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Returning 35 results for 'dwarvish save'.
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Dungeon Master’s Guide
condition for 1 minute. A creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Once used, this property can’t be used again until the next dawn
, a Wisdom of 12, and a Charisma of 15. It has hearing and Darkvision out to 120 feet.
The weapon communicates telepathically with its wielder and speaks Dwarvish, Giant, and Goblin.
Personality
Monsters
Keys from the Golden Vault
tattoo across her back, filling a 20-foot-radius sphere centered on her. Each other creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8
);{"diceNotation":"3d8", "rollType":"damage", "rollAction":"Firestorm Tattoo", "rollDamageType":"fire"} fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
)
Skills Stealth +4
Senses darkvision 120 ft., passive Perception 7
Languages Dwarvish, Undercommon
Challenge 1 (200 XP) Proficiency Bonus +2
Magic Resistance. The derro has advantage on saving
out from the derro. Each creature within 10 feet of it must make a DC 11 Strength saving throw. On a failed save, the creature takes 7 (2d6) force damage and has the prone condition. On a successful
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
, Wis +3
Skills Arcana +5, History +5
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 1 (200 XP)
Spellcasting. The mage is a 4th-level spellcaster that
uses Intelligence as its spellcasting ability (spell save DC 13; +5 to hit with spell attacks). The mage knows the following spells from the wizard’s spell list:
Cantrips (at will): light, mage hand
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
(12)
HP 11 (2d8 + 2)
Speed 30 ft.
Ability Score Mod Save
Str 11 +0 +0
Dex 14 +2 +2
Con 12 +1 +1
Ability Score Mod Save
Int 11 +0 +0
Wis 13 +1
+1
Cha 11 +0 +0
Skills Perception +5, Stealth +6, Survival +5
Gear Leather Armor, Shortsword, Sling
Senses Passive Perception 15
Languages Common, Dwarvish
CR 1/4 (XP 50; PB +2
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
+5, History +4, Insight +2, Investigation +4, Perception +2, Performance +7, Persuasion +7, Sleight of Hand +3, Survival +2
Senses passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 1/4 (50 XP)
Spellcasting. Volo is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
rest); each creature in the cone must make a DC 10 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. He has resistance to fire damage. He speaks
Common, Draconic, Dwarvish, and Elvish. Services The shop contains books of all sorts. In addition, Rishaal has a small collection of spellbooks and allows wizards to copy spells from them at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Int +5, Wis +4
Skills Arcana +5, Insight +6, Investigation +7, Perception +4
Senses passive Perception 14
Languages Common, Draconic, Dwarvish, Halfling
Challenge 2 (450 XP)
Special
Equipment. Barnibus carries a wand of magic detection.
Spellcasting. Barnibus is a 7th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). He has
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
+4
Skills Athletics +4, History +2, Medicine +4, Perception +4
Damage Resistances poison
Senses darkvision 60 ft., passive Perception 14
Languages Common, Dwarvish
Proficiency Bonus +2
on himself.
Spellcasting. Hrigg’s spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). He has the following cleric spells prepared:
At will: guidance, sacred flame
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
Dwarvish, Infernal, Undercommon
Challenge 12 (8,400 XP)
Special Equipment. Moghadam wields Ruinblade (see appendix C).
Artificial Mind. Moghadam can manifest an artificial mind as a floating spectral
teleport himself into an unoccupied space next to his artificial mind.
Spellcasting. Moghadam is an 18th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 16, +8 to hit with
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Skills Arcana +9, History +9, Medicine +6
Damage Immunities poison
Condition Immunities poisoned
Senses passive Perception 12
Languages Common, Dwarvish, Elvish, Infernal
Challenge 12 (8,400 XP
obscured, and when a creature starts its turn in the sphere or enters the sphere for the first time on a turn, it must make a DC 17 Constitution saving throw. On a failed save, the creature takes 39
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
)
CHA
17 (+3)
Saving Throws Wis +5, Cha +5
Skills Insight +5, Medicine +5
Senses passive Perception 13
Languages Common, Dwarvish
Challenge 3 (700 XP) Proficiency Bonus +2
Special
save, or half as much damage on a successful one.
