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Returning 12 results for 'edible read'.
Other Suggestions:
enable read
exile read
edible rest
edible reach
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
on one’s familiarity with its intricate network of caverns, passages, and currents. Experienced navigators know how to find and read ancient duergar runes carved along the Darklake’s tunnels, though
. The characters can forage for food while traversing the Darklake, primarily by fishing and gathering edible fungi (see “Fungi of the Underdark” in chapter 2). Much of the water of the Darklake is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
“ssussun,” a drow word meaning “light.” When the characters first gaze upon the ledge, read the following boxed text to the players. An elf with long red hair and a backpack sits on a ledge
, read the following boxed text to the players. Someone has pitched a small tent on this pebbled beach overlooking a vast underground lake. Above the sound of water lapping at the shoreline, you hear
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
rest of the village. Headstones sit at odd angles, some toppled completely. Small cairns, rather than inscribed headstones, mark the graves toward the back.
Characters who take time to read the
and empty; the few that remain carry salted dried meats (still edible but not tasty), three bolts of common fabric (10 gp each), and two small casks of wine (25 gp each). A successful Wisdom
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
14 Wisdom (Perception) check. Once the door is spotted, read: Shrubs and tall grasses conceal a large, stout wooden door.
The door is unlocked. Simply opening the door, without making any other
. When the characters open the door, read: Warm air wafts gently through the doorway. At one end of the room is a large firepit in which a bed of coals is burning. Over it are multiple half-cooked
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
, scorching ray
If the characters make a lot of noise or tip off their presence in some other way, Kaarghaz begins this encounter invisible (see below). Otherwise, read: Behind the lizard, a hulking
the characters investigate the tombs at greater length, read: Twenty-three sepulchers stand here. The lids are carved in the likenesses of grim dwarves in armor. Dwarvish runes on the front of each
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
be poisoned for 24 hours. Crate 4 contains 60 days of edible dry rations. Crate 5 is stamped with the symbol of a smiling gnome face encircled with the words “KRICKENHOF’S KRAFTWERKS” in carnival
leather, its contents written in a Braille-like script. The mind flayer uses its tentacles to read the script, which other creatures can decipher with a comprehend languages spell. The book contains
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
2.1: Buried Ziggurat, Tiers 1-3 View Player Version B1: Statue Room When the characters ascend the monument, read or paraphrase the following text: Near the ziggurat’s peak, a once-secret entrance
13 Intelligence (Investigation) check spots a tripped pressure plate on the floor and an empty crossbow in the wall. When the characters enter the chamber, read or paraphrase the following text: The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
of the armory. T8: Vault The door from the armory (area T7) is secured with a complex lock. If the characters examine it, read the following: This ancient vault door has three locks, each housed
characters might also enter this room through the collapse from area T4. Opening the locked door from the inside is straightforward. When the characters peer into the vault, read the following
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
after a lever is pulled, and the chamber refills with fumes after 5 minutes. Shaft. An alcove in the north wall contains an 8-foot-diameter shaft that leads 30 feet down to area W6. Read the following
accessible via a vertical shaft. Once a character reaches the bottom of the shaft, read the following: This rough, circular cave is painfully hot. A curved wall of fire stretches from floor to ceiling
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is hungry and attacks anything that looks edible. If a fight breaks out, the water weird stays in the pool but grabs creatures and drags them into the pool if it can. If the water weird is badly
or temporarily stopping them as described above puts this area’s haunt to rest. Words carved above the doorway leading to area P12 read “the valiant dead” in Dwarvish. Sliding Wall. The wall between
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
leers atop a pillar
infused with Abyssal energy Mushrooms. The fungi in this cavern are edible, and characters can forage food here without having to make an ability check. G7: Smooth Cavern This
eyes, which are worth 250 gp each. G19: Vestibules Six nearly identical areas lead from the tunnels into Iggwilv’s inner sanctum (area G21). When the characters approach one of the outer doors, read
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
. Those who know the Draconic language can read the runes as “Ashardalon.” Secret Door. A trapped secret door leads to area 5. Finding the door requires a successful DC 20 Wisdom (Perception) check. The
message in Draconic. Someone who can read the language understands it as “A dragonpriest entombed alive for transgressions of the Law still retains the honor of his position.” Secret Door. A secret