Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'drow guild of sykane the some have'.
Other Suggestions:
down guilds of sykane the some have
draw guilds of sykane the some have
down guide of sykane the some have
down guard of sykane the some have
draw guide of sykane the some have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Drow and Wererat Gang A drow mage in league with the Zhentarim has set up a hidden base on this level (area 14). The drow, Rizzeryl, has eight wererats in his employ. The Xanathar Guild is aware of
the wererats, but not their drow master. Rizzeryl has the stone key that the wererats stole from the Xanathar Guild. He thinks it might unlock a Melairkyn vault hidden somewhere on this level, but he’s
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Guild watch posts on the level, and each one has a leader: a drow named Shunn “Spider Eyes” Shurreth commands the northern watch post at area 9, and a human berserker named Nadia the Unbent leads the
Xanathar Guild The Xanathar Guild aims to secure this level, plunder it thoroughly, and return valuable items to Skullport to be sold, thus boosting the town’s sagging economy. There are two Xanathar
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
. Currently the drow of House Auvryndar and the goblinoids of the Legion of Azrok are teetering on the brink of a war that Halaster and the Xanathar Guild both seek to foment.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Drow Renegades Drow society is, paradoxically, extremely open-ended and extremely oppressive. All drow have a chance, at least theoretically, to improve their station in life, and movement does occur
, indentured drow at the bottom of the ladder spend their lives laboring for another house’s gain, and powerful drow at the top of society spend their time trying not to be assassinated or framed for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? A tribe of goblins has claimed many rooms on this level and erected a bazaar. These goblins oppose the Xanathar Guild and its beholder overlord. The rest of the dungeon is infested
with sentient magical experiments and leftovers from the days when Halaster’s apprentices used this level as a laboratory. The characters might also encounter a troublesome drow, a wererat gang, and members of a doomed adventuring party.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
levels of Undermountain. Rizzeryl has begun haranguing the Xanathar Guild forces on this level with the help of the wererat gang, which hails from Skullport. The drow wizard and the wererats have no
14. Base de Résistance These two chambers have been claimed by a drow mage named Rizzeryl, his summoned quasit minion, and eight wererats. At least for now, Rizzeryl and the wererats are staunch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
oversight of the Xanathar Guild. The following important underlings are described in appendix B:
Ahmaergo, dwarf majordomo
Nar’l Xibrindas, drow advisor
Nihiloor, mind flayer
Noska Ur’gray, dwarf enforcer
Ott Steeltoes, dwarf fishkeeper
Thorvin Twinbeard, dwarf engineer
Disrupt Command Even though the beholder is the supreme leader of the Xanathar Guild, its lieutenants manage the guild’s day-to-day operations. The chain of command can be disrupted in any of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Nar’l Xibrindas Nar'l Xibrindas and Grell Bodyguard Xanathar’s advisor is a nervous and conniving male drow named Nar’l Xibrindas. Nar’l’s house was wiped out long ago, but he and his elder brother
Soluun survived and joined Bregan D’aerthe. A year ago, Nar’l was given the difficult task of infiltrating the Xanathar Guild and getting as close to the beholder as possible. Not only did he succeed
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Spider Eyes Watch Post The Xanathar Guild claims this corner of the dungeon. Shunn Shurreth, a drow exile favored by the beholder crime lord, commands the forces stationed here. 9a. Trapped Hall
Xanathar. Shunn believes that returning to his normal form might weaken his influence over his gang and diminish his status in the Xanathar Guild. Shunn is a drow elite warrior, with these changes
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Golgari Creatures The Devkarin elves (drow), deadly medusas, and insectile kraul are the three most important power groups among the Golgari Swarm, vying for control over a teeming horde of lesser
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Bregan D’aerthe If one or more characters are drow, Jarlaxle Baenre has his lieutenants, three drow gunslingers, shadow these potential new recruits while keeping a safe distance. Fel’rekt Lafeen and
. Characters who have a passive Wisdom (Perception) score of 18 or higher see fleeting glimpses of the drow spies over a period of several days and can, with a successful DC 15 Wisdom (Insight) check
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
without the dagger, the invading drow and the Xanathar Guild might conquer Stromkuhldur and become immensely more powerful. She reminds the adventurers that the Legion of Azrok has never once threatened
Waterdeep — but the drow or the guild might leap at the chance to do just that.
