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Returning 35 results for 'drops skills'.
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drops spells
does skills
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following effect: Constitution Saving Throw: DC 17. Failure: The target is curses;cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM’s control and has
. Lukas believes he needs just the right song or inspiration to make himself unforgettable. To that end, he searches for talented protégés, cultivating their skills, then stealing their work
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
)
Saving Throws Str +8, Con +6
Skills Athletics +8, Intimidation +4, Perception +5
Senses darkvision 60 ft., passive Perception 15
Languages Common, Orc
Challenge 5 (1,800 XP)
Indomitable
outright, he drops to 1 hit point instead.
Actions
Multiattack. Hrabbaz makes three attacks with his morningstar.
Morningstar. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage, plus 3 (1d6) piercing damage if Hrabbaz has more than half his hit points remaining.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
(+2)
Saving Throws Dex +2, Con +3
Skills Deception +4, Persuasion +4
Senses passive Perception 10
Languages Common, Dwarvish
Challenge 1/2 (100 XP)
Brave. Don-Jon has advantage on saving
throws against being frightened.
Not Dead Yet (Recharges after a Long Rest). If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Wis +5, Cha +4
Skills Deception +6, Insight +5
Senses passive Perception 13
Languages Common
Challenge 3 (700 XP) Proficiency Bonus +2
Cling to Life (Recharges after a Long Rest). The first time Zargash would drop to 0 hit points as a result of taking damage, he instead drops
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
)
INT
13 (+1)
WIS
14 (+2)
CHA
10 (+0)
Skills Animal Handling +5, Deception +3, Perception +5, Stealth +6
Damage Resistances poison
Senses passive Perception 13
Languages
damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits Barbatos is destroyed after dealing damage.
Heart of the Troll. Barbatos regains 10 hit
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save Int 3 −4 −4 Wis 10 +0 +4 Cha 9 −1 −1
Skills Perception +8
Senses Passive Perception 18
Languages None
CR 11 (XP 7,200; PB +4)
Actions
Multiattack. The roc
.
Bonus Actions
Swoop (Recharge 5–6). If the roc has a creature Grappled, the roc flies up to half its Fly Speed without provoking Opportunity Attacks and drops that creature.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
, shield)
Hit Points 37 (5d8 + 15)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws Wis +3
Skills Athletics +4
warrior drops to 1 hit point instead.
Actions
Multiattack. The dread warrior makes two melee attacks.
Battleaxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
(+2)
WIS
16 (+3)
CHA
15 (+2)
Saving Throws Int +5, Wis +6
Skills Insight +6, Investigation +5, Perception +6
Senses passive Perception 16
Languages Common plus two more languages
affected by one of the following effects (choose one or roll a d4):
1–2: Grovel. The target takes 14 (4d6) psychic damage, drops whatever it is holding, and has the prone condition.
3–4: Cower. The
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
., swim 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
17 (+3)
INT
4 (−3)
WIS
14 (+2)
CHA
4 (−3)
Skills Perception +4
Damage Resistances fire
Senses
with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the trudge drops to 1 hit point instead.
Actions
Tusk. Melee Weapon Attack: +7 to hit, reach 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
15 (+2)
CHA
1 (−5)
Skills Perception +6
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft
.
Unusual Nature. The observer doesn’t need air, food, drink, or sleep.
Actions
Shriek. The observer emits a mechanical shriek until the start of its next turn or until it drops to 0 hit points. This shriek can be heard within a range of 300 feet.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Wis 11 +0 +0
Cha 10 +0 +0
Skills Athletics +5, Perception +2
Gear Greatsword, Heavy Crossbow, Splint Armor
Senses Passive Perception 12
Languages Common plus one other language
)
Ability Score Mod Save
Str 19 +4 +4
Dex 10 +0 +0
Con 17 +3 +3
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 12 +1 +1
Skills
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
)
DEX
15 (+2)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
14 (+2)
Saving Throws Con +8, Wis +7
Skills Insight +7, Perception +7
Damage Immunities necrotic
Constitution saving throw with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the phylaskia drops to 1 hit point instead.
