Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 27 results for 'elves rising'.
Other Suggestions:
elves risking
elves ruling
elves rushing
elves raging
elves ring
races
dungeon. After this larva consumes enough sentient grey matter, it exhibits a sudden cognitive and physiological metamorphosis, rising as a humanoid-shaped oozekin.
These unmoulded, newly-formed
the reconciliation of schisms between historically antagonistic species, such as grey dwarves and dark elves, even if only vicariously through their oozekin adoptees.
Most oozekin are more than
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
plethora of creatures and humanoid races typically found in the ocean depths live there, including sahuagin, sea elves, merfolk, and locathah. This is a story about what happens when a normally peaceful
families. Locathah Rising is a DUNGEONS & DRAGONS adventure designed for 9th-level characters. You can run this adventure for as few as three or as many as six players. Depending on your play style
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
column of stone rising from its bottom. To the southeast, 25 feet below the surface of the lake, a 20-foot-wide underwater passageway leads to Chuth’s lair in area 10. If the characters did not alert
to arrive at the lair, and savvy characters might be able to bluff or roleplay past them. The elves demand the characters’ names and ask questions they believe only true cultists would know the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
streams of water dripping down through the rock. The southwest face of the cavern is a 25-foot-high bluff, part of which is area 4. The pool is 50 feet deep, and the island is a column of stone rising from
characters might be able to bluff or roleplay past them. The elves demand the characters’ names and ask questions they believe only true cultists would know the answers to, including knowing the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Nocturnal Raiders If the drow kept to themselves in their subterranean cities and fortresses, few other creatures would care. The dark elves could indulge their evil practices until their caverns
were heaped with corpses and awash in blood. Even the surface elves might be content to overlook their hatred for their kin and leave the drow alone, as long as they never had to lay eyes on the drow or
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, there are several communities where nonhumans are in the majority, including the dwarves and orcs of Tempe Falls, the elves of Neblus and Nevuchar Springs, the gnomes and halflings of Mayvin, and
community prevent the dead from rising? Is burning corpses a common practice or a taboo? How have you seen a burial rite go wrong?
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Enormous claw marks mar the walls.
Hiding in an alcove along the northwest wall are four elves (Medium Guards) from Redwood Watch: Darrin, Jherris, Lyrienne, and Rayna. The elves are Hostile toward the
characters. As soon as the characters venture more than 10 feet into this area, the elves begin combat, screaming at the characters to leave and never return. Helping the Elves. After Armin
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
of the Narrow Sea joined under the rule of the shaman-king Nether, becoming known as the empire of Netheril. The Netherese learned the use of magic from the Eaerlanni elves and became renowned wizards
Heartlands. Nearly fifteen hundred years ago, the human settlers of the Dalelands and the elves of Cormanthor pledged their alliance in an agreement known as the Dales Compact. A monument called the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
crushing tyranny of the Temple. Forces from Furyondy, Veluna, and Verbobonc joined with dwarves of the Lortmil Mountains, gnomes of the Kron Hills, and elves of Celene to form the Righteous Host. Led by
. Yet the scars remain. The old-timers remember the Terror. The militia trains regularly. The villagers listen carefully for reports that the Temple is rising again. Evil Returns. Recent events have
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
will be transformed into light. And two related nations of elves revere their ancestral spirits: the Undying Court, preserved as spirits or even undead forms, and the glorified Spirits of the Past, the
, goddess of sunlight and honor LG Light, War Rising sun Dol Dorn, god of strength at arms CG War Longsword crossed over a shield Kol Korran, god of trade and wealth N Trickery Nine-sided gold coin
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
for any creature that doesn’t have a swimming speed. Corpses. Characters can identify the corpses as those of two half-elves who look like siblings. Any character who uses an action to examine the
did not wake when the tide came in. Their spirits, corrupted by this horrific death, lie in wait. If a character interacts with either corpse beyond simple examination, the half-elves’ restless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
observe the Path of Light, and the Undying Court guides the elves of Aerenal. Religion is especially important for a paladin, cleric, or druid, yet any character can have faith in a higher power
dragon Boldrei Community, home Life Fire in a stone hearth or copper dragon Dol Arrah Honor, sunlight Light, War Rising sun or red dragon Dol Dorn Strength at arms War Longsword crossed over a shield or
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
proximity of the Nyr Dyv, the Cairn Hills, and the Shield Lands means the Urnst lands can’t ignore the rising threat of Iuz or the politics of the Free City of Greyhawk. At the same time, Nyrond stands
near Rel Astra (the eastern reaches of the Grandwood Forest and the Lone Heath) and the Hestmark Highlands east of Sunndi. The outlaws in the Grandwood include significant numbers of elves and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
in the seas or on small islands. Drow of Xen’drik Within the cyclopean ruins of Xen’drik, drow are the self-proclaimed inheritors of the Age of Giants. The descendants of elves who were enslaved by
Dark Six believe Vulkoor to be an aspect of the Mockery (see Eberron: Rising from the Last War), but the Vulkoori drow show no partiality to the followers of the Mockery or any other god but their own
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
E: Wakenreth The funerary obelisk of Wakenreth—“House of Silence” in Elvish—was constructed by Silvanesti elves in the Istarian city of Onyari shortly before the city took flight. The tower served as
Wakenreth was once part of the City of Lost Names—he knows only that Silvanesti writings speak of a magical tower rising from the wasteland. The Doomed Mausoleum In addition to being a symbol of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
distance. If they investigate, they come to an o’-well that is 10 feet tall and 5 feet in diameter. A steady geyser of water shoots from the well, rising to a height of 30 feet above the well. Characters
from inside the inn. As the inn passes by the characters, they catch the smell of hearty stew wafting from its open windows and see smoke rising in cottony puffs from its stone chimney. For the inn’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
xenophobic elves that claim this area don’t hesitate to discourage uninvited guests by any means necessary. A simple group of pilgrims might be scared off with some arrows, while a band of hunters or
explorers is likely to be killed outright. Food is sparse in this region, with the forests long since vanished, and as a result the elves of Elfharrow fiercely protect the herds of animals they have
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
identifiable as elves.
