Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'either riding'.
Other Suggestions:
either ring
either rating
either reading
either raging
either risking
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Grassland: 1d6 farmers whose homestead was attacked by hill giants, or 1d4 ranchers on riding horses who are heading to a nearby settlement to warn it about giants in the area
Hills/Moors: 1d4
forced to leave behind their mining gear, supplies, and treasure
Road/Trail: Either 3d6 peasants fleeing their homes after a frost giant, hill giant, or stone giant attack; an angry mob of 6d6
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Daask Gnolls As the characters travel to Terminus either on foot or by skycoach, they are accosted by a Daask strike team consisting of five gnolls. Garra has sent the gnolls to kill the characters
location are five creatures riding disks of crackling green energy. Each creature is a lanky humanoid covered in fur, with the head of a hyena. They cackle maniacally, nock arrows, and take aim at you with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Ranger The characters encounter a helpful ranger, who might be a member of the Emerald Enclave or simply a wanderer of the wilderness. Either way, the ranger is happy to serve as a guide or a source
of information. There is a 50 percent chance that the ranger has a riding horse, one or more beast companions, or both. A ranger with neither travels alone on foot. Two sample rangers are presented
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
by wyvern-riding bandits on the way and must fight for their lives as the airship hurtles toward the ground! After surviving the crash through a combination of quick thinking and heroic effort, they
. Weaving these themes together, or exploring either one in isolation, can give Eberron stories a unique feel. Adventures that take advantage of those themes help to reinforce a sense of place
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-Towns. If the druid is killed or captured, its awakened companions behave as intelligent humans would when faced with the loss of their leader: either their morale breaks and they flee, or they become
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Menzoberranzan The characters might decide to visit Menzoberranzan before heading to Gravenhollow, either to learn what the drow know about the arrival of the demon lords or to assess their
expeditionary force in league with the Order of the Gauntlet who make it back to Gauntlgrym report the incident to Sir Lanniver Strayl (see chapter 8). Ryzliir and Velgor are mounted on giant riding
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
exhausted their supply of wine and are eager to obtain more. Characters who help them with either problem earn the Vistani’s respect. Dusk Elves. The dusk elf race is all but forgotten, and the few
N9i). If the characters ask something of the Vistani but have not earned Luvash’s goodwill, he agrees to do business with them if they accomplish one of two tasks: either find his missing daughter or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
enter the alley from either end. Determine their marching order, then read the following text once they reach the alley’s midpoint: A cart laden with apples comes careening toward you from the opposite
direction, rolling downhill. Riding on the cart is a tiefling boy with an eye patch, screaming at the top of his lungs. “Look out!” he shouts. A character in the path of the apple cart must succeed on a
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
usually bugbears, ogres, orogs, or quaggoths. Doors and windows are protected with glyph of warding spells (spell save DC 13), and either 3d6 gargoyles or 3d6 giant spiders watch for trouble from ledges
patrol consists of two drow elite warriors mounted on giant riding lizards (see the end of chapter 8 for statistics). If one or more party members appear to be anything other than drow of one of the
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
has also rested, healed, and returned to finish his work. In either case, the characters arrive just as Sparkrender’s ritual is getting underway. (If they took or destroyed the dragon effigies in
action to recharge before he can use it on the characters this time. He fights to the death—he has too much riding on the success of this ritual to abandon it now. Dragon Spirits. At the end of each round
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a storm giant riding a roc. The two are looking for clues to King Hekaton’s whereabouts. The giant concludes that the ship contains nothing of interest and steers the roc away, staying at least a
the crow’s nest spot 1d4 + 2 berserkers (CE male and female Uthgardt humans) who belong to either the Black Raven tribe or the Griffon tribe. Each berserker rides a trained giant raven (use the giant
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the jungle: A frog-like behemoth with four Omuan hunters riding on its back finds a small boy in the jungle. The hunters seem elated. In the foreground, a young woman wearing a frog mask holds a knife
Kubazan tries to inhabit any character who touches either of the bracers (see "Spirits of the Nine Trickster Gods"). When Kubazan’s spirit manifests, read: The bracers glow as watery light ripples across
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
died defending it have either been buried by the second wave of templars (now at Camp Vengeance) or dragged away by jungle scavengers. When characters arrive, the camp is being watched by a party of
Crocodile. None of the traps in the shrine will be triggered by two characters who are imitating Man and Crocodile, with one riding on the other’s shoulders. Those characters can still be injured by a trap
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
use the resulting two tables to create either a cooperative or rival relationship between the indicated giants.
