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Returning 35 results for 'earth ritual'.
Other Suggestions:
each ritual
Monsters
Mordenkainen Presents: Monsters of the Multiverse
everlasting guardian.
The ritual to create a wood woad is a primeval secret passed down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an
evil act if the victim-to-be is a willing sacrifice.
In the ritual, a living person’s chest is pierced and the heart removed. A seed is pushed into the heart, which is then placed in a tree
Magic Items
Princes of the Apocalypse
inside an earth node, you can perform a ritual called the Rumbling, using Ironfang to create a devastation orb of earth (see the devastation orb description for the time and cost of the ritual). Once you
seems almost weightless. This weapon is immune to any form of rust, acid, or corrosion — nothing seems to mark it. Ironfang contains a spark of Ogrémoch, the Prince of Evil Earth.
You gain a +2
Monsters
Strixhaven: A Curriculum of Chaos
use that action again until he finishes a long rest:
Clay Behemoth. A clay golem erupts from the floor in an unoccupied space within 15 feet of the ritual circle. The golem obeys Murgaxor's commands
, takes its turns on initiative count 10 (losing initiative ties), fights until destroyed, and reverts to a mound of inanimate clay after 1 hour.
Earthen Fist. A medium fist of packed earth rises
Monsters
Icewind Dale: Rime of the Frostmaiden
points and doesn’t regenerate.
If buried in the ground under a foot or more of earth, the heart melts away and summons a blizzard like that created by the control weather spell. It takes 10
minutes for the heart to melt and the blizzard to form. The blizzard lasts for 8 hours.
A hag or similar creature can perform a ritual that turns the heart into a magical talisman that acts like a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
earth that is prized for its multihued shell. It may seem harmless, but if a creature big enough to be a threat approaches too close, the snail flashes a scintillating light and attacks with its mace
shield.
A flail snail shell can also be used to make a robe of scintillating colors. The shell is ground and added to the dye applied to the fabric. The powder is also a material component of the ritual that enchants the robe.Fire, Poison
Magic Items
Princes of the Apocalypse
A devastation orb is an elemental bomb that can be created at the site of an elemental node by performing a ritual with an elemental weapon. The type of orb created depends on the node used. For
example, an air node creates a devastation orb of air. The ritual takes 1 hour to complete and requires 2,000 gp worth of special components, which are consumed.
A devastation orb measures 12 inches in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Bard Spells Cantrips (0 Level) Thunderclap
(evocation)
1st Level Earth tremor
(evocation)
2nd Level Pyrotechnics
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
(conjuration)
Frostbite
(evocation)
Gust
(transmutation)
Mold earth
(transmutation)
Shape water
(transmutation)
Thunderclap
(evocation)
1st Level Absorb elements
(abjuration)
Catapult
(transmutation)
Ice knife
(conjuration)
Earth tremor
(evocation)
2nd Level Aganazzar’s scorcher
(evocation)
Dust devil
(conjuration)
Earthbind
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
the clay golem, the earthen fist, and the mud mephits) transform into heaps of harmless clay, earth, or mud. When Murgaxor’s ritual is stopped, read: A warbling, high-pitched wail escapes Murgaxor as
Stopping the Ritual If Murgaxor’s barrier and ritual stones are destroyed, Murgaxor loses access to his lair actions. In addition, any creatures or effects brought forth by his lair actions (such as
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Bard Spells Cantrips (0 Level)
Thunderclap (evocation)
1st Level
Earth tremor (evocation)
2nd Level
Pyrotechnics (transmutation)
Skywrite (transmutation, ritual)
Warding wind
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
(transmutation)
Mold earth (transmutation)
Primal savagery (transmutation)
Shape water (transmutation)
Thunderclap (evocation)
1st Level
Absorb elements (abjuration)
Beast bond (divination)
Earth
tremor (evocation)
Ice knife (conjuration)
Snare (abjuration)
2nd Level
Dust devil (conjuration)
Earthbind (transmutation)
Healing spirit (conjuration)
Skywrite (transmutation, ritual
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Dust devil
(conjuration)
Earthbind
(transmutation)
Skywrite
(transmutation, ritual)
Warding wind
(evocation)
3rd Level Erupting earth
(transmutation)
Flame arrows
) Control flames
