Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'drinking start'.
Other Suggestions:
drinking share
drinking stars
draining start
drinking storm
driving start
monsters
Blood Frenzy. The nosferatu has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.
Regeneration. The nosferatu regains 10 Hit Points at the start of each of
remain duplicitous schemers.
Vampires
Horrific varieties of blood-drinking vampires spread their wickedness across the Domains of Dread.PoisonNecrotic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Stench. Any creature other than a catoblepas that starts its turn within 10 feet of the catoblepas must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature
succeed on a DC 16 Constitution saving throw or be stunned until the start of the catoblepas’s next turn.
Death Ray (Recharge 5–6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Necrotic damage for 24 hours. Sterner Stuff. For 24 hours after drinking a pint of this beverage, you automatically succeed on saving throws to avoid or end the Frightened condition. At the start of a
the options below: Bigby’s Burden. Drinking a pint of this beverage grants you the “enlarge” effect of an Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed). Kiss of the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
all the memories and skills it enjoyed in life. In all respects, it is identical to its living self, including its game statistics. Though souls can enjoy the acts of eating, drinking, and sleeping
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
them to misfortune. Some such tales claim that swamp-dwelling hags tend catoblepases like cattle, drinking the monsters’ milk and using them as guardians or pets. Other legends say that those of
succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature’s next turn. On a successful saving throw, the creature is immune to the Stench of any catoblepas for 1 hour
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
adventure you are currently running. If you prefer to start the adventurers at 3rd level and dive into the Elemental Evil plot immediately, begin with the “Rumors of Evil” clues. If you wish to start
found drinking in the Helm at Highsun (area 3) most evenings. Speaking with the NPCs involved in these rumors provides the characters with several leads to adventure opportunities in Red Larch. These
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
four duergar start as Medium creatures. In the first 2 rounds of combat, each uses the Enlarge action after pulling out a bottle filled with phosphorescent green liquid and drinking it. (The liquid
unusual side effects. Anyone drinking the water gains the poisoned condition for 1 hour and has a 50 percent chance to spontaneously grow an extra head. The extra head can speak, see, and hear, but
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
together, they will shape a hopeful future. Lives of the People Sugar and chocolate are abundant in the cuisine of Atagua, especially in the favored beverages: drinking chocolate, strong coffee, and
by the wealthy and the poor alike. The folk of this land work hard by day, but they mark each noon as the start of the siesta, which offers a much-needed respite from the midday heat. People retire to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
happens to be in Bryn Shander, Easthaven, or Targos, he stalks his next murder victim. If he’s elsewhere, he spends the night drinking and carousing, then falls asleep for a few hours, preferably in an
Fahrenheit or lower, Sephek regains 5 hit points at the start of his turn. If he takes fire damage, this trait doesn’t function at the start of Sephek’s next turn. Sephek dies only if he starts his turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
and Volo were drinking and merrymaking at the Skewered Dragon, a dark, bawdy tavern in the Dock Ward. Volo recommends that the characters start their search there. What Happened That Night? Volo is
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
if I think they’re wrong. 2 I’ll say anything to avoid having to do extra work. 3 Once someone questions my courage, I never back down no matter how dangerous the situation. 4 Once I start drinking
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Vampires Monstrous Life Drinkers Habitat: Underdark, Urban; Treasure: Any Horrific varieties of blood-drinking vampires spread their wickedness across the Domains of Dread. Vampire Nosferatu
. The nosferatu regains 10 Hit Points at the start of each of its turns if it has at least 1 Hit Point. If the nosferatu takes Radiant damage, this trait doesn’t function on the nosferatu’s next turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
against Daask will escalate as the adventurers become more powerful; Daask will unleash ever more powerful monsters, and its forces might start targeting the adventurer’s allies and loved ones. Those
, and you can take this idea wherever you like. Could drinking dragon’s blood cause someone to develop a dragonmark? Could it turn addicts into crazed, draconic creatures? Is Daask simply selling it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Heap. The compost heap is a shambling mound that remains motionless until it is disturbed or until it rises to attack. If the mound is motionless at the start of combat, it has advantage on its
effect as drinking antitoxin. Pricklenoggin. Each of these mushrooms has short, prickly spines growing out of its red cap. Hats made from pricklenoggin caps are popular in the fey courts and considered
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, fragrant incense, and fine foods prepared by skilled chefs. It surrounds itself with evidence of its wealth and success, eating off gold plates, drinking from diamond-encrusted chalices, decorating
objectives is to get an agent into the place that can start sending copies of that information back to the Xanathar for review. The Xanathar’s ultimate goal is to control the entire region under
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
off, the dragon might start to test its outer defenses in advance of mounting a larger assault. This strategy can take years to come to fruition, but from the dragon’s perspective it is time well
moves in to finish the job. DWARVES AND ALE
Dwarves have a reputation for being able to consume great quantities of ale. Although drinking plays a significant role in their culture, it is a mistake
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Beastlands. Now the town must start anew, reestablished by stragglers, newcomers, and sapient animals who were away when their home disappeared. Old Faunel’s ancient ruins remain, rejected by the
, and toothed plants wait patiently near stagnant drinking pools for their next meal to arrive. The air in Faunel is rich and humid, and the broad, waxy leaves of foliage along the forest floor glisten
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
package. The duergar took up gambling and drinking. Lottie employs only skeletons to work her palace, many of which were once duergar. Some of the duergar decided to start up a town next to the casino
and swearing that the next game will be the big one. Most of them are drinking heavily.
