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Returning 35 results for 'dwells since ranges'.
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Monsters
Bigby Presents: Glory of the Giants
god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the giants posed until the giants collapsed from exhaustion
their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen ever since.
Over time, the Shadowfell transformed these giants; their bodies shriveled, and their
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
damage in a single turn, one of its heads dies. If all its heads die, the Goose Mother dies.
At the end of its turn, the Goose Mother grows two heads for each of its heads that died since its last
turn, unless it has taken poison damage since its last turn. The Goose Mother regains 10 hit points for each head when it regrows.
Reactive Heads. For each head the Goose Mother has beyond one, it gets
Monsters
Icewind Dale: Rime of the Frostmaiden
himself. This simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The simulacrum, which looks and acts like Dzaan, has half of Dzaan's hit points and can't regain
rarely travel abroad without an escort. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan's bodyguard is a Thayan wight
Monsters
Candlekeep Mysteries
unable to break the enchantment that bound her.
Time passed and so did Miirym, whose corpse has long since crumbled into dust. Unfortunately for Miirym, the enchantment remains in effect on her spirit
. The spectral dragon—what’s left of her— dwells in the catacombs and caves under the library. Those who have visited the depths describe Miirym as a set of immense spectral jaws whose
Monsters
Icewind Dale: Rime of the Frostmaiden
, Dzaan had used a spell scroll of simulacrum to create a copy of himself. This Dzaan's Simulacrum;simulacrum dwells in the sunken Netherese spire, waiting for its creator to return.
The sunken Netherese
. They generally favor undead servants and bodyguards, since they find that undead tend to be more obedient than the living. Dzaan’s bodyguard is a Thayan wight named Krintaas. When Dzaan
Monsters
Bigby Presents: Glory of the Giants
save themselves and their way of life, they collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary
ever since.
Over time, the Shadowfell transformed these giants; their bodies shriveled, and their complexions took on a deep-purple hue. They became the first death giants, and their descendants haunt
Species
Mordenkainen Presents: Monsters of the Multiverse
psionic powers and built a great city called Tu’narath. They have since spread throughout the multiverse, starting in outposts outside the Astral Plane, called creches, where time passes and their
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? The subterranean town of Stromkuhldur lies divided in chunks by ancient cave-ins that drove away its original inhabitants. Since then, many factions have fought over this outpost
Species
Mordenkainen Presents: Monsters of the Multiverse
have lived on the worlds of the Material Plane since the worlds’ creation. Gifted by the gods with remarkable physical defenses and a mystical connection to the natural world, lizardfolk can
description.
Height and Weight
Player characters, regardless of race, typically fall into the same ranges of height and weight that humans have in our world. If you’d like to determine your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? The Terminus Level is where Halaster dumps his failed monster experiments. Some time ago, a planetar named Fazrian slew most of these blasphemous horrors, but succumbed to its own
blood lust. The fallen angel has since claimed the level as its own and judges all intruders who enter its domain. Those found guilty are slain and fed to a trio of otyughs — denizens of the Terminus
Compendium
- Sources->Dungeons & Dragons->Sage Advice & Errata
turned to vengeance. She has since turned to piracy to fund her search for a legendary island known as Procan’s Bloom, where she hopes to chastise the god Ehlonna for the destruction of her home
. Aiding her is the corrupted dryad Filios, who dwells in a shriveled oak growing from the ship’s center.
A black leafless branch stitched on a field of blue flaps from the highest boughs of the Salted Glade.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? The Port of Shadow has been held, claimed, or occupied over the years by duergar, drow, dwarves, crazed wizards, slavers, and pirates. Currently, the town is under the sway of
since its founding, are all that remain of the Sargauth Enclave, a settlement of Netherese wizards. The flameskulls consider themselves the true rulers of Skullport, but they have lost touch with reality
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
dwellings seem to hunker down in the mire, as though they have long since given up on escaping the thick mud. Everywhere you look, black clouds of flies dart about, hungry for blood.
