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Returning 29 results for 'easier running'.
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Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit Seagrow Caves, they have two options for reaching the site: By Boat. Dragon’s Rest has a rowboat the characters can take around the western
little easier than rowing, even though it’s farther because the characters have to walk around the bays instead of rowing across them. The 7-mile trip takes only 2 hours and 20 minutes at a normal
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
booming tick at a time—in sync with the workings of the plane beyond. To repair the Mosaic Mimir, the characters must visit Automata’s gate—a feat easier said than done in the rigidly structured gate-town
. To complicate matters, agents of chaos are eager to disrupt the town’s perfect order. Automata is detailed in chapter 3 of Sigil and the Outlands. Review the town’s description prior to running this
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
Running the Adventure This adventure is designed to be playable in two or three hours. The characters are contracted by Lord Protector Dagult Neverember of Neverwinter to patrol the city. When a dead
. You’re going to need it.” All monster stat blocks referenced in this adventure can be found in the Monster Manual. You can make the adventure easier or harder, or adjust it for smaller or larger groups of player characters, by adjusting the number of monsters or by adding or removing encounters.
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
you. It gives you new rules options, as well as some refined tools for creating and running adventures and campaigns. It is a supplement to the tools and advice offered in the Dungeon Master’s Guide
, traps, magic items, and downtime — which largely relate to how you create and stage your adventures. The material in this chapter is meant to make your life easier. Ignore anything you find here that
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
tabletop. Scheduling Games
Sometimes the hardest thing about running a game is finding a time when everyone can play. Some groups play for a few hours every week, while others set aside a whole day
once a month. Create a schedule that works best for your group.
For new groups, it often helps to schedule a single-session game (often called a “one-shot”) as a way for people to try it out. If everyone has a great time at that one session, it can be easier to get them to make a long-term commitment.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, Squirt the oilcan, and Amidor the dandelion), but others are possible. Running this chapter will be much easier if you encourage the player characters to explore the palace on their own, leaving any
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
Running This Chapter Once the characters decide to visit the Clifftop Observatory, they have three options for reaching the site: By Boat. Dragon’s Rest has a rowboat the characters can take around
the eastern end of the island. The trip to the observatory is 5 miles, which takes about 3 hours and 20 minutes to row. Along the Coast. Walking around the coast of the island is a little easier than
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
tabletop. Scheduling Games
Sometimes the hardest thing about running a game is finding a time when everyone can play. Some groups play for a few hours every week, while others set aside a whole day
everyone has a great time at that one session, it can be easier to get them to make a long-term commitment.
Scheduling conflicts are sometimes inescapable. The “Group Size” section in chapter 2 offers some advice on what to do when a player has to miss a session.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
unique features. For example, imagine that you’re running an encounter with three ogres. You might attach descriptions such as “the ogre with a big scar” and “the ogre with the helmet” to help you and
has taken, adding to that number as characters deal damage (instead of subtracting from the monster’s Hit Points). Adding is generally easier than subtracting, and you can track damage on a visible
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
path. As the DM, you can decide where the characters encounter each of these groups. These encounters are meant to be run separately, although running two encounters back-to-back with no chance for the
effects or hazards. If you want to make an encounter more interesting, have the combat take place during a quake (see the “Elturel Hazards” sidebar). If you want a fight to go easier for the characters
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Running Allies Allies are an important part of any adventuring party’s career. However, whenever an ally joins the party for a significant amount of time, it’s important the ally doesn’t overshadow
ally a couple of distinguishing personality traits or mannerisms—such as greed, a love of beer, or a favorite expression—to make it easier to roleplay the ally on a moment’s notice. If you don’t want
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
completion. The details of these special quests won’t be revealed until the end of this part of the adventure.
The player-controlled NPCs are intentionally simpler and easier to run than the players
back to life using a revivify spell or some other means. If you are running the adventure for inexperienced players, you can run one or more of the special NPCs yourself and use them to assist or advise
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Magic Items Characters earn treasure points from adventures, then redeem those points in exchange for magic items. The list of available magic items is agreed to and compiled by the DMs running the
campaign. Involving all the DMs helps to ensure that the list meets everyone’s expectations. When in doubt, disallow an item; it’s easier to add it to the available items at a later time than it would be to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
.
Traps are most effective when their presence comes as a surprise, not when they appear so often that the characters spend all their effort watching out for the next one.