Lurkana knows that the thieves who stole the dagger are duergar of Clan Ironeye, and she thinks they might be hiding in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they’re always one step ahead. Drow player characters who are members of Bregan D’aerthe might find their loyalty to the party put to the test. Summary The characters visit the residence of Fenerus
the Xanathar Guild, and Bregan D’aerthe spies have tracked them to a cellar complex in the Southern Ward. In the guise of Laeral Silverhand, Jarlaxle steers the characters in that direction (encounter
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Drow Gunslinger Firearms aren’t widely available in the North, but some members of Bregan D’aerthe are equipped with Lantanese pistols, bullets, and packets of smokepowder. These drow gunslingers are
expert pistoleers, as skilled with their guns as the best archers are with their bows. Drow Gunslinger
Medium humanoid (elf), any alignment
Armor Class 18 (studded leather, shield)
Hit Points
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
climate in Waterdeep, as well as juicy bits of news overheard on his nightly rounds through the Trades Ward. He has no clue that his contacts are drow members of Bregan D’aerthe, since they wear cloaks
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
find it. Bregan D’aerthe Jarlaxle has a spy in the Xanathar Guild: the advisor Nar’l Xibrindas, who uses sending spells to transmit intelligence to his drow brethren. Bregan D’aerthe knows that the
Getting to the Lair Very few members of the Xanathar Guild have access to the beholder’s secret lair. If the characters want to get there, the following factions know where it is and can help them
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
include the following: Grimboot (lawful evil duergar), a gruff, cross-eyed leg breaker who collects debts for the local thieves’ guild Hitoshi Jade (neutral human commoner), a drunken sailor from a
commoner), a spectacles-wearing barnacle scraper who likes to belt out old sea shanties Aerith and Beldan (chaotic good drow), awkward and inseparable twins who left the Underdark in search of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, gemstones, and rare minerals
Organizations: The Miners’ Guild, the Stoneheart Enclave
The defenses in Outer Blingdenstone paint a picture of a paranoid people under siege, but once past the final gates
Blingdenstone, omitting the second paragraph if they arrive unescorted. You leave the dark tunnel behind and step into what looks like another world. These aren’t sinister drow caverns or harsh, bare stone
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
The Xanathar Guild The Xanathar Guild is a thieves’ and slavers’ guild operating underneath the city of Waterdeep in the Forgotten Realms setting. The guildmaster is a beholder — the latest in a
series of such creatures. Like its predecessors, the beholder uses “the Xanathar” as a title rather than its personal name (which is Zushaxx). The guild has been in operation for nearly two hundred years
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
number of foreigners have disappeared, and incoming trade to the city has slowed as outsiders depart or stay away. Conflict between the Keepers of the Flame and the Gray Ghosts thieves’ guild comes to a
that the drow of Menzoberranzan are behind the demonic incursion. Tales range from the drow raising a mighty army of demons to a summoning spell gone terribly wrong. A demonic rampage is said to have
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. Miners’ Guild The svirfneblin base most of their economic subsistence on their ability to mine ores and gems. The settlement is largely self-sufficient, but it still relies on the duergar of Mantol
-Derith for tools, weapons, and supplies. Because the Blingdenstone economy depends on mining, the Miners’ Guild holds a lot of power in Blingdenstone. Led by the Pickshine family, the Miners’ Guild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Rongquan. Hidden in the shadows in various spots are four drow elite warriors ready to fight by Jarlaxle’s side. The play, Sapphiria’s Booty, is a romantic comedy about a blue-haired madam named Sapphiria
who runs a thieves’ guild out of a festhall. When a charming sea captain arrives with a hold full of booty from a faraway land, Sapphiria decides to steal it. Zaniness ensues when she falls in love
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(she doesn’t recall which one) and dropped them off at the Yawning Portal. They talked about hiring spies to root out Xanathar Guild hideouts in the city. Maxeene’s descriptions of the passengers match
Remallia Haventree is hosting a party at House Ulbrinter, her villa on Delzorin Street, located between Vhezoar Street and Brondar’s Way in the North Ward. We have reason to suspect that drow spies have
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
served by the Dungsweepers’ Guild — a fact that will be quite evident to your nose if you venture here. I don’t recommend that you spend any more time here than it takes to pass through from one gate to