Spellcasting. Mercion casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):
At will: light, spare the dying
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
+8, Wis +6
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 12 (8,400 XP)
Innate Spellcasting (Psionics). The duergar despot’s innate spellcasting ability is Intelligence (spell save DC 12). It can cast the following spells, requiring no
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Mordenheim Medium Humanoid (Human), Lawful Evil
AC 15 Initiative +3 (13)
HP 123 (19d8 + 38)
Speed 30 ft.
Mod Save
STR 11 +0 +0
DEX 16 +3 +3
CON 15 +2 +5
Mod Save
INT 21 +5 +5
WIS 10 +0 +0
CHA 10 +0 +3
Skills Arcana +8, Investigation +8, Medicine +6
Gear Studded Leather Armor
Senses Passive Perception 10
Languages
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
the following additional feature. Innate Spellcasting (Psionics). The darkhaft’s innate spellcasting ability is Intelligence (spell save DC 10). It can innately cast the following spells, requiring no
the Flame’s innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no components:
At will: friends, message
3/day: command
Spellcasting. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
)
Damage Resistances poison
Senses darkvision 120 ft., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 1 (200 XP)
Duergar Resilience. The duergar has advantage on saving throws
ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no components:
At will: blade ward, true strike
3/day each: jump, hunter’s mark
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stalagmites have been sawed off, and a lintel stone rests atop them. Chiseled into the lintel stone are the words “DON THE CRYSTAL CROWN” in Dwarvish. The rules of this gate are as follows: The gate
exploding stalagmite must make a DC 15 Dexterity saving throw, taking 22 (4d10) bludgeoning damage on a failed save, or half as much damage on a successful one. If the characters linger here, a magical
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
17(+3)
Saving Throws Int +8, Wis +6
Skills Arcana +8, Deception +7, History +8, Persuasion +7
Senses darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Dwarvish, Elvish
can’t put her to sleep.
Spellcasting. Remallia is a 13th-level spellcaster. Her spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). She has the following wizard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the ground within 60 feet of that point must succeed on a DC 20 Constitution saving throw or have the Stunned condition for 1 minute. A creature repeats the save at the end of each of its turns
communicates telepathically with its wielder and speaks Dwarvish, Giant, and Goblin. Personality. Whelm has ties to the dwarf clan that created it, called the Dankil or the Mightyhammer clan. It longs to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
(+2)
CON
12 (+1)
INT
11 (+0)
WIS
5 (-3)
CHA
9 (-1)
Skills Stealth +4
Senses darkvision 120 ft., passive Perception 7
Languages Dwarvish, Undercommon
)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
5 (-3)
CHA
14 (+2)
Skills Stealth +4
Senses darkvision 120 ft., passive Perception 7
Languages Dwarvish
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
passive Perception 13
Languages Common, Draconic, Dwarvish, Elvish, Halfling
Challenge 7 (2,900 XP)
Spellcasting. Xandala is a 9th-level spellcaster. Her spellcasting ability is Charisma (spell save
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, Stealth +6, Survival +4
Senses darkvision 60 ft., passive Perception 14
Languages Common, Draconic, Dwarvish, Giant, Goblin
Challenge 4 (1,100 XP)
Fey Ancestry. Môrgæn has advantage on
material components:
At will: mage hand
Spellcasting. Môrgæn is a 9th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). She has the following
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
fire
Senses blindsight 10 ft., passive Perception 12
Languages Common, Draconic, Dwarvish, Primordial
Challenge 8 (3,900 XP)
Spellcasting. Zindar is a 14th-level spellcaster. His spellcasting
ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Zindar knows the following sorcerer spells:
Cantrips (at will): fire bolt, friends, light, mage hand, mending, message
1st
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
same individual standing outside it. He uses the mage stat block, with the following changes: Zephixo (chaotic good) speaks Common, Dwarvish, Gnomish, and Sylvan. He has darkvision out to a range of 60
