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Returning 35 results for 'dust spring'.
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Magic Items
Mythic Odysseys of Theros
the arrows is 18. Each arrow has a unique property:
Spring. As an action, you can fire this arrow, targeting a beast or a plant creature you can see within 320 feet of you. On a hit, the arrow deals
winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant on the summer solstice. Then the autumn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.” With that, he causes a blade of light to spring from the sword hilt and drives it down his own throat, reducing his skeletal form to dust. The blade is snuffed out, and all goes dark as the hilt
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
at the next dusk. The save DC against spells cast with the arrows is 18. Each arrow has a unique property: Spring. As an action, you can fire this arrow, targeting a beast or a plant creature you can
winter arrow must be fed to a cerberus on the winter solstice. The spring arrow must be planted at the base of a Black Oak of Asphodel on the spring equinox. The summer arrow must be broken by a sea giant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Mausoleum: Spring This encounter begins when the characters come to the Garloth mausoleum seeking the Stone of Golorr. The double door to the mausoleum is open when they arrive. Earlier, Grinda
Guild members attack them in an attempt to retrieve the stone. Crypt Clue Characters who search the underground crypts can find a shiny steel key lying in the dust on the floor. One of the grave robbers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, set to trigger when a humanoid creature passes over the step. The glyph can’t be spotted unless the dust on the floor is cleared away by a gust of wind spell or some other means. Once the dust is swept
Uld, crushing him.) Guarding his remains are six crawling claws made from the hands of murderers who were sentenced to death by Uld. These undead hands spring out and attack when the lid is lifted or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
covered with bird droppings, broken roof shingles, mud, and mold. W2. Squatters During the spring, summer, and winter, each of these rooms is home to 1d6 + 1 squatters (commoners) who have made dens
and pieces of the collapsed roof. Dust and cobwebs cover everything. W6. Pigeon Roosts Large sections of the roof have caved in above these rooms, leaving holes through which birds and precipitation can
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
spacious chamber from the north, forming a shallow pool. A small, winged creature made of hissing steam zips above the water in pursuit of a tiny croaking frog.
Warm spring water streams into this
spring into this ruined fountain. It flows south and pools in area B5. Unless it was drawn elsewhere, a Steam Mephit lurks near the fountain, quietly mesmerized by the fountain’s burbling. The mephit
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the Prophecy, however—primarily the dragons of the Chamber and the fiendish Lords of Dust—view each fragment as a tiny piece of a much larger whole. From this broader perspective, one fragment or verse
line, with notable scions arising from a family in decline; their “reaching to the sky” could reflect their lofty aspirations or their literal piloting of an airship. “Embers spring to life.” Hope
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sufficient coin, any cheated gargoyles spring to life and attack the cheapskate. A gargoyle also springs to life and attacks if it or its pedestal is damaged in any way. The metallic tiles atop the
pedestals can be pried loose, but they turn to dust if removed from this chamber. Shaft The shaft in the floor is 10 feet wide and 15 feet deep. It opens into the ceiling of area 58. To scale the smooth
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
thieves. Characters who brush away the dust also find bloodstains and deep scratches on the floor. These clues suggest the presence of a trap. Crusher Trap. The 20-foot-square area south of the double
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
that covers the pit is spring-loaded. After a creature falls into the pit, the cover snaps shut to trap its victim inside. A successful DC 20 Strength check is necessary to pry the cover open. The
cover can also be smashed open. A character in the pit can also attempt to disable the spring mechanism from the inside with a DC 15 Dexterity check using thieves' tools, provided that the mechanism can
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black shroud, the dust and bones of a nameless dwarf, and the bones of a mole that was accidentally sealed in with the dwarf’s remains. Treasure. The crystal panels can be carefully pried from the
walls. Each panel weighs 50 pounds and is worth 500 gp, or 50 gp without its crystal battleaxe. 29b. First Interstitial Hall This hall is choked with dust and cobwebs. It ends in an unlocked door that
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
entrance into the outpost’s hidden hot spring (area Z6). Z6: Hot Spring A large, natural pool brimming with turquoise water burbles at the center of this chamber. Steam coils off the water’s surface
, rising to a vent in the cave ceiling. The water itself sparkles with an inviting, tranquil glow.
