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Returning 35 results for 'drinking serve'.
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Monsters
Astarion's Book of Hungers
":"2d6+4", "rollType":"roll", "rollAction":"Resilient Flesh"}.Stone-Skinned, Blood-Drinking Guardian
Vampires need trusted guards for their lairs, minions, and treasures. After all, vampire familiars
durable spawn to serve as watchful guardians. These vampire wardens appear to have the same pallid flesh as most vampires but, through sheer force of will, can shrug off blows that might fell others
monsters
demonstrate.
Podling Behaviors
1d6
The Podling Exhibits the Strange Habit Of …
1
Drinking water from dirty troughs.
2
Eating one type of food for all meals.
3
plant creates eerie vegetative duplicates of the world’s inhabitants called bodytaker podlings. Podlings serve the bodytaker plants’ will, infiltrating societies and replacing the
monsters
demonstrate.
Podling Behaviors
1d6
The Podling Exhibits the Strange Habit Of …
1
Drinking water from dirty troughs.
2
Eating one type of food for all meals.
3
plant creates eerie vegetative duplicates of the world’s inhabitants called bodytaker podlings. Podlings serve the bodytaker plants’ will, infiltrating societies and replacing the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
solid ground, they linger only for a moment, drinking from mountain springs and pristine lakes. Any sound or sign of another creature startles them, sending them off to fly once more among the clouds
intelligent as humanoids, and so can’t be traditionally broken and tamed. A pegasus must be persuaded to serve a good-aligned creature as a mount, but when it does so, it forges a life-long bond with its new
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
without being seen.
6 Serve as bodyguards for an audience member.
7 Learn which performers are criminals.
8 Find a spy among the audience members and deliver a message to that person
. Below, secret halls include space for the games and drinking one might expect from a typical den of iniquity, but it also disguises the barracks and training hall of a thieves’ guild devoted to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
garrison in Middle Central. He does his best to serve the interests of the nobles and wealthy patrons in the Central Plateau, and as a result these wards are among the safest in Sharn. But Yorgan’s
loyalties are first and foremost to his purse, and the troops under his command serve whoever’s paying the most. Commander Silaena Cazal is a female elf who runs the Warden Towers garrison in Middle Menthis
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and you can take this idea wherever you like. Could drinking dragon’s blood cause someone to develop a dragonmark? Could it turn addicts into crazed, draconic creatures? Is Daask simply selling it
serve as a group patron for a party of adventurers, as described in chapter 1. The Daask Assignments table provides objectives for adventurers working with the organization, and the discussion of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
tables and chairs to accommodate the hangouts, tavern games, and other shenanigans happening in this area. Anywhere from fifty to seventy students are typically found here, eating, drinking, and
older student employee can be found working here as a server. E5. Back Exit These areas afford access to the small stalls that serve as privies for the tavern and each feature a door that leads to the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
This district was once a caravan yard between Waterdeep’s two northernmost walls, kept free of settlement to serve as a killing field in times of war. As refugees from various calamities settled there
the Snobeedle halflings. They have a delightful drinking hall and a shop sized for larger patrons, and you can pick your own fruit when it is in season. Undermountain Tales of this legendary dungeon
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, fragrant incense, and fine foods prepared by skilled chefs. It surrounds itself with evidence of its wealth and success, eating off gold plates, drinking from diamond-encrusted chalices, decorating
warden for its private prison. The individuals in these roles generally serve the Xanathar for months or years, because replacements that have the same specialized skills can be hard to come by. What
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dwarves. Any dwarf character can tell genuine dwarven ale from the fake stuff simply by having a taste. Drunken Elf Any elf who is poisoned from drinking alcohol qualifies as this key. Gems Worth at
turn the gold over to the authorities, either one agrees to accompany the characters to the vault and cast the spell. The unicorn need not be a real unicorn to serve as this key. The Sea Maidens Faire
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
. Podlings serve the bodytaker plants’ will, infiltrating societies and replacing the individuals they resemble. Ultimately, podlings seek to isolate inhabitants so they can become fertilizer for the
. Podling Behaviors 1d6 The Podling Exhibits the Strange Habit Of … 1 Drinking water from dirty troughs. 2 Eating one type of food for all meals. 3 Excessive and unabashed sunbathing. 4 Forgoing
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
oils that are applied to a creature or object. Most potions consist of one ounce of liquid. Potions are consumable magic items. Drinking a potion or administering a potion to another character requires
to serve the highest ideals of chivalry, magic weapons are coveted by many adventurers. Some magic weapons specify the type of weapon they are in their descriptions, such as a longsword or longbow. If
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
gladly takes up arms to aid his rescuers and is willing to serve his rescuers for one year without pay in gratitude for his freedom. Fourth Cell. The bugbear guards will say that they have been
. Bugbear Complex Each of the five areas of the bugbear community has a few torches and braziers burning. Hides and skins decorate walls and floors, while mounds of straw and similar litter serve for
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
gather in the Shattered Temple, a place once dedicated to Aoskar, a now-dead god of portals. Rather than serve in Sigil’s government, the Athar’s self-appointed spy network closely surveils the city’s
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
.