(transmutation)
Create bonfire
(conjuration)
Frostbite
(evocation)
Gust
(transmutation)
Magic stone
(transmutation)
Mold earth
(transmutation)
Shape water
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
distance. How. To disrupt the ritual, the characters must extinguish four candles, each tied to an element and marked by a symbol on its pillar: fire (red), water (blue), air (green), and earth
Central Sewers With four successes, the characters reach the central sewers, where a ritual is already underway. Jason Engle Map: Central Sewers (Ratfang Sewers) View Player Version Central Sewers
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
are present when the druids complete the ritual, read: A thirty-foot-tall plant creature bursts out of the statue, sending twigs and earth flying. The creature resembles a dead treant with green
Druids’ Ritual You can allow this event to unfold regardless of whether the characters have visited Yester Hill. Even if the characters don’t experience this event as it happens, they can still deal
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
M6. Immortality Ritual Globules of swamp water float in the air, their surfaces rippling. A bullywug, sitting hunched with legs crossed, is partially hidden within a cocoon made of thin, tightly
stones he needs to complete his life-draining ritual (see “Murgaxor and the Ritual Stones” below). While performing the ritual, Murgaxor can’t move or take actions, bonus actions, or reactions. However
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Wizard Spells Cantrips (0 Level)
Control flames (transmutation)
Create bonfire (conjuration)
Frostbite (evocation)
Gust (transmutation)
Infestation (conjuration)
Mold earth
(transmutation)
Shape water (transmutation)
Thunderclap (evocation)
Toll the dead (necromancy)
1st Level
Absorb elements (abjuration)
Catapult (transmutation)
Cause fear (necromancy)
Earth tremor
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Wood Woad A wood woad is a powerful bipedal Plant invested with the soul of someone who gave up life to become an everlasting guardian. The ritual to create a wood woad is a primeval secret passed
down through generations of forest-dwelling societies and druid circles. Performing the ritual isn’t necessarily an evil act if the victim-to-be is a willing sacrifice. In the ritual, a living person’s
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Wood Woad A wood woad is a powerful plant in humanoid form invested with the soul of someone who gave up life to become an eternal guardian. Born of Sacrifice. The ritual to create a wood woad is a
primeval secret passed down through generations of savage societies and dark druid circles. Performing the ritual isn’t necessarily an act of evil, if the victim-to-be has entered into a bargain that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Approaching the Badlands When the characters arrive at the Fortress Badlands, located 20 miles off campus, read or paraphrase the following: Jutting from the cracked earth ahead of you is a network
kites and sentry are detailed in area T1. A successful DC 15 Intelligence (Arcana) or (Nature) check reveals that the local vegetation is afflicted by a magical malady. Murgaxor has a shrine in his underground lair that corrupts the local flora; defeating Murgaxor’s ritual ends this corruption.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
from time to time, illuminating a ghastly, fifty-foot-tall statue made of tightly woven twigs and packed with black earth. The statue resembles a towering, cloaked man with fangs. The ring of boulders
not only prevent the statue from being toppled but also allow the effigy to serve as a component in a ritual to create a tree blight (see “Druids’ Ritual” in the “Special Events” section below
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
so similar to their afterlife as to allow elves to live in a virtual heaven on earth. Although the performance of the ritual was an act of supreme sacrilege, it didn’t bring divine retribution down
Evermeet Uaul’Selu’Keryth. In your tongue, the name might be translated as “At War with the Weave.” When twelve High Mages last performed this ritual, the world was torn asunder. It is a power no
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the characters arrive. The cultists take oil lamps into the ritual chamber (area D38) when they gather there. The Mists When the characters enter Death House, the Mists surround the building and prevent
. The dungeon is carved from earth, clay, and rock. Dungeon tunnels are 5 feet wide by 10 feet high with timber braces at 5-foot intervals.
