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Returning 8 results for 'duplicate climb'.
Other Suggestions:
duplicate crime
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ft., climb 10 ft., swim 10 ft.
STR
18 (+4)
DEX
8 (−1)
CON
20 (+5)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Damage Vulnerabilities poison
dissolved and its body repurposed into a podling duplicate. Podlings are near-perfect mimics of the creatures they replace. Despite having the knowledge of those they mimic, podlings frequently miss the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
high. A character can climb the ship’s hull with a successful DC 15 Strength (Athletics) check; the distance from the cavern floor to the upper deck is roughly 20 feet. The Scavenger is buoyant but
lair actions. On initiative count 20 (losing initiative ties), N’ghathrod can take one lair action to cause one of the following effects:
N’ghathrod creates a magical duplicate of itself anywhere
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
leather)
Hit Points 91 (14d8 + 28)
Speed 40 ft., climb 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
15 (+2)
INT
18 (+4)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws Dex +7, Int +7
invisible condition and creates an illusory duplicate of itself in its space, then teleports, along with any equipment it is wearing or carrying, to an unoccupied space within 15 feet of itself. The
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
duplicate of the captive emerges as a subservient podling. Nothing of the original creature remains, though its noncompostable gear might be recovered after the bodytaker plant is slain. A bodytaker
Plant, Neutral Evil
AC 16 Initiative −1 (9)
HP 138 (12d12 + 60)
Speed 10 ft., Climb 10 ft., Swim 10 ft.
Mod Save Str 18 +4 +4 Dex 8 –1 –1 Con 20 +5 +5 Mod Save Int 14 +2 +2 Wis 14
Compendium
- Sources->Dungeons & Dragons->Dungeon Masters: Ravenloft Play-Along Pack
prey into an attached pod where the captive is dissolved over the course of hours. After the process is complete, a duplicate of the captive emerges as a subservient podling. Nothing of the original
., Climb 10 ft., Swim 10 ft.
Mod Save Str 18 +4 +4 Dex 8 –1 –1 Con 20 +5 +5 Mod Save Int 14 +2 +2 Wis 14 +2 +2 Cha 18 +4 +4
Vulnerabilities Poison
Immunities Blinded, Charmed
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the southernmost alcoves. Each shadow is a wispy duplicate of a character intent on killing its original. If the characters entered from the south, or if they don’t try to ascend the stairs, Nafik can
) bludgeoning damage. A creature can climb from the water level onto the north landing without needing to make any checks. Water flows into the room from area P57, entering through a forked, 10-foot
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can’t leave the pit until all the demons within it are destroyed. The pit is otherwise easy to climb. Shalendra Floshin Pit Battle. In the pit, a reduced-threat vrock (see “Reduced-Threat Monsters
prisms must make a DC 13 Wisdom saving throw at the start each of his or her turns. The first time each character fails the save, a wraith that looks like a shadowy duplicate of that character erupts
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
overlooking the path taken by the modrons trapped in Tyrant’s Spiral. The arch here is a duplicate of the portal the characters used to reach Tyrant’s Spiral and connects to where they came from. A 50-foot
a DC 14 Strength (Athletics) check. A creature that succeeds on three of these checks can climb from the area’s northern entrance to the eastern exit. A creature that fails one of these checks falls