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Returning 5 results for 'effects reverting'.
Other Suggestions:
effects revealing
effects repeating
effects reporting
Monsters
Princes of the Apocalypse
pale and cloudy, and he loses the Air Form trait. He can remain in polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up
one of the following effects; he can’t use the same effect two rounds in a row:
Yan-C-Bin drops the temperature of the air, covering all surfaces with ice. This effect is identical to the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Legendary Resistance (3/Day). If Yan-C-Bin fails a saving throw, he can choose to succeed instead.
Magic Resistance. Yan-C-Bin has advantage on saving throws against spells and other magical effects
polymorphed form for up to 1 hour. Reverting to his true form requires an action.
Summon Elementals (1/Day). Yan-C-Bin summons up to three air elementals and loses 30 hit points for each elemental he
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
no farther falls to the floor inside the curtain. Spell effects that would not reasonably pass through the watery curtain are stopped by the barrier as though it were a solid wall. For example, a magic
curtain gets drenched but suffers no other ill effects. In addition, lit torches and other open flames of a nonmagical nature are doused as they pass through the water. Any creature that takes damage
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
impose one of the following effects on that target. Addle. The target can’t make Opportunity Attacks until the start of its next turn. Push. The target must succeed on a Strength saving throw or be
. While holding this weapon, you can take a Bonus Action to alter its form, turning it into a 6-inch rod (for ease of storage) or a 10-foot pole, or reverting it a Quarterstaff; the weapon will elongate
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
influence of the Plane of Earth, the Black Geode no longer experiences tremors and weird magical effects, reverting to its natural state over a few days.
inside must succeed on a DC 10 Wisdom saving throw or suffer the effects of a confusion spell. Once a creature succeeds on its saving throw, it is immune to this effect for 24 hours. A thunderous