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Returning 13 results for 'drinks charmed'.
Other Suggestions:
drink charmed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
"The Corrupted Avatar" for more information). If any creature drinks the corrupted water from the pool, it must make a DC 15 Charisma saving throw. On a failed save, the creature gains a randomly
Damage Immunities poison
Condition Immunities charmed, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Celestial, Elvish, Sylvan, telepathy 60 ft.
Challenge 8
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft
, and he drinks blood to sow terror rather than for sustenance. If destroyed, Kas revives in 1d100 nights in an unoccupied space in Tovag, his Domain of Dread. He can be permanently destroyed only by
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
possessing an interior space into which arcane sigils of naming, binding, immortality, and dark magic are scribed in silver. With its phylactery prepared, the future lich drinks a potion of
, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses truesight 120 ft., passive Perception 19
Languages Common plus up to five
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
these changes: The paper birds are Constructs. They have vulnerability to fire damage, immunity to poison and psychic damage, immunity to exhaustion, and immunity to the charmed, frightened, and
time, but I’m afraid she has worn out her welcome. In exchange for my generosity, I’m hoping you can take her off my hands.
Until our next meeting,
Endelyn
Bottled Lightning. The hag drinks a bottle
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
drinks from a stream or lake within 1 mile of the dragon’s lair, the creature must make a Wisdom saving throw against a DC equal to 8 + the dragon’s proficiency bonus + its Charisma modifier. On a failed
save, the creature is charmed by the dragon for 24 hours. On a successful save, the creature is immune to this effect for the next 24 hours. Icy Water. All streams and bodies of water within 6 miles
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tokens at the cashier, and presents everyone with a tray of drinks. These are complimentary beverages, loaded with rum and fruit juice. They taste delicious, but any character who imbibes four or more
drinks gains the poisoned condition for 1 hour, or until the character has a meal at the lounge. A total of twenty skeletons work the floor, acting as dealers, bartenders, wait staff, and entertainment
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 14
Languages the languages it knew in life
Challenge 15 (13,000 XP)
Magic
presence: Food instantly molders and water instantly evaporates when brought into the lair. Other nonmagical drinks are spoiled — wine turning to vinegar, for instance. Divination spells cast within the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
turn to stone. Small bodies of water within 1 mile of the lair become poisonous. A creature that drinks the water must succeed on a DC 19 Constitution saving throw or become poisoned for 8 hours. An
+10, Insight +9, Perception +9, Stealth +9
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 120 ft., passive Perception 19
Languages Common
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
cryptic rhymes shown in the Limericks table. If the characters ply the leprechauns with amusements (leveraging the leprechaun’s Reluctant Refusal trait), the charmed leprechauns let slip some hints to
, refreshing—and a potent magical elixir. A creature that drinks from the basin gains the benefits of both the Greater Restoration spell (all its benefits) and the Heal spell, and any entities possessing the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
must make a DC 10 Constitution saving throw. On a failed save, the creature becomes poisoned. While poisoned in this way, the creature is also charmed by every other creature in Nangalore. A creature
gp in Port Nyanzaru. Any character that drinks a dose of the tincture must succeed on a DC 15 Constitution saving throw. Characters who are immune to the poisoned condition succeed automatically. On a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
drinks the wine gains 15 temporary hit points. The creature must finish a long rest before it can gain this benefit again. Secret Doors. A secret door in the west wall leads to area B24, and a secret
property again until the next dawn. Condition Immunities. While attuned to the book, you can’t be charmed or frightened. Evil Presence. The book houses an evil spirit that is hostile toward you. When
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 120 ft., passive Perception 10
Languages —
Challenge 13 (10,000 XP
, the liquid is now unpleasantly odorous and boiling. Any creature that starts its turn in the water takes 36 (8d8) fire damage. A creature that drinks the water must succeed on a DC 15 Constitution
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. They use the pegasus stat block, with these changes: The glass pegasi are Constructs with immunity to exhaustion and the charmed, frightened, paralyzed, and petrified conditions. They have AC 15 while
. The kettle and the cauldron never run out of tea and hot soup, provided they remain inside the palace grounds. A creature that drinks both the tea and the soup gains 10 temporary hit points—a benefit