Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'eager rules'.
Other Suggestions:
elder rules
eater rules
edge rules
enter rules
ever rules
races
Spelljammer: Adventures in Space
branch.
Today, hadozees are sapient, bipedal beings eager to leave behind the fearsome predators of their home world and explore other worlds.
In addition to being natural climbers, hadozees have feet
of the game’s fantastical races. If you create a character using a race option presented here, follow these additional rules during character creation.
Ability Score Increases
When
Backgrounds
Baldur’s Gate: Descent into Avernus
struggled. As a result, you know how eager commoners in Baldur’s Gate are to see any patriar get what they deserve. While in a busy part of the Lower City or Outer City of Baldur’s Gate, you
1
The tyrant who rules my land will stop at nothing to see me killed.
2
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of failure.
3
classes
Basic Rules (2014)
important mission beyond the cloister? Perhaps you were cast out because of some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to
accomplish outside the monastery? Are you eager to return to your home?
As a result of the structured life of a monastic community and the discipline required to harness ki, monks are almost always
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
faerie dragon has noticed raiders tracking a defenseless caravan and is eager to warn someone who can help.
2 A faerie dragon seeks revenge on the monsters that killed the dragon’s ranger
disturbing the dragon’s territory.
5 A faerie dragon has discovered the entrance to an ancient ruin and is eager to tag along while an adventuring party explores it.
6 A faerie dragon has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
assist each other in these actions. Other actions come up only rarely. It’s seldom necessary to rely on the action rules during exploration, except to remember that a character can do only one thing at a
encounter by shifting focus right before a character makes an ability check or opens a chest, leaving everyone eager to hear what happens next. Ability Checks in Exploration When a character tries to do
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
sending stones. The dwarves offer these magic items to anyone willing to kill the ochre jellies in area E5, search the temple for other obvious threats, and make it safe. Eager to resume their excavation
.
Dust and Debris. The temple is choked with dusty rubble. Rubble-filled squares are difficult terrain (see the Basic Rules).
Light. There are no light sources in the temple, since the dwarf priests of Abbathor relied on darkvision to see.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
interesting or valuable. Hours. A scale of hours is often appropriate for short wilderness treks. Adventurers eager to reach the lonely tower 20 miles away, at the heart of the forest, can hurry there
bandit ambush interrupts their journey. The exploration rules in the Player’s Handbook give guidelines for determining travel time based on the characters’ pace. In most cases, it’s fine to estimate
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some violation of the community’s rules. Did you dread leaving, or were you happy to go? Is there something you hope to accomplish outside the monastery? Are you eager to return to your home? As a
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
into the unicorn Elidon, who appears at full health. Elidon is happy to repay the characters for their heroism but is equally eager to return to his mate, Lamorna (see “Wayward Pool” earlier in the
, Elidon intends to honor the rule of reciprocity (see “Rules of Conduct” in chapter 2) and offers to use his magic to aid the characters in the following ways before parting company with them: He can use
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, but Avarice makes it clear she is willing to ignore the rules if nobody lives to find out. When Vellynne leaves the meeting, Avarice sends her familiar out to spy on her rival and see if her demands
in touch with the characters remotely by using her Rary’s telepathic bond spell. Once the characters find all the inscriptions they need to bypass the force field around the Spire of Iriolarthas, Avarice emerges from her base and accompanies them into the tower, eager to claim the treasures inside.
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
, heal, and get information they need for the next part of their adventures. In addition, they can buy any of the equipment described in the Basic Rules from Myla (see “Kobolds”). During their time at
” in the Basic Rules). She becomes friendly as soon as the characters demonstrate that they care about the cloister’s safety, such as by fighting the zombies at the beach or undertaking any of the
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
the region. Use these to enhance your descriptions or handle situations where rules like lighting or terrain are relevant.
The rules glossary in the D&D Beyond Basic Rules defines any capitalized
rules such as Bright Light.
Getting Started
To begin, read the following boxed text aloud:
You travel along a well-kept trail east of the Keep on the Borderlands. Gnarled tree roots and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
such souls put to good use against the demonic hordes, a power that if unchecked would scour the universe of all lawfulness and goodness? He further asserted that he was bound to the rules and
sins entered the court record. Even Primus’s patience has its limits, and in time, the remaining angels who were eager to testify were told that only a few more would be allowed to speak. A brawl
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Gate. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are as follows: The gate opens for 1 minute if a creature touches the arch with a six-fingered gauntlet. (Such an item can be
head hanging from her belt.
The older githyanki knight, Yaveklar, commands the githyanki forces on this level. Though she is eager to slay the ulitharid and wipe out the mind flayer colony, Yaveklar
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
communicating in Common Sign Language. While she is principled, she understands that sometimes one must bend the rules in the moment to let the common good shine through later.
Auditory Neuropathy
greatest composition yet.
Observant. Kind. Easily Overexcited. She soaks up local gossip like a sponge, eager to transform even the smallest rumor into a grand tale.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
friendly, curious, and eager to ask new arrivals all sorts of questions. The characters are free to explore the kingdom and experience the following wonders: One character at a time can ride Pinecone, an
chapter 3 (see area L5). Each character who plays the game makes a Wisdom (Stealth) check to hide (see the Player’s Handbook for rules on skills with different abilities). Starbug finds the character
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Search for clues pointing to the location of the Adze of Annam (described in chapter 5) or some other artifact related to the gods of the Ordning. Sovereign A giant who rules over a settlement of other
with their eager students.