Creatures. Two robed skeletons (AC 12) serve Belak by tending a fungus garden, using shovels and a rusted wheelbarrow to turn the soil and spread compost. In addition, two mature twig blights are rooted
open.
Belak prepares various experimental concoctions in his laboratory and the small chambers that lead off it (see the sections below), with the fumbling aid of goblins that serve him. Any noise
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
sleeping pallets lie along the walls, and an open fire ring sits in the center. Meat sizzles on a spit there.
Hobgoblins that serve the fire temple bunk here. Six hobgoblins and one hobgoblin captain are
drinking a potion of greater healing (see “Treasure”). Reinforcements. These hobgoblins are often loud, engaging in training or contests. The forces in area E6, E7, and E8 might investigate a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
would happily serve Strahd as burgomaster of Vallaki, but she knows that Baron Vargas Vallakovich won’t give up his birthright without a fight. Fiona conspired to wed her young daughter, Stella, to
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their mother’s ambition or mean temper. They are aware of her cult, but they don’t know that she
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
sleeping, a wooden box for goods, a peg to hang outer garments, and a bag. The ogres serve the jarl willingly and fight fiercely. Treasure. Each ogre has 1d100 sp, 1d100 ep, and 1d100 gp in its box or its
drinking horn set with eight gems. Across the table is Estia, his lady (use the cloud giant statistics, altered as for Grugnur), a fierce beauty with a cloak of saber-tooth tiger hide about her and an iron
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
already in a fight with Glaive’s squad. The soldiers know nothing of Landro other than to avoid drinking the graymatter fluid. L4: Bottleneck If the characters haven’t run into significant challenges
antigravity sphere. L8: Armory The two 20-foot-diameter antigravity spheres in this 30-foot-tall chamber serve as Landro’s hip sockets. Gaps in the floor and ceiling of each sphere grant access to the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
.
The Arcane Acropolis is Karsus’s home, sanctum, and ruling palace. It is designed to awe and intimidate, to showcase his mastery of magic and serve his every whim as he develops ever more powerful
unison while watching spectacular combat.
