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Returning 19 results for 'drinking calls'.
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Magic Items
Icewind Dale: Rime of the Frostmaiden
The professor orb owned by Vellynne Harpell and stolen by Nass Lantomir calls itself Professor Skant. It is lawful good, and it has a Wisdom of 11 and a Charisma of 9. It speaks and reads Common
surrounding the making, bottling, and drinking of Elverquisst (a rare, ruby-colored elven liquor distilled from sunshine and rare summer fruits)
The tarrasque (see the Monster Manual)
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
vats. The three westernmost vats contain poisoned wine, enough to fill a total of twenty barrels. Drinking the poisoned wine has the same effect as drinking a potion of poison. Pouring antitoxin into a
gown and horned headdress, the druid wears necklaces of human teeth. If the characters attack the druid, she calls forth her twig blights. When that happens, the swarms of ravens descend from the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
little of what the University district has to offer. Detention. This tavern celebrates its reputation as a watering hole for the worst students in Morgrave. There’s always an exotic drinking game or
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tables and chairs to accommodate the hangouts, tavern games, and other shenanigans happening in this area. Anywhere from fifty to seventy students are typically found here, eating, drinking, and
vegetables, served with mashed potatoes and thick-cut toast. Curtie’s Special is named for Chef Curtie Axechucker (see area E6) and rotates between dishes she calls “garden surprise,” “magister’s delight
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
do not move the crowd, however. When Xeleth then tells of finding her engaged in a conspiracy to overthrow him, the crowd boos Xedalli and calls for Xeleth to be crowned emperor. Xedalli, in
from memory. A creature can gain only one such spell at a time and can’t benefit from drinking the pool’s water more than once every 24 hours.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
calls on how best to “clean up” any incorrect readings or misunderstandings. Noteworthy Occultants: Talanatha Three-Coins Essential Functions: Track kills; assess the value to the franchise of the
love drinking tea and hate cleaning up, so pretending that the dregs in those dozens of empty cups are there to show ill omens and portents is a perfect cover.
3 You collected beads carved as
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
calls for the crowd to place their bets. 31–34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
priest of Boldrei wheels a cart of bread loaves through the city, giving food to the homeless. 11–15 A goblin pushing a cart of rusty weapons and broken clay pots calls out, "Real artifacts of ancient
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Keoland have observed the Wild Flame Pact — a treaty that calls for mutual defense against the Dreadwood’s horrors. The outpost is commanded by its castellan, Kiara Shadowbreaker (LG female half-elf
amounts of stone became available for building. The laborers also took the time to build a tavern, the Miner’s Respite, and spend their off hours there drinking, swapping tales, and gambling. The game
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Suspended from the ceiling of this chamber by a series of ropes and pulleys are six baskets. Clustered near the south wall are three wooden casks carved with Good Mead’s heraldic symbol: a drinking
mug made of a cut-off section of horn, with an antler handle added, upright and centered.
The ogre can never remember its name, so the verbeeg calls it “Friend.” It has fully recovered from its
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
mile away. Five swarms of insects gather around it. 10 A 50-foot-diameter pool of pure clean drinking water calls out to creatures who are within 100 feet of it. Those who understand at least one
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
performs a false ritual that calls upon “princes of darkness” to lavish their appreciation upon the cultists. The imp then sprinkles onto the floor a few electrum coins, which Lady Wachter allows the
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their mother’s ambition or mean temper. They are aware of her cult, but they don’t know that she
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
sorts of meat, cheese, bread, and drinking containers. Singing, talking, laughing, shouting, arguing, wrestling, joking, and the like are going on, so the place is a veritable din of noise. To the
(area 11) and the youngsters at work in the kitchen (area 17), five more ogres are in their quarters playing at knucklebones and drinking beer. Ogres are a rowdy lot; hence, noise from this place
Magic Items
Infernal Machine Rebuild
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
eyes and deep red hair tied in braids calls out a greeting as she approaches the caravan. “Welcome, guests and friends of Clan Dhargun and Clan Thunderwind! Horn Enclave is at your disposal for the
, Rizwin calls it the slaughterstone eviscerator, and explains that it’s there to protect Horn Enclave. “Moradin help anyone who crosses us,” she says, laughing. The construct can be activated by
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
patriars might still be able to afford house calls and personal priests and physicians, commoners funded the building of a single large facility where everyone could come for treatment. Eager to no longer
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
losses, including those of life and limb. Instead, its plethora of back rooms and antechambers act as de facto offices for the menagerie of shady characters who spend their days drinking here. Ostensibly
throughout the city, overwhelming the facilities at each. In the aftermath, the Lower City decided to consolidate. While patriars might still be able to afford house calls and personal priests and
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cautions the character against participating in activities harmful to their well-being—such as adventuring or drinking. The android defends itself if necessary and responds only to health-related
, the robots reward the characters with two spaceship trinkets (roll twice on the Spaceship Trinkets table). 2 Two blue slaadi take turns drinking radioactive gunk oozing from a busted pipe that juts
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Against the south wall rests a large wooden cabinet; its shelves are piled high with clay pots, bowls, basins, and drinking mugs. Against the west wall stand three large wooden barrels. Against the east
earthenware pots, jars, plates and cups, five drinking mugs, and woven baskets. Against the west and east walls are tall wooden cupboards
The five lizardfolk commoners (see appendix C) fight only if
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
on the south balcony (area G22), who calls out, “Hey, you, get lost! Can’t you read the signs?” If this warning is ignored, the lookout shouts the same thing again, putting the guildhouse on high
and reeking of ale.
The four guild members have been drinking and playing card games. The motley crew consists of three thugs and one gladiator. The thugs are poisoned and unconscious, while the