Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 17 results for 'druids axe fe echoes'.
Monsters
Fizban's Treasury of Dragons
.
Cosmological Study
Many amethyst dragons are fascinated by the existence of other worlds in the Material Plane, and especially the way individual dragons manifest unique echoes across those worlds. They
will allow the dragon to magically coexist in multiple places at once across the world during a rare celestial alignment.
8
An amethyst dragon is fusing with their echoes on other worlds. They all
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
; much of the town looks down on him anyway. The doppelganger in the “Halls of the Hunting Axe” side trek could be a changeling, and it’s not difficult to imagine the prophet Vanifer being one too. Some
of the lycanthropes and druids at Scarlet Moon Hall (described in chapter 3) might be shifters. Tweak the adventure’s background to connect it to the Last War. Perhaps the four prophets are war
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
55–58 1d6 + 3 goblins riding wolves 59–62 2d6 giant wolf spiders or 1 giant eagle 63–65 1d8 + 4 pteranodons 66–69 3d6 wolves 70–74 2d4 + 2 axe beaks 75–76 1 giant boar or 1d2 tigers 77–78 1 ogre or 1d3
1d3 druids patrolling the wilds 90–91 1d6 scarecrows or 1 wereboar 92–93 1d3 centaurs or 1d3 griffons 94 1d3 gnoll fangs of Yeenoghu, or 1 orc Eye of Gruumsh with 2d4 + 1 orcs 95–96 1 triceratops 97 1 cyclops or 1 bulette 98–99 1d4 manticores 00 1 tyrannosaurus rex
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magically coexist in multiple places at once across the world during a rare celestial alignment.
8 An amethyst dragon is fusing with their echoes on other worlds. They all hope to ascend to
with other creatures. When they do connect with others, it is most often for intellectual and philosophical pursuits or to fulfill some arcane purpose involving the dragons’ echoes across the worlds
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
small chambers. Frost druids and other worshipers of Auril use these rooms as sleeping quarters, though no one is present when the characters arrive. Rink. The floor in this area is as smooth as an ice
pull open the door, doing so with a successful DC 25 Strength (Athletics) check. G14. Vassavicken’s Axe Leaning against the back wall of this room is a formidable weapon: a giant-sized greataxe, its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
nearest berserker. If someone spots the berserker, read: You startle a wild-looking figure caked in gray mud and clutching a crude stone axe. Whether it’s a man or a woman, you can’t tell.
The
lunatic. The ground nearby is crawling with tiny twig monsters. The Barovian wilderness is home to druids who worship Strahd because of his ability to control the weather and the beasts of Barovia. The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
clear of Rundreth Manor and the Dark Lady who dwells there. Harpers also watch the ruined Halls of the Hunting Axe. The Order of the Gauntlet This faction is primarily a military organization made up
widespread group of wilderness survivalists preserves the natural order while rooting out unnatural threats. Many of the Enclave’s members are barbarians, druids, and rangers. Some wander the untamed
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, flowing from the west down a passage to the east. The noise of falling water echoes from the eastern passage. A frost giant sits on an icy boulder on the north side of the room, his right hand to his
of clicking and scraping, as of scales on stone, echoes through the fog over the noise of falling water.
Three Young Remorhazes lurk here—offspring of the adult remorhaz that Challidax killed and
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
adventurers and taking a firm leadership role in the council. Ambassador Connerad Brawnanvil Lawful good male shield dwarf fighter Ideals: Honor, respect (“A sturdy axe, a strong hand to hold it, and a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
adventurers and taking a firm leadership role in the council. Ambassador Connerad Brawnanvil Lawful good male shield dwarf fighter Ideals: Honor, respect (“A sturdy axe, a strong hand to hold it, and a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
’ Alliance, but the order takes on any character who feels at home in settled lands. Barbarians, rangers, and druids are seldom involved with this faction, which sometimes leads to strained relations
adventurers and taking a firm leadership role in the council. Ambassador Connerad Brawnanvil Lawful good male shield dwarf fighter Ideals: Honor, respect (“A sturdy axe, a strong hand to hold it, and a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
which statue is broken. The four sarcophagi also collapse if disturbed, though each creates difficult terrain only in its square. P2: Ghostly Hall The sound of splashing water echoes from the west end
used with two hands.
P11: Valiant Approach This room’s east wall is bare stone. Carvings of dwarves battling giants, orcs, and other enemies adorn the other walls. A statue of a dwarf warrior, axe
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
death may have had nothing to do with the relic. He knows that the remains of the last king of Besilmer are beneath the Halls of the Hunting Axe. He asks the characters to help him return the crowned
feet wide, has no railings, and spans a wide cavern that echoes with strange clacking noises.
The bridge is 40 feet long and sturdy. A creature on the bridge that takes 10 damage or more from a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Necropolis Locations (Y20-Y29) Y20. Tower of Evocation The top of this tower is shaped like an axe blade. Red light shines out from a slender window high overhead.
The tower’s interior is damaged
, the orchestra’s troubled spirits haunt the hall. A conductor’s baton rests on a lectern at the front of the stage. If a character grasps the baton, the hall echoes with the sounds of instruments being
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
that the lid was carved in the likeness of a screaming, axe-wielding barbarian. Exposure to the dampness has rotted the bones in the sarcophagus, reducing them to black sludge. Trap. If the contents of
reinforcements. If she leads the party to a location occupied by other cultists, she drops the disguise and attacks. She also attacks if her spell ends before then. D27. Echoes of Battle This ten-foot
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
over a waterfall into a dark abyss. The sound of rushing water echoes like thunder within this vault, the ceiling of which glitters with mineral deposits like a perpetual starry night.
A skyweaver
sculpted to resemble dwarves locked in solemn stares. Each one clutches a stone axe. East of the pillars are two ascending marble staircases without handrails. In the middle of the room, several cultists
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
people here are beholden to the mysterious Dusk Circle, a group of druids who reside in hermitages in the surrounding mountains and forest. Folk in Kheldell log, hunt, plant, and harvest when and where
armed and dangerous. Deliver him to the Axe of Mirabar to receive payment.” Characters who make inquiries in Longsaddle find no leads, but they might find the brigand in Xantharl’s Keep to the north