The hot spring has magical restorative properties that were used by the ancient duergar who inhabited the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nourishes all she touches and gives strength and health to her children. In my youth, my father, the pharaoh, would sit with me beside the spring and tell me stories of the river’s wonderful power
descends at a slight angle toward the false tomb (area P12). A musty smell pervades the hall, and dust covers the floor. P9: Great Worship Room The walls of this room are lined with seven statues of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
debris and dead insects coats the floor of this area, its contents remain largely intact. Four trestle tables, a side table set with what looks like cups, and two dozen chairs stand covered in dust
.
Clearing the dust from the furniture shows that all the pieces are constructed of heavily lacquered wood. Half are afflicted with dry rot, but the other pieces are in good condition. The side table
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
. Beyond the door is a secondary storage area that is much better organized, though a thick layer of dust on the boxes and crates here indicates that no one has accessed it in a while. Characters who
adult-sized riding toy resembling a roc on a spring, a fine dress with wings made of bones, and a display shelf holding dozens of dolls are among the curiosities here.
Dangerous in a way the faculty
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
) check is needed to push open the heavy door. V5. Secret Room This dust-filled room has lain untouched since the time of the Delzoun dwarves. Green copper urns on platforms overflow with coins, gems
room on stiff adamantine hinges. The north, east, and south walls of this 20-foot-high room are adorned with dust-covered frescoes depicting dwarf smiths at work in their forges. An iron anvil sits
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Disintegration trait results in the replica falling into a pile of parts — gears, plates, screws, and wires — rather than turning to dust. Each collapsed modron also spits out a six-inch-diameter magically
in the areas where they appear. 1. Out of Service Opening the secret door reveals a hallway leading to this area. The dust in the hallway is thick, disturbed only by tiny vermin that have settled into
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
set). Chest 3 contains six vials of stardust that radiate an aura of illusion magic under the scrutiny of a detect magic spell. An identify spell or similar magic reveals that the dust has a singular
magical property. Any creature that sprinkles the dust over itself gains the ability to cast the dream spell once as an action (spell save DC 15), requiring no components. Chest 4 contains 320 gp and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
area with a thick layer of dust. Temporary structures seemingly set up to aid the reconstruction have been badly damaged by force and fire, though a couple of wooden buildings still stand amid the
spring-fed cistern. She knows that the manor features subterranean areas more extensive than the cellar, but the Fellowship of the Golden Mongoose had yet to do a thorough search of those areas. (As a result, Gildha doesn’t know about the secret door that leads to the dungeon.)
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
highest tier of the step pyramid holds a musty forty-foot-square chamber. Dust and sand coat its floor. Three bronze cylinders, each inset with a small door, span floor to ceiling in the middle of the
room.
Footprints of several humanoids are visible in the dust, stopping in front of the center cylinder. Shortly after all characters enter the chamber, the corpse (or anything propping the door open
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
through a gap in the ancient stone wall. It emerges into a chamber thick with dust and old air. Atop a low dais to the north stands an altar carved with candle sconces, a shallow basin, and stylized
earnest prayer to Sirrion causes flames to spring to life within the altar’s candle sconces and a thick, red liquid to fill its basin. This liquid is a potion of fire breath. After creating this potion
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
niche on the east wall holds a humble coffin.
If a creature touches the coffin, the lid flips open, and a cheery wooden jester on a spring pops up and does a little jig. The prop then hangs lifelessly
, the skeletons crumble to dust. B31: Noble’s Burial Room Scenes of warfare decorate the walls of this burial room. A closed wooden coffin stands upright near the south wall. The image of a noble
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
information during the conversation: The Where. The safe house is in the Thieves’ Quarter. It should have been secret and secure. The What. A body was found. Or not, to be precise. Just dust. The Who
beyond the backstreets of the Free City.
