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                        Returning 35 results for 'draws seek'.
                    
                
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     personality it has absorbed or else become uncontrolled and erratic. This act spawns a new oblex.
Newly formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and
                                                
                                            
                                                
                                                     oblexes hunt targets more likely to be intelligent, such as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot injustice, defend innocents, and inspire hope. She believes
                                                
                                            
                                                
                                                    , but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things.PoisonEmpowering Aegis (Recharge 4â6);{"diceNotation":"1d6","rollType":"recharge
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     your selves do, really.
7
It is not my place to interfere. I merely seek to observe, learn, and understand.
8
With a true understanding of metaphysics, anything is possibleâincluding
                                                
                                            
                                                
                                                    âs hoard.
3
An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the
                                                
                                            
                                        
                                                     Backgrounds
                                                    Sword Coast Adventurer's Guide
                                                    
                                                
                                            
                                                     knowledge, rather than brute force. Harper agents are often proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and
                                                
                                            
                                                
                                                     in the shadows. Order agents tend to be proficient in Religion, and frequently seek aid from law enforcement friendly to the orderâs ideals, and the clergy of the orderâs patron gods.
The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     oasis for the sick, the injured, and the desperate. It also draws clerics and healers of many traditions. Most come to serve those in need, but some seek to understand the magical properties of the place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Radiant Citadel
                                                    
                                                
                                            
                                                     oasis for the sick, the injured, and the desperate. It also draws clerics and healers of many traditions. Most come to serve those in need, but some seek to understand the magical properties of the place
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . Dreamerâs Reach draws stone giant pilgrims who seek the place for its magic, but other creatures often use the shelters for their own purposes.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Scholars of the Arcane Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Scholars of the Arcane Wild and enigmatic, varied in form and function, the power of magic draws students who seek to master its mysteries. Some aspire to become like the gods, shaping reality itself
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     young womanâs immortal spirit has been bound within Sarah of Yellowcrest Manor. Ever grieving, the spirit has had no way to communicate with the mortal realmâuntil the presence of the characters draws
                                                
                                            
                                                
                                                     from the book. If the book is destroyed, the ghost is able to move freely and redoubles her efforts to seek justice for the dead.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     proficient in Investigation, enabling them to be adept at snooping and spying. They often seek aid from other Harpers, sympathetic bards and innkeepers, rangers, and the clergy of gods that are
                                                
                                            
                                                
                                                     frequently seek aid from law enforcement friendly to the orderâs ideals, and the clergy of the orderâs patron gods. The Emerald Enclave. Maintaining balance in the natural order and combating the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     sustains the deathless undead of Aerenalâboth the light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and
                                                
                                            
                                                
                                                     agents of the Undying Court embrace their mandate to seek out and destroy vampires, liches, and other such undead. Aereni civilization is over twenty thousand years old. Secure in their island
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     sustained by positive energyâthe light of Irian and the devotion freely given by their descendants. The elves of Aerenal despise necromancy that draws on the negative energy of Mabar, and agents of the
                                                
                                            
                                                
                                                     Undying Court are charged to seek out and destroy vampires, liches, and other such undead. Aereni civilization is over twenty thousand years old. Theyâve watched nations of goblins and humans rise and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     dissuade the giants from coming any closer. 
   2  A raiding band of giants draws disaffected citizens of the region to join its ranks. The regionâs desperate despot hires adventurers to fight the giants
                                                
                                            
                                                
                                                     corruption spreading through the local flora and turning animals into Aberrations. 
   5  A band of hunting giants has driven its preyâenormous beastsâinto pastureland. The local farmers seek help. 
   6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     comings and goings â unless the library directs them to do so. The characters need to seek the keepers out.  Ulthar Ulthar is the Keeper of the Past. He sorts and files ancient texts, maintaining the
                                                
                                            
                                                
                                                     she is seeing, treating such information as beneficial visions from the dream that is the world outside the Underdark. Galeb Duhr Assistants The library draws in elemental spirits to animate earth and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    -shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
                                                
                                            
                                                
                                                     potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major cult
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     from it. He yearns to solve every mystery of the cosmos, a quest that might seem foolhardy for anyone other than an immortal being. Any hint of a secret that remains hidden draws his attention, and a
                                                
                                            
                                                
                                                     then eventually the entire planar order. He covets the souls of those who seek secrets and those who have useful, secret information of their own that he can bargain for.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    -shaped passageway that narrows as it draws closer to the main vault, where the Cult of the Dragon stores its treasure. If the characters explore the tunnels, read or paraphrase the following: The walls
                                                
                                            
                                                
                                                     potion of gaseous form, a +1 longsword, a +1 longbow, +1 leather armor, and bracers of defense. Developments If the dragon is slain, the cultists are enraged and seek immediate vengeance. The major
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     this deck from a riffler in the Feywild many years ago (rifflers are presented in chapter 21). Oddlewin doesnât declare the number of card draws when he uses the deck for fortune-telling, so the cards
                                                
                                            
                                                
                                                     fortune comes true. A firm handshake with Oddlewin seals the deal. Fortune-Telling To read a characterâs fortune, Oddlewin draws a single card from his nine-card deck and places it on the ground in front
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                     mission after finding the item. The fortune teller might hint at the person or thing the ally is seeking. Studious Ally Knowledge is power, and someone who chases knowledge shall seek you out.
 This
                                                
                                            
                                                
                                                     ally might be a bit of a surprise for the charactersâsomeone they dismiss as unrelated to the Deck of Many Things until the scholar draws a weapon and ably defends themself in battle. The studious ally
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     excitement has subsided, Mirt breathlessly fishes around in a nearby backpack and draws forth a pouch, from which he digs out a handful of golden ingots. He tosses an ingot (worth 50 gp) to each of the
                                                