The archetypal giant tutor is a stone giant who is convinced the surface world—the world of dreams—has important wisdom to impart, just as the gods sometimes speak through
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sister, Glister. The rule of hospitality (see “Rules of Conduct" in chapter 2) prevents the hag from harming Glister, but Gleam can sense her sister’s distress. The twins work as an acrobatic duo, and
left the carnival by the time Hurly and his brother Burly arrived. (Gleam knows that Hurly is eager to see his brother again, and she’d like to help him if she can.) Appendix D has additional
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
frighten most of them away. The magmins run alongside the giants, eager to please. Whenever a fire giant points to a building or other flammable structure, a gang of magmins runs toward the target and tries
initial volley of boulders. Their job is to distract the town’s defenders and engage enemy archers in melee combat. The axe beaks act on the orcs’ initiative count. Rules for mounted combat can be found
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
burly, red-bearded man with a simple prosthetic leg and a scattering of scars marking his once-adventurous life. He stands behind the bar at the Black Dragon Inn with an easy grin, always eager to
would be known as an Auditory Neuropathy Spectrum Disorder, hence her communicating in Common Sign Language. While she is principled, she understands that sometimes one must bend the rules in the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
understands that sometimes one must bend the rules in the moment to let the common good shine through later.
Auditory Neuropathy Spectrum Disorder. Auditory neuropathy is a hearing disorder in which
that Lady Jolene’s mission will become the basis for her greatest composition yet.
Observant. Kind. Easily Overexcited. She soaks up local gossip like a sponge, eager to transform even the smallest rumor into a grand tale.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
reached only by finding and using a fey crossing in the carnival. Madryck says that his archfey patron, Zybilna, rules Prismeer. He begs the characters to journey to this domain and find out what has
favors I am owed to you. In exchange, I ask that you travel to Prismeer, a domain in the Feywild, and find out what fate has befallen the archfey that rules it. This archfey, Zybilna, is my patron and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
, and cavalry serves as the primary defense point for the region. Duke Marik Feldren (CN male human knight) rules over the town in his capacity of governor of the southern province that includes Seaton
. The title fell to Marik, a sheltered hothead eager to surpass his brother’s legend. He considers the natives of the region as cowards who hid away in their isolated villages while the north suffered its
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
kakkuu spyder-fiends (see appendix A) drill on this beach while awaiting orders from the battle leaders in the citadel. They find marching in formation dull and are eager to rejoin the battle raging on
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
believes the xorn, called Gorx, is an emissary from Ogrémoch sent to test the cult’s worth. In fact, the creature wandered through the earth portal out of curiosity. Since Keltar was eager to please
hangs from the ceiling above the debris. It ate several cultists before the others started avoiding the area. Eager for more humanoid flesh, the roper attempts to subdue as many of the adventurers as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
one or more visitors, he questions them to see if they’re worth keeping aboard. Drylund caters to those who have political influence in the city of Yartar, but he’s eager to meet anyone with a lot of
rules Yartar as its Waterbaron. He also receives occasional telepathic static from the kraken Slarkrethel, which leaves him with crushing headaches that last for hours. Lord Drylund’s cabin is a testament
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
use the statues for cover from the dragon’s breath; see “Cover” in the Basic Rules.) Consider having the wyrmling deliver short lines of dialogue on each of his turns, inspired by the following
way out through the caved-in wall, but his efforts from the inside only caused further collapse. He is eager to escape, but if the characters ask, he explains his conflict with Sparkrender. He
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
everything from petty disputes in other wards to groundbreaking cases in the High Courts. They adjudicate, review, and study the rules of Sigil, maintaining order according to the law as they interpret
it. Harmonium. A faction of rugged peacekeepers, the Harmonium occupies the Barracks and serves as the city watch. Noble do-gooders and vengeful chastisers alike join their ranks, eager to quash crime
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Learning of Sarcelle’s vision counts as a secret for the purposes of the Power of Secrets rules found in this book’s introduction. C6: Supply Room Stone shelves in this room contain boxes and bags. A few
.
Katerina Ladon Umberto Noblin Umberto Noblin is a gnome historian who is eager to escape Neverdeath Graveyard. Umberto has the game statistics of a lawful neutral mage without Spellcasting. Umberto’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against her. Seeing other wizards as a threat, paranoia rules her life. Avarice has been a member of the Arcane Brotherhood for almost two years. She fantasizes about rising to fame and prominence in
trapped there indefinitely.
Dzaan Dzaan was a Red Wizard of Thay who studied the arcane tradition of illusion. The leaders of the Arcane Brotherhood welcomed him with open arms, eager to count a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
god of misfortune floating at a far-flung edge of the Astral Plane. From here, portals connect to locations across the multiverse. Colcook. Colcook (lawful evil, tiefling assassin) is friendly and eager
desk at the center of the island. Knol can explain the rules of Dungeonland and take any bets the characters place. The standard entry is 1 platinum chip with a bet on whether the adventurers will
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
: General Features” sidebar for rules on opening doors and lifting portcullises). From the room beyond comes the sound of rushing water from the nearby river. The passage leads to a cold, dark, and vast
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, they’ll kill Gertrude, and she knows it. Her prized +2 Greatclub is stashed in the chest in area W6. Recruiting Gertrude. Gertrude hates Lolth and is eager to escape Web’s Edge. If she realizes the
cyclops fears a terrible fate for the miners. Regardless of the characters’ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this book’s introduction. The
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
on the lectern is The Codicil of White (see appendix D). No wards or creatures are guarding it. If she’s still with the party, Vellynne Harpell is eager to claim the book, if only to add the frost
statue instead of a stone one. On a successful save, the character gains the blessing of the Frostmaiden, which Auril can rescind at any time while she’s alive. This blessing otherwise adheres to the rules