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Returning 10 results for 'driving corner'.
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Monsters
Fizban's Treasury of Dragons
dragon to tolerate the djinni’s presence by driving off a clan of cyclops;cyclopes harassing the dragon.
4
Reunited after years apart, an adult topaz dragon parent and young dragon child
for driving away a topaz dragon attempting to claim the sea devils’ territory.
7
A pirate captain tells stories of an adult topaz dragon;adult topaz dragon's legendary hoard while
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Drow Town An ancient earthquake collapsed sections of Stromkuhldur, dividing the town into smaller caverns. After driving the Legion of Azrok out of this eastern cavern, the drow of House
hung above a fire in the southwest corner.
Raelphar carries a key to the bugbear’s manacles, and Rizryn has a ring of keys that unlock the goblins’ shackles. Without these keys, a successful DC 15
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
any intruders they find. They particularly enjoy driving enemies toward the nearby lake and throwing them into its acidic waters. Treasure. Zohelm carries the following items in a velvet-lined bag at
around one ankle; the shackle is attached to a long metal chain wrapped around the anvil’s base. Looming in the chamber’s corner is a partially constructed war machine of stone and steel shaped like a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
reaches a height of about forty feet. At the far side of the cave, a narrow stone pathway connects two arched entrances that lead deeper into the hillside, one in the northeast corner of the cave and the
other in the southeast corner. A sudden movement in the mud is all the warning you get before six forms leap forth.
If the party arrives from inside the lizardfolk lair, read: You have entered a huge
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Guardroom Two disheveled humans in stylized rat masks and red robes trimmed with rat fur crouch over a small chest, chattering and counting coins. In the northeast corner of the room, stairs lead downward
and don strange masks. Entrance to the Underground City. If you’re playing the expanded adventure (see the “Extending the Adventure” section), a plainly visible trapdoor in the northwest corner of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
am — ” But the bugbears interrupt with the hafts of their weapons, knocking the wind out of the lizardfolk and driving it to its knees. The poor creature catches sight of your party, looking at all of
that might help them corner the market on potions of water breathing. The terms of the deal are up to you, but it’s best to start small. Once per month, the lizardfolk can meet the adventurers or
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the following boxed text aloud: As your enemies close in, you position yourselves between them and the fleeing townsfolk. Their vanguard spots you through the driving rain, and they charge forward to
the ruinstone and the Swords of Leilon are lost. To resolve the quest, go to Event 15: “Divine Contention.” Event 14. Old Gnawbone The characters corner the dragon where it crashed in the ruined
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
attacked her and her siblings, driving her away from her mother’s territory and down the Sword Coast. She can also confirm that she saw an armed and armored female human — Sergeant Ava Teeshe — pass
ground next to the device is the corpse of a dwarf.
In the southwest corner of the room stands a muscular female human dressed in the livery of the Waterdeep City Watch. Her eyes are closed, and she
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
not dressed as water cultists. P18. Wrecks Heavy rain batters what must be a gigantic cavern, its walls and ceiling lost in the driving storm. Even the roar of the waterfalls to the north, west, and
from area P9 guard the portal. The creatures are submerged in the southwest corner of the cave when the characters first arrive. The aboleth hopes to kill or enslave the characters, seize Drown, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
driving a wedge or iron spike into its seam to prevent the plate from moving), doing so with a successful DC 15 Dexterity check. Treasure The first crate holds six folded, giant-sized rugs made from
and leads to Queen Neri’s sunken tomb (area 22). Treasure A giant clam rests in the southwest corner of the room. The clam’s contents are determined by the Giant Clam table (see the “Maelstrom