is their own fear, they have disadvantage on the saving throw. On a failed save, a character is compelled to scream as the illusion terrifies them to the core; on a successful save, the character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
passive Perception 12
Languages Common, Dwarvish, Elvish
Challenge 1/4 (50 XP)
Spellcasting. Volo is a 1st-level spellcaster. His spellcasting ability is Intelligence (spell save DC 12, +4 to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
., passive Perception 10
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to
wide. Each creature in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Enlarge (Recharges after a Short
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
)
INT
13(+1)
WIS
12(+1)
CHA
10(+0)
Saving Throws Str +8, Con +8
Skills Athletics +8, Perception +5
Senses passive Perception 15
Languages Common, Dwarvish
Challenge 9
against any spell that targets only him (not in an area of effect). If Durnan rolls a 20 for the save and the spell is 7th level or lower, the spell has no effect on him and instead targets the caster
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
+4
Senses darkvision 120 ft., passive Perception 7
Languages Dwarvish, Undercommon
Challenge 1/4 (50 XP)
Magic Resistance. The derro has advantage on saving throws against spells and other
(+0)
WIS
5(−3)
CHA
14(+2)
Skills Stealth +4
Senses darkvision 120 ft., passive Perception 7
Languages Dwarvish, Undercommon
Challenge 3 (700 XP)
Magic Resistance. The derro
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, Dwarvish, Elvish, Goblin, Undercommon
Challenge 13 (10,000 XP)
Spellcasting. Muiral is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell
(1d10 + 4) piercing damage. The target must make a DC 16 Constitution saving throw, taking 27 (6d8) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Cha +3
Skills Arcana +6, History +6
Senses passive Perception 11
Languages Common, Draconic, Dwarvish, Elvish
Challenge 5 (1,800 XP) Proficiency Bonus +3
Special Equipment. Ringlerun wields a
.
Spellcasting. Ringlerun casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 14):
At will: light, mage hand, prestidigitation
3/day each: charm person
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Perception 7
Languages understands Dwarvish but can’t speak
Challenge 2 (450 XP)
Engine of Pain. Once per turn, a creature that attacks the hammerer can target the duergar trapped in it. The
Senses darkvision 120 ft., truesight 30 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 2 (450 XP)
Duergar Resilience. The duergar has advantage on saving throws against
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Immunities poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 120 ft., passive Perception 12
Languages Dwarvish, Undercommon
Challenge 12 (8,400
line 100 feet long and 5 feet wide. Each creature in the line must make a DC 16 Dexterity saving throw, taking 18 (4d8) fire damage on a failed save, or half as much damage on a successful one
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
enters or touches the circle must succeed on a DC 13 Wisdom saving throw or gain one level of madness (see “Madness” in chapter 2). Whether the save succeeds or fails, the creature can’t be affected by
Dwarvish into its back. A successful DC 16 Intelligence (Arcana or Religion) check allows a character to recognize the profane symbols as being related to Demogorgon. A search of the platform uncovers a
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, Dwarvish, Elvish, thieves’ cant, Undercommon
Challenge 5 (1,800 XP) Proficiency Bonus +3
Antimagic Susceptibility. In an area of antimagic, Prisoner 13’s tattoos and reactions don’t function
must make a DC 15 Dexterity saving throw. On a failed save, the creature takes 13 (3d8) fire damage and is knocked prone. On a successful save, it takes half as much damage and isn’t knocked prone
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
darkvision 120 ft., tremorsense 120 ft., passive Perception 15
Languages Dwarvish, Gnomish, Sylvan, Terran, Undercommon
Challenge 7 (2,900 XP) Proficiency Bonus +3
Stone Camouflage. The korred has
Wisdom as the spellcasting ability (spell save DC 13):
At will: commune with nature (as an action), meld into stone, stone shape
1/day: Otto’s irresistible dance
Bonus Actions
Command Hair. The