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Returning 33 results for 'during prowl of like'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
origin of Sweettooth Village. This eerie, abandoned town constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined
a delicious chocolatey flavor, a gelatinous cube might have a more decorative shape and taste fruity, and an ochre jelly could smell like butterscotch.
PoisonBludgeoning
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for the spell), webThe retriever is a potent, spider-like Construct conceived and built by Underdark followers of Lolth for one original purpose—to prowl the Abyss and capture demons for these
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cities contain an inexplicably large number of buildings, an amount greater than their highest populations would have ever warranted. Rat swarms prowl city streets like packs of dogs. RICHEMULOISE
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
constructed of gingerbread and frosting lies deep in the wilds of Eldraine. Some say the fiendish candy monsters that prowl its butterscotch-lined streets were once servants of a powerful witch, and the
the Monster Manual. For example, a black pudding might have a delicious chocolatey flavor, a gelatinous cube might have a more decorative shape and taste fruity, and an ochre jelly could smell like
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Chapter 1: Rise of Elemental Evil A terrible threat gathers in the North. Throughout this region of the Forgotten Realms, savage marauders bring destruction. Monsters are on the prowl, preying on
four cults venerates a powerful entity of air, earth, fire, or water: a Prince of Elemental Evil. Like their princes, the four cults are rivals, yet they all serve a mysterious force they call the Elder
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Retriever The retriever is a potent, spider-like Construct conceived and built by Underdark followers of Lolth for one original purpose—to prowl the Abyss and capture demons for these cultists to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
death and their own blood dribbled like a crown around their heads. The Fist’s investigations have not yet resulted in an arrest, but officers suspect the murderers to be commoners with seemingly
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.
Bonus Actions
Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the
. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
I hunt evil like the great cat hunts its prey, but evil will not long
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
powerful gaze. A vampire can’t enter a residence without an invitation from one of the occupants. Running water burns a vampire like acid, and sunlight causes a vampire to burst into flame. The Land
been drawn to Barovia over the years, but they all die or disappear before long. Wolves, dire wolves, and werewolves prowl the Svalich Woods, and hungry bats fill the skies at night. The village of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
The Forgotten Realms Just like a fantasy novel or movie, an adventure is set in a larger world. In fact, the world can be anything that the DM and players can imagine. It could be a swords-and
. Rogues prowl the dark alleyways of teeming cities such as Neverwinter and Baldur’s Gate. Clerics in the service of gods wield mace and spell, questing against the terrifying powers that threaten the land
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
leaders, the jarls, would meet atop a hill to the west to settle disputes. Their thrones still rest on that hill.” (See “Jarlmoot”)
13–14 “Goblin scavengers prowl the tundra on the backs of wolves or
in wagons. They also like to ambush travelers on the Ten Trail on this side of the mountain pass. Well, a group of trappers found the goblins’ fortress in the mountains. Someone should go there and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lower districts forgo windows altogether, lest they be shattered by hazardous debris hurled by the winds—and the hotel’s roof comes to a sharp point. From outside, the joint looks like a giant
pitch-black caverns, which mimic the ecosystem of Pandemonium. Although darkweavers (see Morte’s Planar Parade) prowl the Hollows, ambitious miners flock to caves in search of Bedlamite, a highly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
— the siege of Eston in 895 YK — to the running battle on the Saerun Road that was cut short when the Mourning occurred. Battlefields across the Mournland, both ancient and recent, stand like open
Cyre fell. The days in Metrol are quiet, but the nights bring a cacophony of chaos and violence to the streets — at night, misshapen monsters emerge from their lairs to prowl and wail as they hunt each other for food. Metrol
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
pirates prowl the waters around Chult, though her ship easily outruns theirs. There are no permanent shelters or cabins on the main deck of the Brazen Pegasus. A tarp can be rigged across the aft
responsibilities. Like any warehouse district, this one is largely deserted at night, making it a good spot for secret meetings and other mischief. 17. Dry Dock Port Nyanzaru isn’t famous for building ships, but
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
desperate of Outer City residents prowl the snuff streets, hoping to find a missed copper piece or a salvageable boot to pawn. They strip the teeth from bodies, cut off hair that might fetch a coin, and
spate of recent similar murders, the victims stabbed to death and their own blood dribbled like a crown around their heads. The Fist’s investigations have not yet resulted in an arrest, but officers
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
Well of Dragons is on alert, and its defensive forces include flights of dragons that prowl the skies above the site. The characters should be made to understand that attacking with a large allied
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
Well of Dragons is on alert, and its defensive forces include flights of dragons that prowl the skies above the site. The characters should be made to understand that attacking with a large allied force
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
narrative or if the players get off track. Each can be expanded as you like, and is meant to tie into one of the main chapters in the adventure (or to let you gently guide the players in that direction). Each