the next. The Guild of Butchers operates several slaughterhouses, smokehouses, and leather-making facilities in the area — noisome operations that have been pushed out of the city proper. A word to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
bristling with armaments, guarding the way to a magnificent drow city A subterranean rift filled with giant fungi and ruled by a megalomaniacal beholder or fomorian king A chain of rocky islands on a
the monstrous evil lurking beneath. Within a medieval town or city are places as deadly as any dungeon: A clock tower that serves as a base for a guild of kenku rogues and assassins A thieves’ guild
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
can create a painting that qualifies as this key. It takes 3d6 hours to finish the painting. Pair of Bugbear Ears The Xanathar Guild employs bugbears, and characters can chop the ears off any of them. A
required for the performance to count as this key. A glass jar in Cassalanter Villa (see chapter 6, area C3) plays this song when it is uncorked. Severed Drow Hand This ghastly key can be forcibly
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
mount of an impending attack from the drow in Stromkuhldur or from Skullport. A shroud of gloom and anxiety hangs over the normally raucous settlement, which has the following features: Ruins. The 30
their identification papers.
Visitors entering Azrok’s Hold are greeted by two bugbears. Drow are attacked on sight. Others may enter and move through Azrok’s Hold, provided they have the proper
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Statues. The statues are the petrified remains of intruders and Xanathar Guild members that were turned to stone by Xanathar. There are a dozen statues in all: four humans, three goblins, two drow, a dwarf
releases arena combatants from area X7. Ten human bandits and five bugbears (all members of the Xanathar Guild) guzzle ale and heckle combatants from the bleachers, while two goblins serve up salted rat
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
prepared. Elan Tanor’thal Elan is a drow mage from a house that ran a lucrative slave trade operation in Skullport until it was driven out by the Xanathar Guild. He hopes to learn enough magic to one day
conquer Skullport for his family. Like most drow, he is predictably treacherous. His silken words are pleasant enough, but any alliance forged with him is doomed to end badly — and most likely in
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
making an enemy of such a person. In towns and cities, the same power might lie in the hands of a prominent temple, a guild independent of the council, or an individual with magical power. Forms of
. This society is governed by the eldest or most important members of one gender. Drow cities are examples of theocratic matriarchies, for each is ruled by a council of drow high priestesses who answer
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
NPCs by Guild This section describes various nonplayer characters that belong to each guild. These characters can serve as enemies, rivals, allies, or contacts. In addition to the NPCs presented here
, you can customize the NPCs in the Monster Manual and other sources to make them feel like part of a particular guild.
Also included in this chapter are statistics and descriptions of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
need. (More specifically, they provide loans, mercenaries, and other services.) Another Black Network gang has recently infiltrated the city and tried to take over the Xanathar Guild. They failed
Soluun Xibrindas, a renegade drow gunslinger (see appendix B). Soluun hides in the shadows, blade drawn, waiting for the half-elf to stumble by. Spotting him before he strikes requires a successful DC 18
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
dungeon that are undergoing construction or reconstruction until such time as they’re ready for exploration. The DMs’ Guild (dmsguild.com) is an excellent resource you can use to find and share expansions
before sending her grand-nephew, a well-mannered half-drow named Helion Moonstar, to meet with them. Helion is Wylynd’s heir apparent, and this mission is as much a test for him as it is for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
spy who uses this busking gig to establish relationships with the Yawning Portal’s unique clientele. Mattrim needs a pouch of gold delivered to a female half-drow named Cal’al Claddani, who runs a
with the Xanathar Guild and gauge interest in setting up a slave trade in Skullport, far from the eyes of Waterdavian authorities. Esvele didn’t learn of this meeting until after Kressando vanished, and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
revere Silvanus, Malar, and occasionally Selûne. Given the Dambrathans’ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
the drow. The clans meet twice a year at a sacred site known as the Hills of the Kings, where dozens of totem sculptures are preserved. At these gatherings, each clan updates its totem with an