Each statue is life-sized, depicting an elf standing rigidly atop a 7-foot-high cylindrical base of wind-worn granite. (A seventh statue stands alone atop the northern tip of area E4
Dial Rising from the center of the circular depression is a tall, triangular, crystal gnomon—a device one typically finds in the middle of a sundial. It is thick near the base and narrows to a sharp
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Waterdeep Rising from the shores of its deep harbor to ring the great mountain standing tall out of the Sea of Swords is Waterdeep, the City of Splendors and the Crown of the North. To all of Faerûn
support her supplanting of Dagult Neverember as Open Lord of Waterdeep. Very few remember Lady Laeral from her previous time in the city, but those elves who have been living in there for the last
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
reflection, the Court of Fountains is also Eileanar’s most beautiful locale. The elf Aurivyl (Medium, Neutral Good Archpriest), a descendant of the Eaerlanni elves who taught the Netherese magic, is in
who crawl through these portals, or they might use these openings as entrances into places where mortals rarely tread. Watch Presidium Rising against the skyline is a windowless, domed fortress made
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
on both sides of the Delimbiyr River, the two halves linked by an arching stone overpass built by dwarves to honor the elves. Ancient wards placed on the overpass to preserve it had an unintended
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Adbar Road), while the other continues down a little-used path east toward Ascore. Forlorn Hills A great forest claimed by elven kingdoms once covered the Forlorn Hills. When the elves left, the forest
lined with 10-foot-tall dwarven statues. Assume the two groups are 60 feet apart when they see each other. The dark elves are making their way toward a secret door set into the wall behind one of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
ranger who knows the forest pretty well and has friends among the wood elves who live there. Weathercote Forest For reasons unknown, no divination spell or scrying sensor can penetrate the dry patch of
mortared stone with a high-pitched roof that has wooden statues of baying wolves rising from its peaks. A branch in the road winds up to the keep’s gatehouse and bailey. From the keep, the Zymorven
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
before plunging into the cavernous darkness beyond. Tall, slime-covered columns ascend from the foul water. Each one is decorated with a mosaic depicting elves, dwarves, humans, and other races descending
is Olhydra, Princess of Evil Water (see chapter 7). Olhydra focuses on remaining in the world to work evil, especially keeping Drown away from the characters. Rising Water. When Olhydra appears, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Ardeep Forest This forest east of Waterdeep and the Dessarin River was once part of the long-lost elven kingdom of Illefarn. Now it’s home to a small clan of wood elves recently arrived from Evermeet
damage to the tower costs 1,000 gp and takes 10 days. Dawn Pass This stretch of road is the only wagon-friendly route through the Graypeak Mountains. At dawn, the rising sun shines brightly through the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
trapdoor entrance that leads up from Murky Lake. A recessed pool lined with moldy clay tiles takes up most of this large square room. Stagnant water fills the depression to a depth of one foot. Rising
portraits depicting grumpy, sad, frightened, and angry people. The figures include humans, elves, halflings, bullywugs, and goblins, among others. The portraits are rendered in a variety of mediums
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
carved of red-veined white marble. The figures resemble tall elves in plate armor. A stone archway at the west end of the hall opens into a wide room from which greenish light glows. A dark pit is
smell the stench of rotten meat coming from the other side. 30. Mama Rat An oppressive smell suffuses the air, rising from chewed carcasses of cave rats, smaller vermin, and a few humanoid-looking