Well of Dragons is on alert, and its defensive forces include flights of dragons that prowl the skies above the site. The characters should be made to understand that attacking with a large allied
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
. Its wreckage is scattered at a depth of 30 feet. A waterproofed treasure chest inside the broken hull bears the lion rampant emblem of Keoland and holds 500 gp. Two swarms of quippers prowl the area
. A convincingly crab-like apparatus of Kwalish being transported in its hold remains at the sea bottom, but a marilith bound to guard it remains and attempts to slay anyone other than Mordenkainen who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
222, a fetid realm of ooze and fungi, obeys the whims of Juiblex and Zuggtmoy. The Death Dells Yeenoghu and his gnoll servants prowl layer 422—a cruel, desolate realm. The Endless Maze Layer 600’s
on the Material Plane can unexpectedly find themselves in a demon-infested environment very much like the Abyss without ever leaving their home plane. Andrew Mar The detritus of the Planes is tangled in the Demonweb Pits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
courtyard of Tresendar Manor, they find they are not alone. Numerous brown-and-gray jackals prowl the ruins. Some gnaw on bones, while others sniff and dig at a pile of stones at the center of the manor
stays in jackal form, using her Sleep Gaze on the toughest-looking adventurer. If that target falls unconscious, three jackals quickly swarm the character. Hamebi flees if it looks like the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
does your campaign’s calendar look like? The more your campaign calendar resembles the one that’s familiar to you and your players, the easier it will be to remember and use. Familiar names for months
internalize but reminds them they’re in a fantasy world. The Greyhawk calendar has twelve months and seven-day weeks like the Gregorian calendar, but gives unique names to months and days and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
plunder, not realizing that most of the edible food is stored in cellars under the watch posts along the walls. As the intruders quietly prowl Goldenfields in search of food, the six hill giants
carries 1d6 cp in a pouch as well as various worthless belongings (necklaces made of woven dwarf beards and strung with halfling ears, bowls made from human skulls, and the like). The ogres have no
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
cultists stop playing. Frustrated with the mediocre initiates, Windharrow asks if the characters are skilled musicians and if they would like to audition for the band. If a bard character or a character
doors without removing the spikes. If the characters open the doors, read the following text: Beyond the doors, the floor declines toward a great chasm. The tombs and crypts of dwarves sprawl like a city
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
convincing story. If the check fails, subsequent checks made by the characters to change its attitude have disadvantage. Gnolls Ravenous and horrifying are the gnolls that prowl Icewind Dale. Only their
cave or other shelter. The werebear is either Oyaminartok herself (see the “Goliaths” entry in appendix C) or one of her kin. Running the Encounter. If the characters look like they need help, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the Reghed Glacier rise up in the east like prison walls. The towering, snow-capped peaks of the Spine of the World loom to the south. To the north and west, the Sea of Moving Ice churns bergs and floes
in an endless tumult, like winter grinding its teeth in anticipation of its next freezing assault. Between these formidable obstacles lies windswept tundra dotted with settlements and the occasional
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
the roost and join the fight on Initiative count 0 of the second round (losing ties). D2: Remorhaz Trophy The cave splits into two passages on either side of a huge centipede-like monster frozen in a
waterfalls. Icy fog fills the cavern. The cave and the passageway are both Heavily Obscured by frigid fog. A strong wind (like that created by Gust of Wind) disperses the fog, but it returns after 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and then crash through undergrowth as a bear to drive off a trespassing monster. The wild is in
starry form rather than shape-shifting. While in your starry form, you retain your game statistics, but your body becomes luminous, your joints glimmer like stars, and glowing lines connect them as on a
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
What was once a serene crypt now lies in ruin. Two chipped stone pillars brace the vaulted ceiling. Tombs are cracked open, and reanimated corpses prowl the room. At the center of the room’s back wall
eyeball (like the one obtained from Delvin) tucked in one pocket. Being Sneaky. To move through these rooms without waking the cultists, a creature must succeed on a DC 14 Dexterity (Stealth) check. On a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
gates. Like the spokes of a wheel, broad, straight avenues lead from each gate to the Bell Market at the city’s center. The streets are clean and wide enough to accommodate large caravan vehicles
flooded through a system of cisterns and pumps. Crowning the roof is an open turret, where a signaling mirror shaped like a crescent moon stands. At any time, from five to fifteen Harpers are in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, and the like. Nalaskur is a member of the Black Network. One of the inn’s few permanent residents is Arik Stillmarsh, a well-dressed, young-looking man with a sallow complexion who lives like a
cavern floor is 250 feet. The Uthgardt have tied a long, knotted rope to a tree stump and left it dangling in the cavern. The barbarians use this rope (and others like it) to climb into and out of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
rangers from Grayvale like to travel these woods. Spine of the World Mountains of ice and black rock form a sky-scraping wall of frigid peaks across the far north, which few creatures have the ability
mound a haunted place best avoided. In truth, the Blue Bears prowl the High Forest and the eastern Delimbiyr Vale, doing their best to remain hidden. Their members visit Stone Stand infrequently, and