The fog is much
thinner on the far side of the river, where a light flashes amid a dark ring of standing stones.
The river ranges in depth but is never more than 10 feet deep. Muriel Vinshaw, a wereraven in human
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
against a terrible foe that dwells in the deepest muck of the swamps. Queen Othokent details the threat, telling the characters a story about a creature the lizardfolk call Thousand Teeth the
that they cannot attack the crocodile, for its kind are sacred to them. Since the first attack, matters have grown worse. The giant crocodile has attacked lizardfolk engaged in routine patrols of the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
— the remains of a planar craft whose technology drove the inventor’s early research. But they discover that Kwalish has long since been exiled, and his lab converted into a monastery now dedicated to
land explored in Tomb of Annihilation. The mysterious and poorly mapped peninsula contains several suitable mountain ranges, including the Mistcliffs and the Kobold Mountains. Elsewhere in Faerûn, the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Denizens of the Necropolis Ythryn is home to many threats. Its most important denizens are summarized below: The demilich Iriolarthas dwells in the central spire (area Y19) but can be encountered
speak Loross instead of Undercommon (see the “Loross: The Netherese Tongue” )
91–00 Iriolarthas the demilich, with 1d3 nothics that speak Loross instead of Undercommon trailing behind it (the demilich uses the nothics to open and close doors and clear obstacles, since it can’t do so)
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
releasing her. Ubtao has since withdrawn from the world, leaving no one to guard against Dendar’s release.
Ras Nsi, one of Ubtao’s fallen champions, has joined forces with the yuan-ti and become
one of them. Ras Nsi and his fellow yuan-ti have built a temple under the ruined city of Omu, west of the Peaks of Flame.
One of Ras Nsi’s greatest enemies is a naga named Saja N’baza. The naga dwells
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Myconid Colony A myconid colony manages to thrive in this area, since the tunnels leading to these caves are too narrow for the Stonecloaks to squeeze through. The myconids must endure the
ceiling of which is uneven and ranges in height from 15 to 30 feet. The cave’s other features are as follows: Moss. Thick moss grows on the walls and the ceiling.
Fungi. The earthen floor gives rise to a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. With constant upheaval, no one has performed the rites necessary to placate what dwells in the deep.
4 Dozens of servants were hired to help host a grand gala thrown by Arijani. The event was
” later in this chapter).
9 A commoner begs the characters to prove their sibling’s loyalty to Ramya. Time is short, since the sibling was arrested and taken to the Tower of Traitors to face execution
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
use when characters move around town. The story begins in part 2, “Murder Mystery,” when the characters meet with Master Refrum, an inventor-priest who dwells in the Alchemists’ Quarter of the Styes
since the execution, and in the same style as the previous murders. The priest believes that Jarme was framed by some sinister conspiracy, and he asks the characters to clear his friend’s good name
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
elemental (or a fire elemental myrmidon from Mordenkainen Presents: Monsters of the Multiverse) dwells here, along with a few more fire elementals as minions. Rubble blocks another stairway descending to
in service to Bahamut who’ve guarded the abbey since its founding. They couldn’t stop the siege or the Undead lured by the Deck of Many Things, but they remained in the ruins until Mekkalath rose from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Khea the Sage Khea (N female human oracle; see chapter 6) dwells in a nondescript cottage near the edge of the polis. Her home is small and cramped, crowded with drying lavender and histories written
. Without knowing what the other letters are, the writing is impossible to decode—even with magic—since it isn’t a meaningful message in its partial form. Buried in the Court of Orestes Although Khea can’t
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
Goose Mother Astonishingly aggressive geese populate the marshes of Eldraine. Legends tell that these geese descend from a monstrous many-headed bird that dwells deep within the wilds. Though the
damage in a single turn, one of its heads dies. If all its heads die, the Goose Mother dies.
