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Returning 35 results for 'either raises'.
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either races
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Monsters
Forgotten Realms: Adventures in Faerûn
is halved, it can’t take Reactions, and it can take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on
Spellcasting to cast Thunderwave (level 2 version).
Unearth Ruins. The dragon magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet
Monsters
Forgotten Realms: Adventures in Faerûn
take either an action or a Bonus Action on its turn, not both. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds
magically raises broken, ancient ruins in a 20-foot-radius, 60-foot-high Cylinder centered on a point it can see within 120 feet. Ground in the Cylinder becomes Difficult Terrain. Each creature in the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Strength check, and each action spent turning a crank either half-raises or half-lowers the drawbridge or portcullis. (Two actions are required to fully raise or lower either barrier.)
winch that raises and lowers the drawbridge is located on the ground floor of the northern tower, while the winch for the portcullis is located in the ground floor of the other. Each winch is manned
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
49. Maze of Death Stone slabs seal off the entrances to this corner of the dungeon. 49A. Stone Slabs When the characters reach either entrance, read: A stone slab blocks the end of this corridor
to damage and spells, and they are fitted so snugly that even creatures in gaseous form can’t slip past them. If any character stands in front of a slab and raises his or her left hand with palm
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Strength check, and each action spent turning a crank either half-raises or half-lowers the drawbridge or portcullis. (Two actions are required to fully raise or lower either barrier.)
). The winch that raises and lowers the drawbridge is located on the ground floor of the northern tower, while the winch for the portcullis is located in the ground floor of the other. Each winch is manned
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
image raises his hands as if summoning a creature from the pool. The doors bulge out noticeably from their frame, pushed out by the weight of stone where the ceiling of the corridor between area 4 and
area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors must make
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
they already know. If the characters haven’t figured out that Azbara Jos is a Red Wizard of Thay, she points that out and raises the question of why a Red Wizard is chumming it up with Cult of the
Dragon members. Gleamsilver is especially cagey about why she’s interested in all this. The gnome never mentions the Zhentarim. She never comes out and says she works for the Harpers, either. Gleamsilver
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the image raises his hands as if summoning a creature from the pool. The doors bulge out noticeably from their frame, pushed out by the weight of stone where the ceiling of the corridor between area
4 and area 12 has collapsed. Pulling on either door unleashes enough force to break the hinges and send the doors and a wall of rubble crashing into the room. Any creature within 10 feet of the doors
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
portcullises with 3-inch gaps between their 1-inch-thick bars. A winch on the north wall of the chamber raises and lowers both portcullises simultaneously, but it’s beyond the reach of characters standing
spell such as misty step or gaseous form. Any creature that touches either portcullis or passes between its electrified bars takes 22 (4d10) lightning damage, or 44 (8d10) lightning damage if the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
other documents. Tiny wax golems, their heads all lit wicks of flame, flit about the place, keeping the objects under his gaze well illuminated.
The man raises his head and intones: “So, you’ve come
with, and says he will trade the components for either of the following: The characters must travel to the Temple of Moloch (see chapter 4) to rescue the gemsmith Seodra and any surviving thieves sent
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
High Road, the party can easily get to town. They may also decide to approach from a less conspicuous direction. Either way, they can get to the edge of town without being spotted. When they reach Leilon
.
There is an intact wooden building closer to the water marsh at the southwest side of town, smoke rising from two chimneys.