Vigilant. The
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
)
Saving Throws Con +10, Wis +8, Cha +6
Skills Athletics +11, Perception +8
Damage Immunities fire
Senses passive Perception 18
Languages Common, Giant, Ignan
Challenge 10 (5,900 XP) Proficiency
Bonus +4
Shrapnel Explosion. When the giant drops to 0 hit points, its armor explodes, destroying the giant’s body and scattering the armor as shrapnel. Creatures within 10 feet of the giant when its
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
2 (−4)
WIS
13 (+1)
CHA
4 (−3)
Skills Stealth +10
Damage Immunities acid
Senses darkvision 60 ft., passive Perception 11
to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the spider is destroyed after dealing damage.
Spider Climb. The spider can climb
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
15 (+2)
INT
14 (+2)
WIS
15 (+2)
CHA
14 (+2)
Skills Deception +4, Survival +4
Senses passive Perception 12
Languages Common, Yikaria
Challenge 3 (700 XP
.
The possession lasts until either the body drops to 0 hit points, the yakfolk ends the possession as an action, or the yakfolk is forced out of the body by an effect such as the dispel evil and good
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Ability Score Mod Save
Int 11 +0 +0
Wis 12 +1 +1
Cha 12 +1 +1
Skills Perception +7
Gear Handaxes (4)
Senses Darkvision 60 ft.; Passive Perception 17
Saving Throw: DC 14. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werebear under the DM’s control and has 10 Hit Points. Success: The target is immune to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Cha 10 +0 +0
Skills Perception +4, Stealth +4
Gear Longbow
Senses Darkvision 60 ft.; Passive Perception 14
Languages Common (can’t speak in wolf form)
CR 3 (XP 700; PB +2)
Traits
the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.
Scratch
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
Saving Throws Con +10, Wis +8, Cha +6
Skills Athletics +11, Perception +8
Damage Immunities fire
Senses passive Perception 18
Languages Common, Giant, Ignan
Challenge 10 (5,900 XP) Proficiency
Bonus +4
Shrapnel Explosion. When the giant drops to 0 hit points, its armor explodes, destroying the giant’s body and scattering the armor as shrapnel. Creatures within 10 feet of the giant when its
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Score Mod Save
Int 11 +0 +0
Wis 10 +0 +0
Cha 8 −1 −1
Skills Perception +4, Stealth +5
Gear Hand Crossbow
Senses Darkvision 60 ft.; Passive Perception 14
Languages
Saving Throw: DC 11. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wererat under the DM’s control and has 10 Hit Points. Success: The target is immune to
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Mod Save
Int 10 +0 +0
Wis 12 +1 +4
Cha 12 +1 +1
Skills Perception +4, Stealth +5
Gear Javelins (6)
Senses Darkvision 120 ft.; Passive Perception 14
Languages
start of the werewyvern’s next turn. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 16. Failure: The target is cursed. If the cursed target drops to 0
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
)
Speed 10 ft., climb 10 ft.
STR
12 (+1)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
6 (−2)
CHA
2 (−4)
Skills Stealth +2
Damage Resistances acid
, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
16 (+3)
Saving Throws Dex +5, Con +5
Skills Intimidation +5, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 9
Languages
points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the drowned assassin drops to 1 hit point instead
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
40 ft.
STR
16(+3)
DEX
12(+1)
CON
14(+2)
INT
12(+1)
WIS
15(+2)
CHA
10(+0)
Saving Throws Con +4, Wis +4
Skills Insight +4, Nature +3, Religion +3
Senses darkvision 60 ft., passive Perception 12
Languages Common, Kraul
Challenge 4 (1,100 XP)
Feed on Death. When a creature within 30 feet of the kraul drops to 0 hit points, the kraul or another
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
)
INT
9 (−1)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws Con +7, Wis +6
Skills Perception +10
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 60 ft
master drops to 1 hit point instead.
Actions
Multiattack. The drowned master makes two attacks: one with its greatsword and one with its Life-Draining Tentacle.