Quick-Witted, Curious, Big-Hearted. Caset’s pranks often spring from a desire to protect those they care about. Beneath that roguish smirk lies a determination
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hold countless tomes. Dust drifts through the cool air, heavy with the scent of aged parchment. Layout. The Great Library is built around a central main hall with six open-arch wings, each dedicated
, Big-Hearted. Caset’s pranks often spring from a desire to protect those they care about. Beneath that roguish smirk lies a determination to forge a better life. They only need to catch a break
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with a successful DC 10 Wisdom (Perception) check. If the wire is tripped, a spring-loaded greataxe disguised to look like part of the southern statue snaps across the hallway and makes an attack against
chapter 5 for both). E15. Ancient Armory When characters first discover either secret door into this unlit place, read the following text aloud: Dust and cobwebs fill this corridor. About halfway along
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, except for one thighbone. If the characters disturb Saint Markovia’s remains, add: A ghostly form appears above the dust, so faint that you can barely discern more than part of a face. From this
contained in a secret compartment under Endorovich’s remains. Once his bones and dust are swept away, the compartment can be found and opened without an ability check. Crypt 8 Duchess Dorfniya
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
stole some of the collection years ago and tried to leave the city under false pretenses, only to see a squall spring up as soon as their ship left the harbor. A huge wave shaped like a hand swept the
midnight sales and other promotions. Some celebrants and customers decorate themselves with gold dust and wear coins as jewelry. Guildsmeet (Tarsahk 7). On this holiday, guild members gather in their
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
area is cracked, the iron hinges partially melted. Wrenching or smashing open the door requires a successful DC 15 Strength (Athletics) check. Nino Vecia Mormesk the Wraith Dust, ash, walls blackened
excursions are long lost. The hot spring that produces the regular surge of water lies somewhere beyond. Characters who enter the water here discover it is warmer than would be expected for a subterranean
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
: Secret Room A ladder in this room leads up to the trapdoor in area B40. The outline of a secret door to area B46 is visible here. The room is otherwise empty. B46: Demetrius’s Bedroom Dust coats this
spring on the characters. The wererats are cowardly; when reduced to half its hit points or fewer, a wererat transforms into a giant rat and attempts to flee. Stairs. If you’re running the extended
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
spring, finding childlike wonder in everything from a story told by a stranger to a drop of morning dew. The sapling hails from a line of Feywild treants and travels as the Witchlight Carnival’s
3: THITHER
Skabatha Nightshade encountered this small ghoul while collecting grave dust in a cemetery on the Material Plane. The hag brought Sowpig to Loomlurch and fed her bowls of carrion. Sowpig
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
spring, finding childlike wonder in everything from a story told by a stranger to a drop of morning dew. The sapling hails from a line of Feywild treants and travels as the Witchlight Carnival’s
: THITHER
Skabatha Nightshade encountered this small ghoul while collecting grave dust in a cemetery on the Material Plane. The hag brought Sowpig to Loomlurch and fed her bowls of carrion. Sowpig
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, freestanding mirrors, dress mannequins, and the like. These draped objects take on a sinister countenance in the gloom but are harmless. C25. Butterfly Garden In the spring, Ammalia Cassalanter’s
and either staring dismally out toward the ocean or watching her children in the garden below ( area C25). C26. Cellar This cellar is kept free of dust and cobwebs by servants. It is unsettlingly cold
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
deposited the characters here. A character who dons the helmet is transported back to the Lost Caverns in front of area G9. The helmet then crumbles to dust. G10: Jagged Cavern This cavern is dimly
brightly colored rock. A trickle of spring water runs through a crack and collects in a small natural basin.
An aura of purity suffuses this tranquil cave. The greater caverns’ fouler denizens avoid this
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Long Road. After all, cloaks and boots wear out just like wagon wheels, and anyone trudging for tendays on the road in raw spring weather or bitter winter cold soon comes to value warm garments very
Finestone This plain square building is always coated in a gray-white shroud of rock dust. It’s the business office of the busy Dornen quarry, run by Elak Dornen (male Tethyrian human noble). The office