In front of this building stands a tiefling dressed in blue robes. She raises
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
they already know. If the characters haven’t figured out that Azbara Jos is a Red Wizard of Thay, she points that out and raises the question of why a Red Wizard is chumming it up with Cult of the
Dragon members. Gleamsilver is especially cagey about why she’s interested in all this. The gnome never mentions the Zhentarim. She never comes out and says she works for the Harpers, either. Gleamsilver
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
like that of a wounded animal. He then puffs out his chest, raises an eyebrow in her direction, and adds the following: “Do my lifeless eyes deceive me? Topolah, my darling, what a surprise! If you’ve
Gargenhale wants to see the Xaryxian Empire crumble, but he’s wary of embarking on a voyage to Doomspace alongside a bunch of nobodies. He requests permission to discuss terms in private, either aboard the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
spoken while every candidate wears a silver gauntlet (a symbol of the order). After the ceremony, Savra gives new recruits their first mission. The Belabrantas are a Waterdavian noble family that raises
broadsheet’s publisher knows about her and report back to me.” The characters can meet with Gaxly Rudderbust (N male Illuskan human commoner), the publisher of The Waterdeep Wazoo, and either succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
raises his goblet in a toast. “Welcome, my guests. May you find the eternal hospitality of Strahd von Zarovich to your liking. Should at any point you wish to leave, simply find me and ask.”
The “Strahd
names eventually repeat). Buried beneath each tombstone is a coffin that either is empty or contains an illusion of Strahd’s corpse. Correct Exit. A character who reads the headstones finds one bearing
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
creak to life, their eyes glowing with a violet light.
Two Gargoyles attack, triggered by a magic ward. They treat both the adventurers and the teens as targets, with no preference for either. Caset
Charisma (Persuasion) check. Though they start as Hostile, one success raises them to Indifferent, and a second to Friendly. However, as more chaos ensues in the vault or as they get roughed up by the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
compact with Gargauth, joining with it to destroy the archdevil Zariel. While bound by this compact, no intentional harm shall befall either party by the other party’s hand, without voiding this
rule Avernus in Zariel’s stead, with Tiamat by his side and armies of abishai and infernal dragons at his back. After contemplating this notion, Arkhan raises the Hand of Vecna and boasts, “With this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the fright of seeing his dead wife that caused him to capsize the boat and drown. Either way, Rinaldo is certain that the man’s treasure lies at the bottom of the lake, waiting for some intrepid
light from several candles illuminates a circle of uncomfortable-looking guests sitting cross-legged on the floor.
Rinaldo pushes back the sleeves of his robe, raises his hands, closes his eyes, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
area 31. 20 2 armored ogre The ogres remain here to watch over the prisoners. 21 1 fire giant The fire giant heads to area 20 if the wheel stops turning and raises the portcullis to area 22 if it
doors to the village are barred from within, so the characters must either announce their arrival or find a way to circumvent the walls. The yakfolk don’t post guards and rarely leave their huts. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
characters to follow Droki, see what he does and where he goes, and report back. Or if they see an opportunity, seize him and either bring him in for questioning, or kill him and bring back evidence of
employment, the Stone Guards stop covering for them and their pursuit level increases as normal if Xalith is in town (see “Signs of Pursuit” in the “Blade Bazaar” section). Otherwise, it remains at 0 until some other action raises it again.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
, while Xedalli stands stiffly, regarding her brother with a look of utter loathing.
Silence fills the temple as the priest raises his arms and the emperor’s body, shrouded in light, rises into the beam
prince, it is instead Xeleth who, seeing his status in danger, challenges Xedalli to combat. In either case, proceed to the “Trial by Combat” section. If the characters attack Xeleth or otherwise try to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
except for slopes on either side. Picks and shovels lean against the ridge. Small gem deposits in the ridge and the walls of the cave gleam seductively.
