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Returning 24 results for 'dripping comes'.
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drinking comes
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Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
hanging near the northwest opening to area 9. The chamber is empty. Only the sound of dripping water comes from the direction of areas 3 and 9. Steps to the northwest descend 5 feet to area 9. Steps to the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
hanging near the northwest opening to area 9. The chamber is empty. Only the sound of dripping water comes from the direction of areas 3 and area 9. Steps to the northwest descend 5 feet to area 9. Steps
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the old kings and queens ruled. All of it has been transformed by the presence of the Pudding King. The walls of this great cavern are covered in slime — dripping, sickening green slime. Echoes of
dripping water also fill the cave, in the center of which is a large spherical structure is held up off the floor by stone pillars. Around these pillars crawl dozens of living oozes, heaving forward
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
13. Child of Zotzilaha A faint, melodious sound comes from ahead. It is difficult to tell whether it is someone singing or the echoing of dripping water in a great cavern.
If the characters burst
she uses Water Lash. The waters begin to heave and boil, and the watery form of a human with an elephantine head, wearing an elaborate headdress and holding a trident, rises up. The eel comes near the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Cavern Roof. The cavern’s roof is 80 feet high and festooned with dripping stalactites.
Monsters. Patrolling the cavern are four drow elite warriors (two females named Mizreen Abbath and Shynzal
also helps defend the main cavern if it comes under attack. If that happens, she sends the troglodytes into melee combat while she and the drow attack at range.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
more gruesome by the red liquid dripping from the roots.
You see a cave mouth in the side of the slowly rotating “heart,” and a staircase winding from the cave up to the flattened top where the
heart-shaped, and the petrified tree adds the impression of veins and arteries. The dripping red liquid is rainwater that was stained by filtering through iron ore deposits in the rock. Chultans who’ve
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
If the figurehead is intact and the characters participated in Rinaldo’s séance (see "Séance"), they see something else as well: Lashed to the figurehead with rope is a scrawny woman who is dripping
spell or similar magic reveals that it’s a desecrated object. Any creature that comes into contact with it must succeed on a DC 13 Charisma saving throw or gain the following flaw, which supersedes
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
several smaller tents. Water dripping from the ceiling runs off the tents to form puddles everywhere. The pavilion is where Ghazrim DuLoc conducts business, while the smaller tents are set aside for
killed in area 7a) are asleep in their bunks but rise quickly if the warehouse comes under attack. Lorthuun, a maimed beholder, also guards the warehouse. Years ago, Lorthuun got into a terrible fight
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
throw or be pulled into the frigid water (see “Frigid Water” below). A character who is pulled out of the water is dripping wet and continues to suffer the effects of the frigid water until the wet
a DC 15 Wisdom (Survival) check. On a successful check, the hour’s journey was not hindered by weather or terrain. On a failed check, the party comes to an impasse and must backtrack, which costs an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
: Squatting in the far corner of the room is a pale man wearing a nightgown. He has an unkempt beard and seems hard at work filling a chamber pot. “Perfect timing,” he says, his voice dripping with sarcasm
farther into the cistern. The lever that lowers and raises this gate is in area C22. The gate can also be opened with a knock spell or similar magic. Rowboat. This boat comes with two oars and can hold two
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. The derro entered the cave through the southeast pool and are dripping wet. They’re uninterested in negotiation and ambush any who enter their cavern. A character who examines the room and succeeds
of bones, and other macabre paraphernalia lie scattered around the room. An eerie, persistent scratching sound comes from behind the fallen masonry blocking the far end of the room.