At the end of its turn, the Goose Mother grows two heads for each of its heads that died since its last turn
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, that would guarantee his adherence to law. The artifact, which has remained at Asmodeus’s side ever since, grants him and his underlings the right to enter into contracts with mortals for their souls
place is devoid of activity, since Asmodeus values his privacy and safety. The environment is a rocky wasteland, crisscrossed by deep fissures and lacking roads, bridges, and other means of passage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Hoondarrh — called the Red Rage of Mintarn since he dwells on an island close by — but for just as long, the people of Mintarn have been able to purchase the dragon’s mercy. Now a series of events conspire to
, open spaces between them, and enough land that anyone could make a small living if so inclined. Skadaurak The Red Rage of Mintarn dwells in this mountain that rises from the sea north of Mintarn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
is complete. This variant encourages teamwork and makes your life as a DM easier, since you can more easily coordinate monsters. On the downside, the side that wins initiative can gang up on enemies
, everyone rolls initiative and applies modifiers, keeping the result secret. You then announce an initiative number, starting with 30 and working down (it helps to call out ranges of numbers at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
study and surveying, and these places are typically remote. Several are located in Argonnessen; those in Khorvaire are usually found in mountain ranges and hidden forest clearings. Many have crystal
roofs, or domes that open with the aid of great mechanisms to allow an unobstructed view of the night sky, since the movements of Eberron’s moons are thought to correspond to the shifting
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
32. Umbraxakar’s Lair Umbraxakar the shadow dragon dwells here and cannot be surprised by the characters, whose presence he has sensed since they first stepped into the Shadowfell. Characters who
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
copper dragon holds an annual competition of poetry and music. The winner dwells with and entertains the dragon for a year—providing a perfect opportunity to access the dragon’s lair and hoard
association with the Galadran Company was well over a century ago, and it has been some time since any other outsiders have disturbed the solitude of the dragon’s isles.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
city of Mantol-Derith deep in the Underdark. A deep gnome sage named Lunicifer dwells in the city, living in a crumbling home on the shores of the Darklake. A half-mad servant of a forgotten deity named
how the Spellplague (the great magical devastation that tore across Faerûn more than a century ago) tore a large chasm through the city. This chasm (helpfully known as “the Chasm”) has since been sealed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
was long ago abandoned by the order of monks that built it. Since then, various outlaw gangs and monsters have claimed it as a lair. Burle Burle is a fortified outpost that is always on guard for
that grows in the middle of the keep. An ancient treant named Wander Root dwells in the keep and acts as an informal ambassador between the humans of Keoland and the wood elves and good-aligned fey of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
collectively made a bet with the Raven Queen, a mysterious god of death and memory who dwells on that plane. Accounts of that bet and its outcome vary: some say the Raven Queen answered every riddle the
severely underestimated the Raven Queen. When they lost their wager, the Shadowfell became their home, and they have grudgingly served the Raven Queen ever since. Over time, the Shadowfell transformed these
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
“Psychic Hauntings”). Each cave has a ceiling that ranges in height from 10 to 20 feet. TO THE UNDERDARK
West of area H24, a remorhaz tunnel leads down to the Underdark. The slide extends for a
recognizes Elverquisst on sight, since he is an expert on the making of it. Elf characters would also recognize it. Yilsebek’s spellbook has black leather covers and pages made from sheets of trillimac (an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Rift of the Frost Giant Jarl, and Hall of the Fire Giant King. (They were originally published in 1978, compiled together as Against the Giants in 1981, and reprinted multiple times in the decades since
,” both in chapter 2). The Against the Giants table offers suggestions for adventure hooks you can use to build an adventure following this theme. On the world I call home, three linked mountain ranges
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
twenty years ago. Mithina’s heart sank with her grove, and her mind turned to vengeance. She has since turned to piracy to fund her search for a legendary island known as Procan’s Bloom, where she hopes
to chastise the god Ehlonna for the destruction of her home. Aiding her is the corrupted dryad Filios, who dwells in a shriveled oak growing from the ship’s center. A black leafless branch stitched on