Running a Simple Trap To prepare
characters discover a trap, be open to adjudicating their ideas for defeating it. The trap’s description is a starting point for countermeasures, rather than a complete definition. To make it easier
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
neck stands up, and the space between their shoulder blades itches. They can’t shake the feeling of being watched. RUNNING THE MEENLOCKS
The meenlocks haunting Vermeillon avoid bright light. They
transformed into a meenlock. If given the opportunity, meenlocks psychically torment their prey for hours or days, breaking down their mental and emotional state to make the eventual transformation easier
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
each), for 46,000 XP total Troubleshooting When creating and running combat encounters, keep the following in mind. Many Creatures. The more creatures in an encounter, the higher the risk that a lucky
, die rolls and other factors can result in an encounter being easier or harder than intended. You can adjust an encounter on the fly, such as by having creatures flee (making the encounter easier) or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
easier.” Hammond Kraddoc Vintners’, Distillers’, and Brewers’ Guild Hammond (N male Illuskan human commoner) doesn’t like adventurers, but he likes their coin. This effete, well-dressed man is always
the one-time payments and continuing expenses associated with running the tavern in Trollskull Alley, as well as providing rules for determining how much coin the business makes or loses.
One-Time
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Running Combat This section builds on the combat rules in Playing the Game and offers tips for keeping the game running smoothly when a fight breaks out. Rolling Initiative Combat starts when—and
monsters. If you aren’t using miniatures or other visual aids, one way to track your monsters is to assign them unique features. For example, imagine that you’re running an encounter with three Ogres
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
this encounter: 2 Adult Red Dragons (18,000 XP each) and 2 Fire Giants (5,000 XP each), for 46,000 XP total Troubleshooting When creating and running combat encounters, keep the following in mind
absence might warrant removing creatures from an encounter to keep it at the intended difficulty. Also, die rolls and other factors can result in an encounter being easier or harder than intended. You can
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
? Well, if you’re like many who’ve drifted up there from the south, it is because an easier life doesn’t suit you, you’re running from something, or you just don’t fit in anywhere else. Ten-Towns Coming up
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
complete, but Nine’s name tag reads _ _ N _. If you are running this adventure for players who don’t have a good grasp of English proverbs, use different pairs of words that the players will have an
easier time identifying. For example, each pair of unicorns might have names that are synonymous with each other, such as Jolly/Merry (M E _ _ _), Breeze/Gust (G _ _ T), Tale/Yarn (_ _ R N), and Dawn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, skimming from the coffers of either temple, running illegal gambling at the Sleeping Giant — any of these activities could net a nice profit with relatively limited risk. Staying on the Good Side If
-work miners. Doing so makes acquiring ongoing concessions or information from townsfolk much easier, but puts the characters in the bad graces of Sharna Quirstiron at the Miner’s Exchange. Leads to the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trust its new franchisees. Not at all! No! It’s just so much easier to support a group when they start in a focused area. Don’t worry at all that a rival Acquisitions Incorporated franchise will
Acquisitions Incorporated franchise is a group effort. Many decisions must be made in the course of running a franchise and playing in an Acq Inc campaign, and it is assumed that all players will be
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
as sharing it would not contradict that goal. For example, the player running Gwendolyn should not share their goal with the player running Tannus, because the whole point is for Gwendolyn to
surprise her new husband with the gift. Likewise, the player running Rala does not share her goal with anyone having an interest in what’s in the vaults. In any free time between events, or by sneaking away
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
lookin’ like him, arrest her, and throw her in the holes under Castle Never. Even though they know she’s a changer, they still blame her. Easier work for them. That’s the lot of a usual suspect in
worshipers in the serenity of Candlekeep. In the meantime, he hopes to impress church elders by running the Hall of Knowledge with an iron hand. Curing Lycanthropy. If any characters have lycanthropy from
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
trains with his weapons and keeps himself in shape. He was one of the town’s three councilors prior to (as he puts it), “Halia Thornton leaving without even saying goodbye.” By running for mayor against
over him. POLITICS AND ADVENTURING
An Acquisitions Incorporated campaign works best when it’s running on many levels at once. One of those levels is the business aspects of the characters’ lives, with
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
winch.
A floor-to-ceiling iron cage in the middle of the room contains an elevator shaft with chains running up and down away from it. The chains are in constant motion, and you hear loud mechanical
easier for her guards to hit. The chardalyn pseudodragon defends Grandolpha to the death. Slaad Host. If a character has the Slaad Host secret (see appendix B) and has a slaad tadpole gestating
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Lizardfolk” encounter is just one of the many business opportunities that mark a long-running Acquisitions Incorporated campaign. Forward-thinking adventurers can make a deal with Thetsis and her tribe
characters’ travel slows a bit. The High Road is frequently traveled by caravans, and so is better kept and easier to traverse. Triboar Trail, on the other hand, sees less frequent traffic and is less
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
food days ago and is quickly running out of water. If the characters aid him, he shares the following information: CoupleOfKooks Rivibiddel Ardent Convert. Rivibiddel is a historian and a convert to
sits slightly askew in its frame, making it easier to discover than other hidden sanctum entrances. Characters who search the hall and who succeed on a DC 12 Wisdom (Perception) check discover the secret