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Returning 35 results for 'either recall'.
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either realm
either reroll
either recalls
Monsters
The Book of Many Things
with advantage.Sometimes deeply devout people, usually either Humanoids or medusas, dedicate themselves to a cause and are transformed by a deity or magic into hierophant medusas—beings with
creatures when viewed from the corner of the eye or through dim light or fog.
Gathered Knowledge. Within the lair, creatures have advantage on ability checks made to discover or recall information
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the house didn’t survive, one or two lost in the fields arrive at the farmhouse—perhaps with Proclaimer Ward. The farmers remember only snippets from the last few days, and the last thing they recall
soon as it is detected. If Proclaimer Ward is with the party, the Proclaimer stays with the farmers to help them either get back on their feet or join Uncle Polder’s community.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Spiders from the Feygrove are on the prowl; they include 2d4 giant spiders plus either 1d3 phase spiders or 1 ruin spider (see chapter 21). 11 A lone githyanki warrior hunts for tonight’s meal. 12 A
, Perception +5, Religion +3
Senses passive Perception 15
Languages Common
Challenge 1/4 (50 XP) Proficiency Bonus +2
Labyrinthine Recall. The minotaur can perfectly recall any path it has traveled
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
over past encounters with foes and sometimes mistake newcomers for my ancient enemies.
3 I can recall many tidbits of lore picked up over the centuries but have no sense of their import.
4
whatever it takes to survive. (Any)
3 Dominance. I delight in making others tremble, knowing that I could kill them at any time. (Evil)
4 Isolation. All creatures are either prey or rivals
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
scarecrow’s spirit doesn’t recall the memories it had as a creature, and its will is focused solely on serving its creator. If its creator dies, the spirit inhabiting a scarecrow either continues to follow its
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
spells. Acererak’s magic and the magic of the amulet of the black skull (see appendix C) are unaffected. Spells that would normally allow creatures to transport into and out of the tomb either fail or
arcane gate. Teleportation circle Same as arcane gate. Transport via plants Same as astral projection. Tree stride Same as astral projection. Wish This spell can’t be used to escape the tomb. Word of recall Same as arcane gate.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Contests A contest is a kind of ability check that matches two creatures against each other. Use a contest if a character attempts something that either directly foils or is directly opposed by another
Constitution Stamina and health Endure a marathon, grasp hot metal without flinching, win a drinking contest Intelligence Memory and reason Recall a bit of lore, recognize a clue’s significance
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her door have no allegiance to Strahd. If the characters convince her, either with good roleplaying or a successful DC 15 Charisma (Deception or Persuasion) check, or if Ismark is with them, she opens
to his vampiric charm, but she can recall clearly the blazing hunger in his eyes. She tells the characters that wolves and other terrible creatures attacked the house night after night for weeks. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
dwarf NPC can be persuaded to shave his beard, either as a consequence of losing a bet or upon receiving some sort of recompense. The characters can also shave a male dwarf they have captured or against
from a Queen Laeral Silverhand, the Open Lord of Waterdeep, was once the queen of an ancient kingdom called Stornanter. The characters can recall this fact with a successful DC 20 Intelligence (History
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
as either bandit takes damage, they flee the caves. If the characters talk instead, Vonnet and Dilly offer to join forces to retrieve the bowl. They offer to split the reward money. A character who
characters can take are Search and Study. Searching is trying to notice something, like looking for anything important in a cluttered room. Studying generally involves using knowledge or logic to recall or
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
willingly share any of the following details. During a visit to the Tea Shop after dusk about a week ago, Dae-Shim and Ju-Won were both nearly killed. They both recall seeing a strange woman lingering near
the shop. The next thing either of them remembered, they were waking up. Passersby found them near the shop and summoned a priest to aid them. Neither of the nobles knows who the woman was, and they
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
secret chest spell. By touching the replica, Sansuri can recall the larger chest (see “Treasure”), causing it to appear within 5 feet of her. No other creature can summon the full-sized chest in this
before realizing that they need her help to obtain the conch of teleportation, they must either restore her to life, seek out another conch of teleportation, or find some other way to reach Maelstrom.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
with the ancient worship of Ubtao. A character can recall this information with a successful DC 20 Intelligence (Religion) check. Shrine of Ubtao A stone shrine stands at the midpoint of the bridge. It
gap. The stone at either edge looks crumbly and unsafe.
The 20-foot gap is too long for most characters to cross with a running jump. A jump from the high edge to the low edge, however, is
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
skill can make an Intelligence (Arcana) check to determine what, if anything, they recall about planar vortices and Mechanus chains. With a successful check, a character learns the appropriate lore
than its eastern counterpart, a character must either pole vault across the gap (using a 10-foot pole or similar item) or use magic. A character can also cross the expanse by leaping from one balcony to
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the coyotes. If the characters didn’t enter the fields, a moment later, an old man stumbles from amid the crops and falls into the road. Three massive coyotes are soon upon him. In either case, the old
following points to guide the conversation: There’s always trouble in the Rattle, but Uncle Polder can’t recall any unusual problems this season. He’s met Kianna and knows the farm she works at, though
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, regaining either one level 2 spell slot or two level 1 spell slots. Once you use this feature, you can’t do so again until you finish a Long Rest. Level 2: Scholar While studying magic, you also
spell slot. To cast either spell at a higher level, you must expend a spell slot. Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
, regaining either one level 2 spell slot or two level 1 spell slots. Once you use this feature, you can’t do so again until you finish a Long Rest. Level 2: Scholar While studying magic, you also
, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot. Whenever you finish a Long Rest, you can study your
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
the tavern regulars. Candle Lane The buildings on either side of Candle Lane are so tall and so tightly packed together that light touches the street only at highsun. Gloom envelops a narrow alley as
winged snake (the symbol of the Zhentarim) painted above the door’s handle. Characters who have ties to the Zhentarim recognize the symbol, while others can recall its significance with a successful DC 10 Intelligence check.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
ghoulies either. Oh, I know—you must be trespassers! That’s fun.”