This was the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
party approaches this area from the south for the first time, assuming sufficient illumination, they can see the tomb entrance from at least 60 feet away. When the structure comes within sight, read
, gaining a +10 bonus on this check. Additionally, reliefs on the sarcophagus depict Phenax worshipers and Returned, as well as a prominent image of blood dripping onto scales bearing a Returned mask
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the jar and can still speak, though his voice comes out no louder than a whisper. Upon seeing the characters enter the room, he attempts to grab their attention (he has been attempting to get
that Ruxithid’s stays in this room have become increasing infrequent. Whenever Ruxithid comes, the goblin always seems distracted, poring over scraps of paper and then leaving in a manic rush. Hjoldak
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
choice, not the creature’s). The most common assistance provided by the cave comes in the form of the Greater Restoration, Heal, and Plane Shift (to the Eternal Garden only) spells; when duplicating the
collects moisture dripping from the ceiling. An ochre jelly lurks here, content to feed on fungus and the remains of the poltergeists’ occasional victims. It slithers into the main cavern if battle breaks
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Landro. Suddenly, Chandry cries out with joy and sprints toward the colossus. When the ghost comes within arm’s reach of Landro, it blinks out of existence. Chandry then reappears at the bottom of the
discoloration, mild warping, or mysterious engravings. 5–6 The item craves more graymatter fluid. Every time the item’s wielder comes within 30 feet of graymatter fluid, the item emits a high-pitched hum that
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
magically pull the air from the cave and the lungs of any creature that comes within 30 feet of the back of the cave. Such a creature must succeed on a DC 15 Constitution saving throw or be unable to
, the sound of dripping water echoes.
Among the myriad fungi, several are magical and act as potions if eaten. One aqua-spotted toadstool acts as a potion of longevity. Two amber toadstools flecked
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
way to communicate with Rainbow, it speaks in a droll and erudite accent, laced with casual profanity and dripping with sarcasm. If it can’t speak with the characters, Rainbow can spin a web to create
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
gargoyles, each with mouths and claws dripping blood, stand in alcoves around the chamber.
Light. Dim, blood-red light radiates from the pillars and fills the area. Blood. Due to the slick blood on
footlockers that hold worthless personal possessions. Any commotion in the area, or the sounding of the gong, alerts those in the cells. The Red Wizard emerges 1 round later, and the Thayan apprentice comes out
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, its limbs rusted and bent. Dangling from it is the dripping hulk of a ship, hanging some fifty feet above the greasy mud.
During the day, the warehouse bustles with workers who load and unload
real danger on the walkway and the bridge comes from their uneven surface and the lack of a railing. A character who moves no more than 10 feet per turn and devotes all their attention to watching
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
southeast corner is sheathed in tarnished copper plate.
The six skeletons are animated and under orders to attack any creature that comes within 10 feet of the door leading to area R5 or the door
gp. R11: Wizard’s Workshop Faint bubbling and dripping sounds can be heard through either door of this room with a successful DC 15 Wisdom (Perception) check. This room appears to be a wizard’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pouch containing 15 gp, and a folding boat. This discovery can only be made once. If this result comes up again, re-roll on the table. 3. Spirit Domes A bell-shaped dome of sculpted stone rises from the
. The chamber echoes with the sound of rainwater dripping from the ceiling into the gaping pit. The face of the giant warrior statue is obliterated by deep gouges, but the rest of the statue remains
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
apparition comes the faintest of whispers: “The vampire must be destroyed. Use me as your weapon.” With that, it fades away. Treasure. A detect magic spell reveals that the thighbone radiates an aura of
-square shaft plunges into darkness. The sound of slowly dripping water echoes up the shaft. Characters who have darkvision or a sufficient light source can see that the shaft descends 40 feet to some
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
attack. Slippery Floor. The dripping water renders the uneven floor slick with mud and slime. A creature that moves faster than half its speed along the floor must succeed on a DC 15 Dexterity saving
and the other in the hole itself. When a creature comes within 30 feet of either spore, both spores attack. Sinkhole. The sinkhole drops 75 feet down to a tunnel that runs 35 feet to the east, then
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, and dripping wet, having succumbed to the froghemoth that dwells there. The robots are in varying stages of repair. Spare Parts. Spare components fill bins near the repair area. A character who
! It appears I have fallen. Would you mind helping me up?” asks the robot.
This malfunctioning android (aerialist design) was damaged during the ship’s robotic uprising. When a character comes