Surrounded by market tents and drinking halls on the Outer Platform, the Coliseum of Karsus is the hub of entertainment in Eileanar. Here, droves of High
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Creatures of the Dreadwood gain advantage on all attacks against them for the next day and know the character’s name and personal details, calling to them to journey deeper into the forest and serve
mile away. Five swarms of insects gather around it. 10 A 50-foot-diameter pool of pure clean drinking water calls out to creatures who are within 100 feet of it. Those who understand at least one
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a large piece of wood that could serve as a maul approaches you and politely asks if you have any copper to spare. 03–04 Down a nearby alleyway, a dwarf punches a goblin in the stomach, then walks
calls for the crowd to place their bets. 31–34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are the four coral-covered underwater spires that serve as home to the royal family. The shipwrecks have been picked clean, and anyone who lingers in the area sees sharks, whales, crabs, and other
drinking water, an empty dresser, and an empty wardrobe. 4. Giant Guest Quarters Giant-sized guests are quartered here. The room to the east has a single bed, and the room to the west holds three beds
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
carriage, with luxurious interiors and servants dressed in matching finery. A tavern could proudly display the party’s kills in the drinking hall, feature mugs gathered from dwarven holds around Faerûn, and
headquarters (which already has a cosmetic feature to make it appear haunted) now gains spectral wait staff. The spectral staff serve customers expertly, and speak and understand speech as if intelligent
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. The slaughterstone eviscerator is a deadly wild card, which might serve as a frightening distraction or be woven into the characters’ outrageous plans. It uses the stat block of a stone golem, but
, west, and north again to the tavern. Great tree trunks have been cut in half to form a series of long tables in this drinking hall. The northern wall behind the bar is formed entirely of kegs of ale
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
along this route, plus 30 gp for each wagon beyond the tenth. The company hires mercenaries and adventurers to serve as guards, paying each person 4 gp per day plus food and drink. Each guard also
.” He has spent all of his traveling money and racked up a drinking debt of 5 gp. He won’t leave Triboar until the debt is paid off. If the characters settle Silvarren’s debt, they can persuade him to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
disobey the normal order — as long as no laws are actually broken and no rift is made that can’t be later bridged. During the Reign of Misrule, nobles serve meals to their servants, children take
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
and dim. There are no rowdy drinking songs, and most conversations take place telepathically or in hushed tones. In the center of the main room hovers an amorphous blob of primordial chaos that shifts
enough to serve their needs while leaving the rest in shambles—a solemn reminder that even gods can die. Within the Shattered Temple, the Athar collect information on the every faith in Sigil to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
to a neutral good clan made up of four adult cloud giants, three young cloud giants, four pet griffons, and eight stone giants that serve as guards. The young cloud giants use the hill giant
cleaning the inn’s stables during the day or drinking in a private, plainly furnished guest bedroom on the upper floor of the inn at night. The Weevil avoids making eye contact with strangers. He has the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
drinking water, and six contain ale. V21. Wine Cellar More than two hundred corked bottles of wine are displayed in seven-foot-tall wooden racks that span the west and south walls. Empty wooden crates
the Nine Hells adorn the walls.
The spined fiend is a barbed devil named Odious. Sent by Zariel to serve Duke Vanthampur, the devil answers only to those two. The chanting figures are four lawful
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
releases arena combatants from area X7. Ten human bandits and five bugbears (all members of the Xanathar Guild) guzzle ale and heckle combatants from the bleachers, while two goblins serve up salted rat
to area X36. He gleefully offers to serve as a guide if the characters correctly answer the following riddle: I come with a smile; In slaughter, I rest; I can be contagious, But my medicine is best
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
.
Against the south wall rests a large wooden cabinet; its shelves are piled high with clay pots, bowls, basins, and drinking mugs. Against the west wall stand three large wooden barrels. Against the east
serve the sahuagin as war beasts (see the “Shell Shark” entry in appendix C). In his absence, a character can glean the same information with a successful DC 14 Intelligence (Nature) check. 9. Barracks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
in several inches of bat guano. The catacombs are made up of 10-foot-wide arched walkways running between 10-foot-square crypts, which serve as pillars that support the 20-foot-high ceiling. The area
time traveler A skeleton draped in rags lies atop a marble slab in the center of the crypt. Lying amid the bones is a stoppered drinking horn, a fat pouch, and a weird-looking scepter made of metal
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ovens. The dining room is mainly used for drinking, with “the Helm” (the tavern across the road) currently providing the best meals in town travelers can easily buy. While the Helm at Highsun is the
bold and adventurous children. She also helps those who serve the interests of the Lords’ Alliance. Trouble in Red Larch. The Tarnlar children (two boys and two girls, aged seven to ten) are eager to