Giantkind Encounters d8 Encounter Table
1 Cloud Giant Encounters
2
(attitude: 1d6)
11 1 fire giant (attitude: 1d8 + 1) leading 4 firenewt warriors† (attitude: 1d8 + 1) riding giant striders† (attitude: 1d8 + 3)
12 1 fire giant dreadnought† (attitude: 1d6
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Special Events in Nightstone The following special events can occur while the characters are in Nightstone. Ideally, the characters are 2nd level before either event occurs. Seven Snakes This event
bandits of various ethnicities) are mounted on seven riding horses. Known as the Seven Snakes, Xolkin’s band does “dirty work” for the Snail, a Zhent leader based in Daggerford (see the “Daggerford
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
during the chase requires the creature to succeed on a DC 10 Constitution check at the end of its turn or gain 1 level of exhaustion. Unless it can move in some other manner, like riding a carpet of
can avoid rolling on the table again if you don’t move this turn. 7–10 No complication Ending the Chase The chase ends when either side gives up the chase, when the Ashen Heirs escape, or when the
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
or smaller. While you are riding your drake, it can’t use the flying speed of this feature. Magic Fang. The drake’s Bite attack deals an extra 1d6 damage of the type chosen for the drake’s Draconic
speed of Bond of Fang and Scale. Reflexive Resistance. When either you or the drake takes damage while you’re within 30 feet of each other, you can use your reaction to give yourself or the drake
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
power of their mind to overcome fear and pain by riding the beasts. The faith of Ilmater fosters far more orders of monks that other gods. Other llmatari monastic orders include the Followers of the
that the monks themselves do not fear death. Most of the order’s members are either scholars who share mutual fascination with death and dying or clergy who worship one of the deities concerned with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stalls with straw-covered floors. A harness, riding crop, and saddle hang in each stall. Swinging wooden doors cap either end of each stall, one leading from the tower to the stall and the other from the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
riding horse. 4 You found some money. You have 1d20 gp in addition to your regular starting funds. 5 A relative bequeathed you a simple weapon of your choice. 6 You found something interesting. You gain
War ravaged your home community, reducing everything to rubble and ruin. In the aftermath, you either helped your town rebuild or moved somewhere else. 7 A lover disappeared without a trace. You have
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
missile, each targeting one creature the head can see (+6 to hit). A creature hit by either attack takes 6 (1d8 + 2) damage of the appropriate type (acid or fire). Each head has a speed of 0, AC 16
adult-sized riding toy resembling a roc on a spring, a fine dress with wings made of bones, and a display shelf holding dozens of dolls are among the curiosities here.
Dangerous in a way the faculty
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
(see Boo’s Astral Menagerie) that appeared at the end of the previous session was summoned by Xeleth using Summon Solar Dragon. The figure riding the dragon, however, is not Xeleth himself but an
, and the Gadabout. Neither the characters’ ship nor the Devil’s Deal (Vocath’s damselfly ship) is damaged in the initial bombardment. But if either ship tries to leave Vocath’s base, the astral elves
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
supply of colored inks. It’s a Rental At rank 1, at the start of any mission, you can requisition a second-hand draft horse and cart (barely functional), riding horses and ponies (typically well aged
can gain the benefit of either a short rest or a long rest during the voyage. Map of Shortcuts At rank 3, your map case becomes a common magic item. In addition to storing normal maps, your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. The goblin riding the worg is Snubsuk, the courtyard warden. His job is to lock and unlock the main gate at area K2. The worg charges toward intruders, causing Snubsuk to tumble off the worg’s back and
ridges on either side of it by wooden bridges. Hanging off it are a pair of empty iron cages, and dangling underneath the tower’s raised platform is a nine-foot-tall, golem-like construct with a helm
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
and clear-headed leader. The regular militia takes turns serving in the Twelve, a mounted police force (good-aligned male and female human veterans of various ethnicities on riding horses) that
estate); a stone storehouse full of used saddles, bridles, and reins; and stone stables connected to a fenced-in riding yard and grazing field. Janele Karnveller (NG female Chondathan human commoner) is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
characters can be filled by crew members, who have a +3 bonus to any ability checks made in this section. Riding out the storm takes place as three distinct events that play out over a few minutes. Event
. If the attack hits AC 16, the storm momentarily wavers. This can be used to counteract one failed check earlier in this event, by either steadying the crew or giving the lookout time to shout new
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
giants chasing silver dragons while riding rocs and golden sky-chariots drawn by griffons. Marble bleachers hug the walls near the entrance, across from which stands an ornate alabaster throne inlaid
with gemstones (see “Treasure”). “Guarding” the throne on either side are two life-size statues of cloud giants — one male, one female — standing at attention, wearing tall helmets with feather
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
) check. On a successful check, the character makes a skiff sturdy enough to support up to two Medium or smaller creatures. While riding a skiff, a creature can use its movement to propel the skiff up
who search this tomb find treasure (see “Treasure” below) and the following clues: Golden Locket. A heart-shaped golden locket sits on one of the bookshelves. The locket is locked but can be either
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
trouble; Scornubel is a haven for outlanders, many of whom are either troublemakers or folk whom trouble is pursuing. Add to this the machinations of Scornubel’s native merchant-princes and the rumors of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, leaving little else for intrepid adventurers to find. If the characters mount their own archaeological dig, they might turn up something if they’re patient. They can either dig deeper at an
various ethnicities) mounted on riding horses are watching the Surbrin Trail. They intercept characters walking or riding north toward Nesmé, threatening to kill them unless they turn back immediately. If
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rating of 1/4 and that lack a Fly Speed (see appendix B for stat block options). The Rat, Riding Horse, Spider, and Wolf are recommended. Whenever you finish a Long Rest, you can replace one of your
doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with the form. Equipment that merges with the form has no
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Whitkeep Hostel throw tomatoes at passersby who flaunt their wealth 3 1d4 bandits joyride on riding horses stolen from a corral 4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious
extol the virtues of meditation and whatever calm faiths visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rating of 1/4 and that lack a Fly Speed (see appendix B for stat block options). The Rat, Riding Horse, Spider, and Wolf are recommended. Whenever you finish a Long Rest, you can replace one of your
doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with the form. Equipment that merges with the form has no
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bandits joyride on riding horses stolen from a corral
4 2d4 Flaming Fist guards, off-duty or headed elsewhere, ignore obvious crimes
5 1d4 patriars (human nobles) and 2d8 guards
6 1d4
visitors might bring with them. Few seek the church’s services on their own. Rather, most who come to dwell at the church either have a room rented for them by concerned family or receive a somewhat
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Flies swarm around a full dung cart that exudes a horrible stench.
The stalls contain ten riding horses. Cart. The dung-filled cart is a fire hazard. If the cart is pushed against a wall and set
stairs descend 15 feet to area G28. G7: Service Entrance Hanging on the walls of this small, muddy room are several riding cloaks, bits and harnesses, oil lanterns, and coils of rope.
Guild members