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
four creatures listed, or can you turn into any creature with the elemental type? The creatures listed in Elemental Wild Shape—air, earth, fire, and water elementals—are specific creatures in the
druid takes the Magic Initiate feat and chooses detect magic as their one spell, can the druid cast that spell as a ritual? A druid’s Ritual Casting requires a ritual to be prepared. The spell from Magic Initiate is known but not prepared.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a massive feast ritual. Giants, gnolls and creatures from the Hill Giant Encounters table (see chapter 3) stand between the captives and freedom. Safe Haven The characters travel with refugees fleeing
to slay a nearby pride of displacer beasts and creatures from the Elemental Earth Encounters table (see chapter 3). Wayward Son A noble seeks adventurers to find and return her son, who vanished while
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
side are truncated ramps that lead down to a lower area, still blocked with earth and rubble that needs to be cleared away. Ahead of you, some fifty feet away, is another short staircase that leads to
being tortured by an evil yuan-ti abomination that is presiding over a ritual. An enormous sarcophagus rests behind them, its exterior carved with serpents. Two yuan-ti malisons, a type 1 and a type 3
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Plane of Earth, near Ogrémoch’s dwelling place. The Prince of Evil Earth can attack intruders on his home plane but can’t pursue them through the portal into the world until the proper ritual is
flanked by a pair of twenty-foot tall stone statues of rough-hewn humanoids, their faces grim masks of forbiddance. Next to each statue is a human guard encased in stone armor.
Two Black Earth
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and discover their true plans. The circle supposedly knows ritual magic unknown to other druids. The character earns inspiration for discovering the truth behind the Rite of the Wicker Giant and again
normally be found in area B8 of the Temple of Black Earth. The character earns inspiration for reaching the temple and again for defeating Miraj. Ominous Dream The character has seen the earth prophet
Compendium
- Sources->Dungeons & Dragons->Monster Manual
stop an elemental cataclysm. Those that oppose one of these calamities often attempt to reverse the ritual that summoned it, coax it through a planar rift, or conjure another titan in hopes that the
two destroy one another. These terrors leave a wake of ashes, floods, storms, and broken earth. But after these disasters recede, the land is imbued with new life or environmental changes. Roll on or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
interruptions are not helping. For the last time, tell Thessalar I need more time to finish!”
The Gemsmith Seodra is an earth genasi from the Quasi-elemental Plane of Mineral. Sent by Moghadam to
. Manipulating Time Having a mechanical guide spend 1 charge in this area taps into the ritual magic Seodra is using to craft the demilich’s skull, causing a random character to age by one year. This effect can be reversed by casting a remove curse spell using a 6th-level spell slot.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Druid Spells) Spell School Special Druidcraft Transmutation
C Level 6 Druid Spells Spell School Special Conjure Fey Conjuration C Find the Path Divination C, M Flesh to Stone Transmutation C Heal Abjuration — Heroes’ Feast Conjuration M Move Earth
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Area Information Dimensions & Terrain This chamber is thirty feet by fifty feet. A viscous fluid comprised of water mixed with grainy sand and earth, drips from the ceiling coating the floors and
star spawn seer to investigate the complex beyond the portal and make certain the ritual to charge the Gith Capacitor was not interrupted. Playing the Pillars COMBAT
The star spawn manglers take
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
turn. The creature dies only if it starts its turn with 0 hit points and doesn’t regenerate. If buried in the ground under a foot or more of earth, the heart melts away and summons a blizzard like that
created by the control weather spell. It takes 10 minutes for the heart to melt and the blizzard to form. The blizzard lasts for 8 hours. A hag or similar creature can perform a ritual that turns the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Sorcerer Spells) Spell School Special Acid Splash Evocation
Evocation — Circle of Death Necromancy M Disintegrate Transmutation — Eyebite Necromancy C Flesh to Stone Transmutation C Globe of Invulnerability Abjuration C Mass Suggestion Enchantment — Move Earth
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
means the spell requires Concentration, R means it’s a Ritual, and M means it requires a specific Material component. Cantrips (Level 0 Sorcerer Spells) Spell School Special Acid Splash Evocation
Evocation — Circle of Death Necromancy M Disintegrate Transmutation — Eyebite Necromancy C Flesh to Stone Transmutation C Globe of Invulnerability Abjuration C Mass Suggestion Enchantment — Move Earth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
This untitled book details how one can become a mummy lord through a complex ritual that involves numerous unspeakable acts and vile ingredients. Some of its pages are burnt and illegible, while others
have been torn out. Nafik tried to transform himself into a mummy lord using this book’s ritual, but he lacked the requisite time and ingredients. His botched ritual transformed him into an unholy