Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 3 results for 'edible rune'.
Other Suggestions:
edible race
edible rules
edible range
edible rage
edible rule
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
) check can distinguish edible varieties from poisonous ones, and also ascertains that the spore clouds are harmless. A character unaware of this information who eats fungus has a 50 percent chance of
. Characters must be 12th level or higher to pass through this gate (see “Jhesiyra Kestellharp”). The first creature to pass through the gate triggers an elder rune (see “Elder Runes”). A creature that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
through the gate triggers an elder rune (see “Elder Runes”). A creature that passes through the gate appears in area 16 on level 18, in the closest unoccupied space next to the identical gate located
bland, edible food (hunks of bread and cheese, strips of meat, and dried nuts); an empty tin cup; and a glass carafe containing 1 gallon of water. The items disappear after 1 hour. Removing any of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
edible, if not especially tasty. The danger lies in the grick nest that overlooks the path. Creatures. Two gricks lurk in the 20-foot-high rockfall that spills down from area 26, at the place where the
a small but strong-looking door of iron plates, about five feet tall and four feet wide. Heavy rivets stud its surface, and a tarnished silver rune—Durgeddin’s smith-mark—gleams on the door’s rusted