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Returning 5 results for 'drider start'.
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drive start
Monsters
Vecna: Eve of Ruin
poisoned condition until the start of the phisarazu’s next turn.
Claw. Melee Weapon Attack: +9;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one
magically change their form, but only into shapes that have ten limbs, such as drider;driders and crab;crabs. They use this ability to establish ambushes, infiltrate enemy camps, or appear innocuous while
Monsters
Vecna: Eve of Ruin
magically appear and disappear from moment to moment. At the start of each of Camlash’s turns, each creature within 10 feet of Camlash takes 10 (3d6);{"diceNotation":"3d6", "rollType":"damage
", "rollAction":"Spider Aura", "rollDamageType":"poison"} poison damage and must succeed on a DC 21 Constitution saving throw or have the paralyzed condition until the start of Camlash’s next
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
) piercing damage plus 9 (2d8) poison damage, and the target has the poisoned condition until the start of the phisarazu’s next turn.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22
transforms into a crab, drider, or giant crab, or returns to its true form. Its game statistics, except for its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Conceptopolis
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
on that point. The whirlwind lasts until the djinni’s Concentration on it ends. The djinni can move the whirlwind up to 20 feet at the start of each of its turns.
Whenever the whirlwind enters a
unaffected). Failure: While in the whirlwind, the target has the Restrained condition and moves with the whirlwind. At the start of each of its turns, the Restrained target takes 21 (6d6) Thunder damage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Spider Queen at the altar. Of the apparent four driders, three driders are what they appear to be; the fourth is a phisarazu spyder-fiend (see appendix A) named Rachazz, who is masquerading as a drider
appear and disappear from moment to moment. At the start of each of Camlash’s turns, each creature within 10 feet of Camlash takes 10 (3d6) poison damage and must succeed on a DC 21 Constitution