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Returning 12 results for 'edge retreated'.
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Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
15. Bridge The steep stairs from area 14 lead to a 40-foot-long stone bridge extending over a dark pit. The west end of the bridge is 10 feet higher than the eastern edge. Moisture drips down from
the high ceiling, covering the bridge in slick moss that hangs over the edge in green curtains. Any creature moving along of the bridge must succeed on a DC 14 Dexterity saving throw or fall. On a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
floors. Moving through a narrow passage, you enter a cavern dimly lit by phosphorescent fungi — and are met by the sight of a dark metal tower perched on the edge of a cliff that drops away into
Dungeon Master’s Guide). Made entirely of adamantine, the two-story tower has remained sealed since its last owner retreated inside and locked the door behind her — but not before a pair of shadow
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
of monsters in an encounter. For example, one bandit gang might be an unruly mob of braggarts, while the members of another gang are always on edge and ready to flee at the first sign of danger
have reason to believe their lair is likely to be invaded might set up a defense. Reasons to set up a defense include the following: Adventurers invaded the lair recently and retreated. Scouts
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
before the cart hits takes half damage, based on how far the cart descended before they jumped, but each creature must also succeed on a DC 10 Dexterity saving throw or tumble over the edge of the
exclusively and never walk along the cart track past area 5. 5. Haunted Forge This was the dwarves’ forge and workshop. Many of the miners retreated here when Tinder attacked, but the dragon
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
and about 10 feet deep in the middle. Along the eastern edge of the pool, a short passage leading to area 23 has been blocked up with loose rubble and mud, creating a rough stone wall 10 feet across
from the troglodyte warrens to a natural shaft on the east end that leads down into the Sinkhole (see area 28). The stream spills over the edge of the shaft in a subterranean waterfall, and near the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
from the cave to the northeast.
Small fish swim along the edge of the water, but the pool is also inhabited by a larger creature: a giant constrictor snake. If the characters pass through this area
enough to reach targets standing on the ledge, but creatures more than 5 feet from the edge are safe. The giant octopus pulls any creature it grapples into the water. A character who starts their turn in
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
on the edge of the quay or on a boat, reavers attempt to use the “Shoving a Creature” special attack to push a character into the water. (The water is 15 feet deep near the quay.) Eyon prefers to
fight from the water while mounted on her shark, using her lance against enemies in a boat or at the water’s edge. She fights on foot if the characters don’t cooperate by moving close to the water
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pulled 10 feet toward the edge of the pool with a successful DC 15 Strength (Athletics) check. Development If the characters observe the cave unnoticed for a few minutes, they see the myrmidon lean
myrmidons (see chapter 7) that stand before the monolith in plain view. If Marlos has retreated to this cavern and the characters have defeated two other prophets, use the “Encounter with Marlos Urnrayle
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
fanatics. The alhoon can describe each fanatic (as mentioned in “Mind Flayer Fanatics” section earlier), but Oshundo doesn’t regard them very highly. Fanatics’ Problem. The fanatics retreated to the
poison. X15: Elder Brain Pool Brian Valenzuela The Far Realm has tainted the elder brain that fuels Illithinoch’s mind flayers Strange, flowing sigils are inscribed around the edge of an enormous stone
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
failed result, the creature slips and falls prone on edge of the bridge. B11. South Passage This hallway leads south to area C10 of the Temple of the Crushing Wave. B12. Broog-Norb’s Lair If the
characters’ arrival, and he prefers to meet visitors in this area. A shadow demon that serves as Marlos’s messenger and majordomo lurks nearby. If he isn’t here, Marlos has retreated down to the Fane of the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
own ideas about how this hodgepodge of eclectic works should be organized, so the ghouls labor under constant streams of conflicting directions. Everyone here is on edge and grateful for the
ransacking the room. The cultists quickly retreated and haven’t been back. The wraiths emerge from the dust and ash when anyone opens the door, shrieking, “Vecnans, die!” They vent their rage on nearby