                                            
                                                
                                                     to Laeral Silverhand, the Open Lord of Waterdeep. The extensive wealth he squirreled away as a politician ultimately forced him to flee the city and seek refuge far to the south. Mirt enjoys the finer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     right in. Players may be tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more
                                                
                                            
                                                
                                                     the hue and cry, which quickly draws a crowd. A roll of 10 or lower means someone has recognized the character from the fight in Greenest. The characters have a chance to get away if they immediately
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Worshiping Keranos Keranosâs name is often invoked by those amid a storm who seek safety, or by someone who is faced with a particularly difficult problem. Only the foolhardy call out to Keranos
                                                
                                            
                                                
                                                     subtlety of the master of storms. Should lightning strike the same point multiple times yet never echo with thunder, followers of Keranos claim that is the way their god draws attention to secrets he
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     dragonâs hoard. 
   3  An amethyst dragon magically disables all teleportation within a thousand miles of their lair. Governments within that area seek emissaries who can negotiate an end to the
                                                
                                            
                                                
                                                    -ti cult known as the Serpents of the Dreaming City draws power from an ancient amethyst dragon, which the cultists keep in eternal slumber with braziers of enchanted smoke. 
   2  A rogue purple
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     tempted to have characters seek cover and observe during the day and not attempt to enter the camp until nightfall. This can work, too, but sneaking around in the dark is more likely to attract
                                                
                                            
                                                
                                                     cry, which quickly draws a crowd. A roll of 10 or lower means someone has recognized the character from the fight in Greenest. The characters have a chance to get away if they immediately go on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    Asteria Tinnel Lovitt  Though she now travels alone, Asteria still draws much of her power from her bond with Euryale. Asteria is foremost a protector and warrior, traveling the multiverse to uproot
                                                
                                            
                                                
                                                     she. She has no way to prove this hypothesis, but she nevertheless opposes groups like the Grim Harrow (see chapter 19) that seek to destroy the Deck of Many Things. Adventure Hooks Asteria knows more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
                                                    
                                                
                                            
                                                     robe. She smiles as she draws near and extends her arms in greeting.
 âWelcome to Dragonâs Rest,â she says. âMay Bahamutâs guidance lead you to whatever you seek.â
 This is Elder Runara, the leader
                                                
                                            
                                                
                                                    Meeting the Inhabitants Read this text when the characters first climb the path to Dragonâs Rest: Your arrival quickly draws the attention of the entire population of the placeâwhich consists mostly
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
                                                
                                            
                                                
                                                     King As much as the characters learned from fighting the Pudding King in Blingdenstone, they might decide to seek more knowledge of the mad svirfneblin or his fiendish master, Juiblex the Faceless
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     as wizards and other spellcasters. When suitable fare comes within reach, an oblex draws its body up to engulf its victim. As it withdraws, it plunders the creatureâs mind, leaving its prey befuddled
                                                
                                            
                                                
                                                     formed oblexes lack the capabilities of their older kin. They seek only to feed on memories and grow until they can impersonate their victims. Oblex Spawn
 Tiny Ooze, Typically Lawful Evil
 Armor
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
                                                    
                                                
                                            
                                                    , or face her in honorable, one-on-one combat. Regardless of their response, she begins battle by using her Terrifying Litany action. Kern fights to the death and prioritizes attacking foes that seek
                                                
                                            
                                                
                                                    . His charred breastplate bears a black rose emblem.
  The throne is the flying citadel helm (see appendix A) that controls the movement of the flying island. It draws its power from the brazier in area
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     approaching with light draws the attention of the drow in the guard towers and the vrocks in area 17. The north end of the fortress grounds is where the drow cultivate food using the labor of
                                                
                                            
                                                
                                                     visitors and leads those who seek an audience with her sister, Erelal, to area 19k.  18a. Gate Tower This tower serves as the primary entrance to the fortress. A male drow mage named Llaxdorl Freth
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     creatures and villainous monsters that seek to tap into the essence of the Shadowfell thrive deep in the forest. Its innermost reaches mingle with that dark realm, forming a warped mirror version of
                                                
                                            
                                                
                                                     of shriekers. Their keening wail draws monsters to the area. Forest Oddities. The Abyssal influence on this region is responsible for a variety of strange effects and weird events. You can use the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                    . If a character opens this door, read: As the portal opens, a pulse of magic draws you forward. The door vanishes and you stand within an impossible scene. The deck of a ship opens up around you, but
                                                
                                            
                                                
                                                     door, the unstable magic of this portal draws the characters back to the portal nexus, giving them no time to explore the ship. However, a successful DC 12 Intelligence (Arcana) check identifies the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    .
 âSeek out Zybilna of Prismeer, help her if you can, and return with proof that she is alive and well. Upon your return, all the hard-won earnings of my adventuring career shall be yours.â
  Madryck
                                                
                                            
                                                
                                                     success of their endeavors.
 As twilight draws near, a large crowd begins to gather outside, eager to buy tickets and enjoy the carnivalâs many attractions. As you gaze upon the crowd, one or more
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     the characters release them, the dogs run back to the nearest town to seek shelter. Under the sled are two small crates. One is empty, and it appears that the dogs broke into it and ate the provisions
                                                
                                            
                                                
                                                     mountain goats perched on a large rock formation around which you must navigate.
 The four mountain goats (see appendix C) are indifferent toward the characters and bleat loudly as the party draws near
                                                
                                            
                                        





