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Returning 33 results for 'drink sending'.
Other Suggestions:
during sending
drink standing
Monsters
Spelljammer: Adventures in Space
Unusual Nature. The kindori doesn’t require food, drink, or air.Tail. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Tail"} to hit, reach 5 ft., one target
by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars.
A kindori is large enough to have its own gravity plane and air envelope, enabling smaller
Monsters
Strixhaven: A Curriculum of Chaos
.
Legendary Resistance (3/Day). If the archaic fails a saving throw, it can choose to succeed instead.
Unusual Nature. The archaic doesn’t require air, food, drink, or sleep.Multiattack. The
, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 22):
At will: detect magic, divination, sending
1/day each: banishment, forcecage
Teleport. The archaic
Backgrounds
Sword Coast Adventurer's Guide
hook, sending you on quests to learn more about its history or true nature, or confronting you with foes who want to claim it for themselves or prevent you from learning what you seek. The DM also
city, especially hard drink.
5
Secretly, I believe that things would be better if I were a tyrant lording over the land.
6
I have trouble trusting in my allies.
Monsters
Quests from the Infinite Staircase
cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime downriver that
permanently fouls the water for 10 miles from the place where the horn dissolved. The fouled water is unfit to drink, chokes aquatic wildlife, and withers plants.Multiattack. Zargon makes two Barbed
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Sanctuary
Food and Water
Daylight
Dispel Magic
Feign Death
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Detect Evil and Good
Detect Magic
Detect Poison and Disease
Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Sanctuary
Shield of Faith
Dispel Magic
Glyph of Warding
Magic Circle
Mass Healing Word
Meld into Stone
Protection from Energy
Remove Curse
Revivify
Sending
Speak with Dead
Spirit Guardians
Tongues
Water
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
communicate with one another over long distances by sending flashes of light from their eyes and draw their nourishment from the light of suns and stars. A kindori is large enough to have its own gravity
)
Senses darkvision 120 ft., passive Perception 12
Languages —
Challenge 7 (2,900 XP) Proficiency Bonus +3
Unusual Nature. The kindori doesn’t require food, drink, or air.
Actions
Tail. Melee
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
and Disease Divination C, R Guiding Bolt Evocation — Healing Word Abjuration — Inflict Wounds Necromancy — Protection from Evil and Good Abjuration C, M Purify Food and Drink Transmutation R Sanctuary
Necromancy M Sending Divination — Speak with Dead Necromancy — Spirit Guardians Conjuration C Tongues Divination — Water Walk Transmutation R Level 4 Cleric Spells Spell School Special Aura of Life
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Investigating the Quake Among the folk gathered in the Court of Air is Bookwyrm the dragonborn, who was having a drink in the Hearth when the earthquake struck. Bookwyrm is the First Reader of
solution for its protection that no Avowed has yet considered: sending the most important books in the library into space. The cultists look to Stonky for validation and the promise of ultimate knowledge
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Abjuration C, M Purify Food and Drink Transmutation R Sanctuary Abjuration — Shield of Faith Abjuration C Level 2 Cleric Spells Spell School Special Aid Abjuration — Augury Divination R, M Blindness
— Meld into Stone Transmutation R Protection from Energy Abjuration C Remove Curse Abjuration — Revivify Necromancy M Sending Divination — Speak with Dead Necromancy — Spirit Guardians Conjuration C
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
behind him.
Gargenhale’s tone of voice is inviting, but his dead-black eyes glint with malice. “It’s dangerous out here. That menace from Xaryxis, Commander Vael, keeps sending ships to our system, but
to abide by the following rules:
Article 1: Don’t Eat Each Other. No crew member shall partake of another crew member’s flesh or drink their blood.
Article 2: No Hymns. Many crew members’ ears are
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
submerging it in a cleansing waterfall on one of the Upper Planes for 101 days. While the horn is submerged in this way, Zargon doesn’t re-form, and the horn slowly dissolves, sending corrupting slime
downriver that permanently fouls the water for 10 miles from the place where the horn dissolved. The fouled water is unfit to drink, chokes aquatic wildlife, and withers plants.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, escapes using greater invisibility, leaving his forces to die fighting the hezrou. He has expended all his spell slots and must drink a potion (see “Treasure” below) to restore his lost hit points. If he
prepared, plus crown of madness, fear, Melf’s acid arrow, and sending. Fastened to his cloak is an obsidian scarab engraved with the insignia of House Freth (25 gp). In a special pouch on his belt, he
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
fails a saving throw, it can choose to succeed instead.
Unusual Nature. The archaic doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The archaic makes two Force Strike attacks. It
will: detect magic, divination, sending
1/day each: banishment, forcecage
Teleport. The archaic teleports to an unoccupied space that it can see within 120 feet of itself.
Reactions
Spell
Compendium
- Sources->Dungeons & Dragons->The Radiant Citadel
and quicker to love, she has rivals and adversaries aplenty, but friends and suitors in even greater number. She loves a good drink, loves dancing even more, and spends her free time with the common
citizens of the city. More frequently, she’s legislating in the council or negotiating in a secret corner of the Court of Whispers, trading for information or sending spies on missions.