Treasure. If a character using a miner’s pick
either direction. Use the boxed text to describe the cave’s other features: Benches and tables are set up as workspaces where miners clean any gemstones they find. Gravel and pebbles are strewn on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the double door is a lowered iron portcullis. Area X6 contains the winch that raises and lowers the portcullis, which can also be forced open with a knock spell or similar magic. Arrow Slit. A duergar
into a 5-foot-diameter tunnel that leads to a similar door blocking entry to area X4. No ability check is needed to find either secret door from inside the tunnel. DUERGAR NAMES
Here are some names
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
either side of the statue lead to more guest quarters (area 4). Steam Geyser A narrow hall to the south leads to a circular chamber with a small steam pool at its center. Every hour on the hour, a
area 31. Halfway up the spiral staircase is a secret door that opens into area 23. Rough-hewn stairs in the south wall descend to area 7. Development If Nym retreats to this chamber, she raises the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
passage (material and ethereal), sound, and scent. If a glyph key attuned to the zone on either side of the gate is applied to the gate’s field, the mist dissipates and the energy field becomes
until the creature that opened the portal leaves the area of either connected black gate. As the adventure progresses, the characters learn that disrupting a number of black gates is essential to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Elevator A sturdy wooden scaffold clings to the 160-foot-high cliff separating the prison from the dock. Looming above the scaffolding is a wooden crane that is controlled from area R3. The crane raises
the northern guard room is an iron lever that raises and lowers the elevator in area R2. During a patrol, two of the guards leave the room to make their rounds for 4 minutes. R4: Hospital This chamber
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
: Elevator A sturdy wooden scaffold clings to the 160-foot-high cliff separating the prison from the dock. Looming above the scaffolding is a wooden crane that is controlled from area R3. The crane raises
the northern guard room is an iron lever that raises and lowers the elevator in area R2. During a patrol, two of the guards leave the room to make their rounds for 4 minutes. R4: Hospital This chamber
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
). Turning either wheel one revolution clockwise lowers the moat’s water level by 10 feet. Turning a wheel one revolution counterclockwise raises the water level 10 feet. A wheel can’t be turned more than one
pattern to provide cover for dwarf defenders while slowing their foes’ progress. Each corner on either side of the gatehouse holds two arrow slits, allowing creatures inside the gatehouse structure to
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to area P34 and another in the southeast alcove to area P35. The greenery raises the DC to find these doors to 20. Fruit Bowls. If the characters approach or disturb a fruit bowl, the magical fruits in
the “Pyramid Features” section). P34: Gazelle-Headed Statue A nine-foot-tall statue of a gazelle-headed woman stands in this alcove. She raises a finger to her mouth.
This statue depicts a god of
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
that Warwyck’s mere presence raises Krux’s spirits, filling the commodore with hope and optimism. Vocath’s Base When the characters arrive at Vocath’s base, read: Floating above the luminous green
2,500 gp apiece or trade either one for a different rare magic item. If a creature other than Vocath touches any of the items on display, a mental alarm alerts Vocath, letting him know which object
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
nearly solid, and it blocks the tunnel except for a 1-inch gap on either side. The waterfall is 5 feet thick. A creature that looks through it with a light source can make out a passage hidden behind
minute. Spells. Magic offers the following solutions: Control Water parts or raises the waterfall for the spell’s duration. Create or Destroy Water cast to destroy part of the waterfall destroys a 5
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
The Black Dragon Inn Amid the crowd and bustle of patrons, the Innkeeper raises his hand in greeting.
“Hello there, friends! Come now, share a tale or two, will you?”
The Black Dragon Inn is a
historical event. “Reckon you could do it, then?” Miklos offers free lodgings to the party for the duration of their stay if they can do him a solid: either remove the current prank on his sign or pull
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) and also raises and lowers an elevator (area 9) that leads down to the heart of the fire giant forge. Many more prisoners have been put to work in the mines. Next to the elevator is a spiral staircase
the bread ovens in area 5. The yakfolk sit on stools and either smoke pipes or sew blankets to pass the time as they watch the dwarves work. At night, the mill is unoccupied; the yakfolk retire to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Zaltember prisoner, they can use him as leverage when dealing with either of his parents. Duke Zalto and Duchess Brimskarda don’t want any harm to befall their son and will accede to any reasonable
bring the situation under control quickly, he raises the portcullis to area 22 and frees the hell hounds to join the battle. Once the characters have dealt with the ogres, the fire giant, and the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
forge, three in each chamber. They are all that’s left of the mine’s dwarven defenders. The first character to enter either chamber is attacked by the specters in that chamber, and those from the
the cart track (60 feet above the floor) and plunges through the trestle before splashing into a pool on the mine floor. It’s only a thin curtain of water, but it makes a lot of noise and it raises