Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'driven land'.
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
Monsters
Spelljammer: Adventures in Space
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
Species
Eberron: Rising from the Last War
the blink of an eye.
House Orien
Leader: Kwanti d’Orien
Headquarters: Journey’s Home (Passage, Aundair)
The House of Passage manages land transportation. The lightning rail is the house
’s most dramatic tool, but Orien also runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
Species
Wayfinder's Guide to Eberron
’drik. Tens of thousands of years ago, the elves rose up against the giants who ruled that land. Ultimately, the elves fled from Xen’drik and settled the island nation of Aerenal. There
to Khorvaire over the years and have integrated with the cultures of the Five Nations.
As a whole, elves are driven by tradition and respect for the past. Where humans value innovation, elves strive
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Elemental Evil Player's Companion
, seeing them as accidents. Many feel nothing for their genasi children at all.
Some genasi live as outcasts, driven into exile for their unsettling appearance and strange magic, or assuming leadership
concentration of them hailing from the regions surrounding the Sea of Fallen Stars.
The distant land of Zakhara is known only in legends to most inhabitants of Faerûn. There, genies and
monsters
;amalgamations of tormented souls driven to claim the living and drag them to the land of the dead.
The spirit coachmen strike with phantom whips and weapons, and even fly out to harry foes at a
on the carriage precedes the apparition’s appearance, and its sepulchral sound has caused more than a few witnesses to drop dead on the spot.
Secret. Phantom hearses are driven to collect the
backgrounds
Tools, Map;Maps, Traveler's Clothes, 8 GP; or (B) 50 GP
You pursue a life traversing the wilds, driven by wanderlust or the orders of a distant patron. For you, there is no greater pursuit than to
discover the lost, forgotten, and unseen reaches of the world. You may travel unaccompanied or lead companions, establishing encampments in remote areas or living completely off the land. You might
Monsters
Mordenkainen's Fiendish Folio Volume 1
bad luck a gull might happen to land near a crab folk lair and utter the right combination of cries to summon up this ancient compulsion. Driven to action, the crab folk rampage along the coast
backgrounds
Wicker Weaver
Compassionate characters driven by a deep connection to the land and a passion to protect it become wicker weavers. Druids of other circles might trade knowledge with the Circle of
Tabaxi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
elemental planes, and other dangerous spots far from the eyes of land-bound folk. Long-established guardians of the deep ocean floor, in recent years the noble tritons have become increasingly active in
the depths revealed that krakens, sahuagin, and far worse foes had fled the Plane of Water for the Material Plane.
The tritons, driven by a sense of duty and responsibility, would not allow their foes
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
was lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive tabaxi
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
was lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
, wandering tabaxi are catlike humanoids driven by curiosity to collect interesting artifacts, gather tales and stories, and lay eyes on all the world’s wonders. Ultimate travelers, the inquisitive tabaxi
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Adventure Background Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
Adventure Background Driven from lands farther north by more powerful dragons, a young white dragon named Cryovain has descended upon the Sword Mountains, claiming the snow-capped range as its domain
dragon’s domain grows as it ranges farther across the land, preying on anything it can catch with its claws or freeze to death with its icy breath. Sightings of the dragon are becoming more common
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
for years, though he issues proclamations and sends agents to collect taxes. Steam power driven by boiling sewers fuels clockwork inventions and massive cranes in the city of Ludendorf. The necessity
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Lamordia know these facts: Lamordia is a frigid land of barren mountains, frozen swamps, and icy seas. Its ruler, Baron von Aubrecker, hasn’t left his estate
for years, though he issues proclamations and sends agents to collect taxes. Steam power driven by boiling sewers fuels clockwork inventions and massive cranes in the city of Ludendorf. The necessity
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell of a great migration that led the ancient dwarves to Khorvaire from “a land of endless ice.” Many believe this refers to the arctic lands of the Frostfell, while others claim that the first
cherish the memory of this ancient nation, for all dwarves in Khorvaire are descended from exiles driven from the realm below — which was later destroyed by the daelkyr. Particularly in the Mror Holds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