As you take it all in, a skeleton wearing a red uniform with a high collar and a crisp-looking hat approaches
Magic Items
Infernal Machine Rebuild
becomes intensely acidic to you. If you are submerged in water, you take 1d6 acid damage at the start of each of your turns, and drinking pure water causes you to be poisoned for 1 hour.
19
A
weapon attack on each of your turns takes 1d4 fire damage at the start of its next turn.
You are blinded while in bright light, and your shadow takes on a monstrous appearance.
63
No creature can
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Constitution saving throw or have the Poisoned condition until the start of its next turn. Three Mud Mephits hide in the mud, drawn here by the dragon’s latent evil magic. The mephits stay hidden until
(Medicine) check. On a success, the character determines that the zombies originally died from drinking the poisoned water in the nearby stream. If the characters were told the first rumor on the Village
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
, fortified 15,000 gp 100 days Trading post 5,000 gp 60 days Carousing Characters can spend their downtime engaged in a variety of hedonistic activities such as attending parties, binge drinking
is a lengthy, expensive task. To start, a character must have a formula that describes the construction of the item. The character must also be a spellcaster with spell slots and must be able to cast
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
suggests they start by killing the baron’s evil henchman, Izek Strazni. She’s happy to take care of the rest. If they come looking for a way to defeat Strahd, Lady Wachter turns them away, stating in no
home most nights, passed out in their beds after hours of heavy drinking. Nikolai and Karl have none of their mother’s ambition or mean temper. They are aware of her cult, but they don’t know that she
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
already in a fight with Glaive’s squad. The soldiers know nothing of Landro other than to avoid drinking the graymatter fluid. L4: Bottleneck If the characters haven’t run into significant challenges
from the pool. Drinking from it exposes a creature to graymatter fluid (see the “Graymatter Fluid” section earlier in this chapter). When a nonmagical item is dipped into the pool, roll on the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
automatically. An unconscious character is restrained by the vines and takes 66 (12d10) piercing damage at the start of each of its turns until it is no longer restrained in this way. Characters can kill the
bugs. Drinking the water or bathing in it causes no ill effects. A character who succeeds on a DC 16 Wisdom (Perception) check finds the image of an oak leaf—the symbol of Silvanus—etched on one of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entry to make it the start of an encounter or adventure, though not every event needs to draw the characters into a longer story. Each table is meant to be used on a different level of Sharn: the lower
calls for the crowd to place their bets. 31–34 Three harpies fly through the streets singing a jolly drinking song. Each carries a bucket around her neck, and passersby occasionally drop coins in one. 35
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
hit, the target takes 1d4 fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Antitoxin. A
regains 2d4 + 2 hit points. Drinking or administering a potion takes an action. Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
unison while watching spectacular combat.
Surrounded by market tents and drinking halls on the Outer Platform, the Coliseum of Karsus is the hub of entertainment in Eileanar. Here, droves of High
magical knowledge or training would do well to start at the Last Academies, although admittance requires a rigorous test of magical prowess that often proves deadly. Research. The Library of Netheril
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
better served by having the franchise change headquarters at different stages. Characters might start out in a ship, then move to a castle, then take possession of a unique magical headquarters in
carriage, with luxurious interiors and servants dressed in matching finery. A tavern could proudly display the party’s kills in the drinking hall, feature mugs gathered from dwarven holds around Faerûn, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
fire damage at the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Antitoxin. A creature that drinks this vial of
2d4 + 2 hit points. Drinking or administering a potion takes an action. Pouch. A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
called ghoul gut. No antacid in this world or any other can beat it. Ghoul Gut. Water polluted with ghoul parts carries ghoul gut. A creature drinking this tainted water must succeed on a DC 12
the start of each of its turns. A creature can end this damage by using its action to make a DC 10 Dexterity check to extinguish the flames. Treasure. If the characters spot the trap, any character who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
celebrated events on the calendar, from the first of Hammer to the last of Nightal. Hammer 1: Wintershield Marking the start of the new year, this observance is a widely recognized day off work, when
doorsteps, and the like), it is an occasion of much drinking, singing, and dancing in Waterdeep. The wealthy host elaborate masked balls, while poorer folk don costumes of their own make and travel door
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
chairs represent the eight schools of magic. Anyone who has a supernatural charm gained by drinking from the goblet in area Y8 can sit safely in the chair for the school of magic tied to that charm
creatures present. See the “Iriolarthas the Demilich” section at the start of the chapter for information about the demilich. Iriolarthas attacks anyone who takes its staff of power or spellbook from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
time traveler A skeleton draped in rags lies atop a marble slab in the center of the crypt. Lying amid the bones is a stoppered drinking horn, a fat pouch, and a weird-looking scepter made of metal
leather wing flaps. The stoppered drinking horn is a water-resistant powder horn loaded with gunpowder, and the “weird-looking scepter” is a musket. The fat pouch contains 20 silver marbles (silvered
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
cautions the character against participating in activities harmful to their well-being—such as adventuring or drinking. The android defends itself if necessary and responds only to health-related
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
looking to carouse find this the best place for a rowdy night of drinking and brawling. The town guard comes here only if called. Kreb works with Gellan Primewater to screen prospective buyers and sellers
, or valuable treasures thrown overboard at the start of a voyage. Due to this ritual, Procan holds all treasures lost at sea as part of his domain. He curses those who plunder shipwrecks without the