Greatsword. Melee Weapon Attack
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
. Then it drops from the ceiling and unfurls, surrounding itself with magical darkness as it engulfs and crushes its prey. Darkmantles are found throughout the Underdark, but they are equally common on
+ 5)
Speed 10 ft., fly 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
13 (+1)
INT
2 (−4)
WIS
10 (+0)
CHA
5 (−3)
Skills Stealth +3
Senses blindsight 60 ft
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
23 (+6)
DEX
9 (−1)
CON
21 (+5)
INT
9 (−1)
WIS
11 (+0)
CHA
18 (+4)
Saving Throws Con +9, Wis +4
Skills Athletics +10, Perception +4
Damage Vulnerabilities fire
Damage
Touch. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 18 (4d8) cold damage plus 18 (4d8) necrotic damage. If this damage would reduce the target to 0 hit points, the target drops to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
+2
Ability Score Mod Save
Int 10 +0 +0
Wis 11 +0 +0
Cha 8 −1 −1
Skills Perception +2
Gear Javelins (6)
Senses Passive Perception 12
Languages Common
. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereboar under the DM’s control and has 10 Hit Points. Success: The target is immune to this
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
)
INT
9 (−1)
WIS
9 (−1)
CHA
16 (+3)
Saving Throws Dex +5, Con +5
Skills Intimidation +5, Stealth +5
Damage Immunities poison
Condition Immunities poisoned
Senses
drowned assassin drops to 1 hit point instead.
Actions
Multiattack. The drowned assassin makes two hand crossbow attacks or two dagger attacks. It can then take the Dash, Disengage, or Hide action
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
form only)
Mod Save
STR 10 +0 +0
DEX 15 +2 +2
CON 11 +0 +0
Mod Save
INT 13 +1 +1
WIS 15 +2 +2
CHA 14 +2 +2
Skills Insight +4
Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 10. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Wereraven under the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
test the snow ahead of them. Kobolds native to Icewind Dale frequently wander into Ten-Towns to escape the dreadful cold, hoping to trade what few skills they have for some warm soup and shelter. The
., climb 20 ft.
STR
7 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
8 (−1)
CHA
8 (−1)
Saving Throws Dex +4, Con +3
Skills Perception +1, Stealth +4
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
)
CHA
18 (+4)
Saving Throws Dex +5, Cha +7
Skills Deception +7, History +9, Insight +6, Survival +9
Damage Immunities cold (while wearing the Ring of Winter)
Senses passive Perception 13
him. The temperature in that area drops 20 degrees per minute, to a minimum of -30 degrees Fahrenheit. Frost and ice begin to form on surfaces once the temperature drops below 32 degrees. This effect
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Skills Deception +14, Perception +11, Persuasion +21
Resistances Cold, Fire, Psychic
Immunities Charmed, Exhaustion, Frightened
Senses Truesight 60 ft.; Passive Perception 21
Languages All
CR
. The hag has Advantage on saving throws against spells and other magical effects.
Spiteful Escape. When the hag drops to 0 Hit Points, it dies only if it is within 30 feet of its anathema (a thing the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
20 (+5)
INT
13 (+1)
WIS
10 (+0)
CHA
17 (+3)
Saving Throws Con +8, Int +4, Wis +3, Cha +6
Skills Arcana +7
60 feet of a symbolic representation of one. Otherwise, Endelyn disappears in a cloud of inky smoke when she drops to 0 hit points, along with anything she was wearing or carrying, and reappears 24
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
)
INT
10 (+0)
WIS
15 (+2)
CHA
9 (−1)
Skills Athletics +9, Perception +5, Stealth +5
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses
turns while the rope has at least 1 hit point and the korred is alive. If the rope drops to 0 hit points, it is destroyed.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
remain within sight of the victim for the entire hour and aren’t incapacitated during it. The process can be repeated. A Humanoid that drops to 0 hit points as a result of this damage instantly
)
Skills Perception +4, Stealth +6, Survival +2
Condition Immunities frightened
Senses darkvision 120 ft., passive Perception 14
Languages telepathy 120 ft.
Challenge 2 (450 XP) Proficiency