Lorry has spent the last several days in rat form, surveilling the citadel’s new residents. She’ll happily parley with the characters as
character can find one by searching that area and succeeding on a DC 16 Intelligence (Investigation) check, but there’s no clear way of opening either door until the statue is moved. S13: Treasure
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
champion. That said, the gods are tremendously knowledgeable, with perfect recall of their past experiences and a reliable ability to predict the short-term future. The gods don’t like to reveal their
usually send omens as either warnings or as signs of their favor. The response to the augury spell takes the form of an omen foretelling weal or woe, and the gods might use omens in the same way, even
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
(Perception) check, a character notes that a great amount of that detritus appears to be shredded parchments and bound books — all works destroyed by Raah in various fits of pique. Either before or
character to recall obscure lore about deep crows and their reproductive practices. A deep crow mates only once in its lifetime, and Raah has so far been spectacularly unsuccessful in its attempts to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hag posing as a witch doctor. All the skulls show signs of having been gnawed on. The hag is now Mbala’s sole living resident. To move off the steps, characters must either wade through heaps of
needs several moments to recall that the villagers called her Nanny Pu’pu. The hag wants two things from the adventurers: for them to destroy the nest of pterafolk on the south side of the plateau
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
since been taken by all among the Hellriders as well. If a Hellrider or Companion oversteps the bounds of the law or good conduct, often a fellow will say “recall the Creed,” and soon things are set
trouble; Scornubel is a haven for outlanders, many of whom are either troublemakers or folk whom trouble is pursuing. Add to this the machinations of Scornubel’s native merchant-princes and the rumors of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Boon feat (see “Feats”) or another feat of your choice for which you qualify. Boon of Spell Recall is recommended. Level 20: Words of Creation You have mastered two of the Words of Creation: the words
of life and death. You therefore always have the Power Word Heal and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
you qualify. Boon of Spell Recall is recommended. Level 20: Words of Creation You have mastered two of the Words of Creation: the words of life and death. You therefore always have the Power Word Heal
and Power Word Kill spells prepared. When you cast either spell, you can target a second creature with it if that creature is within 10 feet of the first target.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
double door opens onto a stately, carpeted hall hung with unlit lamps and fine portraits. There are doors to either side of the entrance, a double door in each wall halfway along the hall, and a single
specializes in military history and is known for his perfect recall of countless battles and historic events. Beyond office supplies, books on military history (all scribed in the tactile lettering that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
this quest, the characters must learn that Othovir has blood ties to House Margaster in Waterdeep. Othovir won’t divulge this information willingly, so the characters must either charm or interrogate
. He keeps the tiny replica needed to recall the chest on his person, or on a nearby nightstand while he sleeps. Only Kolstaag can use the replica to recall the chest, which he does before entering
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
staff from doing the same. He carries a key for the storage closets in the cellar (area P18) but doesn’t recall anything important being stored in them. P4: Ballroom A jaunty waltz draws you into this
Zorhanna, but neither sprite dares speak out for fear of inviting the Adulares’ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Civic Festhall. Factol Erin Montgomery weaves masterful arguments in the Hall of Speakers, where she sways naysayers with one guiding principle: they might not recall what you said, but they always
Sigil are rarely in agreement, and the few proposals voted into law by the Council of Speakers are either inconsequential or quickly overturned in favor of the status quo. Trianym. Citizens can voice
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with gemstones (see “Treasure”). “Guarding” the throne on either side are two life-size statues of cloud giants — one male, one female — standing at attention, wearing tall helmets with feather
, with a successful DC 10 Intelligence (History) check, recall tales of a dragon that matches Felgolos’s description attacking Zhentarim caravans and snatching their wagons, beasts of burden and all
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
died defending it have either been buried by the second wave of templars (now at Camp Vengeance) or dragged away by jungle scavengers. When characters arrive, the camp is being watched by a party of
recall the story for the characters. If characters ask a Chultan what the statue signifies, read: In the early days of the world, Man stood by the banks of a river, frightened. Crocodile raised his head
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of spears, tridents, and other weapons are arrayed on these racks.
Two large closed coffers sit to either side of the southern archway.
This room is used to store weapons for the sahuagin troops
damaged to recall any useful information about the layout of the lower levels. He does remember a tremendous earthquake occurring some time ago. (The earthquake was caused by the high priestess’s
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trance just as other elves do, but they do not experience memories of a primal soul or of past lives. Often they recall nothing at all, but simply dwell for a time in darkness and silence, a respite
portrayed in some legends as a fierce female clad in silver and translucent veils, and in others as a banshee. In either version, her hands bear many glittering silver rings, and this image is recognized as
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, either to learn the secrets of her hallucinogenic plants or to ask questions about the distant past. Nangalore lies a half-mile from the River Olung. Thanks to centuries of silting and erosion, one of
hallucinogenic plants in these four sheltered gardens. From the plants, she brews a narcotic tincture that allows her to dream of Thiru-taya. Without it, she can’t recall his face. The plants in this
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
advantage on initiative rolls. Either effect lasts until the end of the character’s next long rest. Green Pool. A character fully submerged in this pool must make a DC 10 Constitution saving throw as poison
poison damage. Either effect lasts until the end of the character’s next long rest. Clear Pool. A character fully submerged in this pool must make a DC 10 Intelligence saving throw as the infinite