She has a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Surveillance. Fiendish, yellow eyes peer through windows, pools, and other reflective surfaces to judge citizens of Ribcage. Meanwhile, the duchess and her senators can listen in on any message and sending
. The heat from the glowing lava fall behind the bar keeps drink orders coming. Loose-lipped nobles regularly spill secrets and rumors to Sparax, who always keeps one antenna to the ground. Citadel of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
locals draw no shortage of entertainment from sending would-be thieves on grand chases for wands, rings, and other magic trinkets that any prudent person would realize simply don’t exist. After all
be tiresome. The first is the Gilded Horseshoe, an old inn to the west of the road that serves fine food and drink, offers comfortable beds, and is close enough to the Ivy Mansion that no one would
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
extremities under wraps, lest Auril bite them off! Mind yer tempers, and you’ll be most welcome here! Brought goods to sell? The market lies straight ahead. Craving a warm drink? May I recommend a drop of
huddle next to strangers and learn what they know. She conceals a sending stone on her person and uses it once a day to pass along information to Thwip Ironbottom, a Harper agent based in Hundelstone. B8
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
vanishes from you.
9–11 Charm of Sending. This charm allows you to cast the sending spell as an action, no components required. Once used, this charm vanishes from you.
12–14 Charm of
adventurers, preferring to pick off lone prey, but if attacked, they respond in kind. Offering food and drink to the nothics loosens their tongues, but these ones speak and understand only Loross (see
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
warm, clear nights, Laraelra moves tables, chairs, and lanterns onto this deck so that clients can drink and gamble under the stars. L3. Aftcastle The captain’s wheel and rudder are gone, leaving holes
, sending, sleep, and tongues. L5. Taproom and Gambling Hall This is the busiest and noisiest part of the ship, and it reeks of sweat, cheap ale, rotting timbers, and old vomit. Three bouncers (thugs
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Bakar, the people of Bakar brought food and drink to this room. They believed they were bringing offerings for the gods, but in truth, they were sending sustenance to the priests in the pyramid
. Hieroglyphs. If translated (see the “Pyramid Features” section), the hieroglyphs read as follows: “Lay your offerings of food and drink for the gods in the blazing fire before Amun Sa. That which the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
garden and a few barrels of salted pork also survived the pirate attack. The survivors fish from the lower cliffs and raise buckets of seawater up the cliffs by rope. By casting purify food and drink
’ main goal is to get word to their superiors while still retaining possession of the island. They have sent missives by means of sending and animal messenger spells (using seagulls), but they have
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
profit from their exploits. Liara’s spies in Port Nyanzaru furnish her with ship manifests and departure schedules, which she passes to the pirates via a sending stone; the pirate captain Zaroum Al
” policy. It sells basic necessities during the day and serves food and drink in the evening. The store is run by a sharp-tongued old man named Jaro (NG male Chultan human commoner). 9. Flaming Fist
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
friend! How about another drink?” As a Search action, a character can make a DC 15 Wisdom (Insight) check to determine that he knows more than he is letting on. If they have already verified her
sending it to the brain. Someone with ANSD may have trouble telling one sound from another. They may also have trouble understanding speech clearly. It is a spectrum disorder, meaning its effects vary
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
. Innkeeper’s Magic. You always have the Purify Food and Drink and Unseen Servant spells prepared. You can cast each spell once without a spell slot, and you regain the ability to cast it in that way when you
are added to that feature’s spell list. Mark of Scribing Spells Spell Level Spells 1 Command, Illusory Script 2 Animal Messenger, Silence 3 Sending, Tongues 4 Arcane Eye, Confusion 5 Dream Mark
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
of Gith Patrons drink silently in the Face of Gith, a gloomy tavern frequented by githzerai. A faded, dispassionate githzerai face marks the establishment, a smooth, oblong building shaped from a
thoughts, hold person, invisibility, knock, Nystul’s magic aura, warp sense* 75 gp Dispel magic, fly, glyph of warding, magic circle, sending, tongues 150 gp Dimension door, fabricate, gate seal,* locate
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
shield dwarf knight armed with a greataxe instead of a greatsword), who reports to the marchion of Mirabar. Narbeck has a sending stone that allows him to speak to the marchion directly, ensuring that
. Soldiers patrolling the Rauvin Road on horseback are welcome to use the keep as a place where they can rest as well as obtain food, drink, and lodging for their horses. Characters who take up Urgala Meltimer’s quest (see chapter 2) might have cause to pay a visit to Zymorven Hall.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
visitors. He’s also an ally of the Order of the Gauntlet, occasionally passing messages and sending reports on local events to the order. Lymmura is a sympathetic ear and guide to all. She has been coming
other patrons they think might talk about a particular subject. A gift of a drink loosens most tongues. The Helm gets rowdy from time to time, but the staff is ready for ordinary drunken fisticuffs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
room. The coral fountain spouts fresh water (see “Treasure”), which the giants drink from their conch shells. The giant visitors know better than to start a fight in here. They have no interest in
is attuned to the cave can use an action to cast one of the following spells, requiring no material components: clairvoyance, identify, sending, or teleport. Development King Hekaton often used the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
along this route, plus 30 gp for each wagon beyond the tenth. The company hires mercenaries and adventurers to serve as guards, paying each person 4 gp per day plus food and drink. Each guard also
as Gwaeron Windstrom. The oni cleans up after itself, leaving little evidence of its victims behind. This “tidiness” has led others to believe that sometimes Gwaeron, rather than sending prophetic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
drink in a tavern or leave their dinner table in a slovenly condition, all in humble service to their god. Labelas Enoreth Even though elves live far longer than most other humanoids, they show few
guidance by entering into a state of true sleep and sifting through their dreams for signs. But Sehanine has another way of sending messages to the elves of the world. The crescent-shaped cataracts that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, ousting drow squatters and sending them scurrying back into the Underdark. Bruenor now sits on Gauntlgrym’s throne as king. The “heart” of Gauntlgrym is its legendary forge, within which is trapped a
lifted, the centaurs exude a charnel stench, can’t regain hit points, and can’t eat or drink anything without making themselves sick. The centaurs are not spoiling for a fight and prefer to be left