tell of a great migration that led the ancient dwarves to Khorvaire from “a land of endless ice.” Many believe this refers to the arctic lands of the Frostfell, while others claim that the first
cherish the memory of this ancient nation, for all dwarves in Khorvaire are descended from exiles driven from the realm below — which was later destroyed by the daelkyr. Particularly in the Mror Holds
compendium
- Sources->Dungeons & Dragons->Grim Hollow: Player’s Guide
, Navigator’s Tools, Maps, Traveler’s Clothes, 8 GP; or (B) 50 GP
Suzanne Helmigh
You pursue a life traversing the wilds, driven by wanderlust or the orders of a distant patron. For you, there is
off the land. You might lead pioneers looking to settle uncharted lands. You may help establish settlements in the areas you explore, but before long, your attention wanders, and the call of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
Chult long ago by merchants of the distant land of Zakhara. Skilled at evading predators, these creatures have flourished throughout the tropical peninsula. They live in earthen burrows and can be captured and domesticated. With the DM’s permission, the find familiar spell can summon an almiraj.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Orien The House of Passage manages land transportation. The Lightning Rail is the house’s most dramatic tool, but Orien runs caravans and coaches across the length of Khorvaire. Dragonshard
focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses unmarked teamsters. The Courier’s Guild of House Orien delivers mail and
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of
glory. Many are driven by artistic pursuits, but each reigar has their own notion of what constitutes art. For some, warfare is the highest form of artistic endeavor. Other reigar create art of a more
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Orien The House of Passage manages land transportation. The Lightning Rail is the house’s most dramatic tool, but Orien runs caravans and coaches across the length of Khorvaire. Dragonshard
focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses unmarked teamsters. The Courier’s Guild of House Orien delivers mail and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Almiraj An almiraj (pronounced AWL-meer-ahj) is a large, timid rabbit with a 1-foot-long spiral horn emerging from its forehead, not unlike the horn of a unicorn. If driven to attack, it tries to
Chult long ago by merchants of the distant land of Zakhara. Skilled at evading predators, these creatures have flourished throughout the tropical peninsula. They live in earthen burrows and can be captured and domesticated. With the DM’s permission, the find familiar spell can summon an almiraj.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
audacious hearts, reigar emerged from the Ysgardian seas to test their mettle on land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of
glory. Many are driven by artistic pursuits, but each reigar has their own notion of what constitutes art. For some, warfare is the highest form of artistic endeavor. Other reigar create art of a more
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea as Campaign Villain As a villain, Nylea is most likely driven by transgressions against her realm, whether by mortals or by other gods. She might begin her retaliation by barring all sapient
the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
, remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The mariners’ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Orien Leader: Kwanti d’Orien Headquarters: Journey’s Home (Passage, Aundair) The House of Passage manages land transportation. The lightning rail is the house’s most dramatic tool, but Orien
also runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Nylea as Campaign Villain As a villain, Nylea is most likely driven by transgressions against her realm, whether by mortals or by other gods. She might begin her retaliation by barring all sapient
the polis of Meletis expands, clearing new land for houses and crops, Nylea decides to punish the polis and destroy it if necessary. Animated trees topple the walls, and Nyxborn beasts invade the city
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
, remains a danger due to undead guarding the only safe approach: a beach called the Skull Dunes. The mariners’ guild is willing to pay 2,000 gp to the characters if they can land, explore the island
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Orien Leader: Kwanti d’Orien Headquarters: Journey’s Home (Passage, Aundair) The House of Passage manages land transportation. The lightning rail is the house’s most dramatic tool, but Orien
also runs caravans and coaches across the length of Khorvaire. Dragonshard focus items ensure that the fastest vehicles are those driven by heirs with the Mark of Passage, but the house also licenses
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
healthy plants, replacing them with brambles, toxic weeds, and others of their kind. In time, an infestation of blights can turn any land or forest into a place of corruption. In forests infested with
blights, trees and plants grow with supernatural speed. Vines and undergrowth rapidly spread through buildings and overrun trails and roads. After blights have killed or driven off their inhabitants