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Returning 11 results for 'enable running'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Chapter 8: Running the Game Rules enable you and your players to have fun at the table. The rules serve you, not vice versa. There are the rules of the game, and there are table rules for how the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse; others search for magic or contraptions to enable them to fly and sing again. The curse affecting kenku allows them to vocally communicate only by mimicking sounds they’ve heard. Kenku can
supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
fanatics do everything in their power to enable the devils to escape. Next Encounter If the characters deal with the cult fanatics, they can chase after the fleeing spined devils by running across rooftops. Proceed with encounter 5, “Rooftop Chase.”
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
to their list of enemies. Isle of the Abbey With hostility toward the Sea Princes running high, Eliander sponsors an expedition to clear Abbey Isle and establish a base there. Its location makes it an
want the town to remain safe, and the Scarlet Brotherhood deems the sea devils a threat to their plans. If the characters accomplish their mission and enable the alliance to destroy the sahuagin, they
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, connecting the town’s various districts to one another. Consoles in the power station (area L6) and the security center (area L12) enable these bridges to be raised or lowered, much like a modern-day
and refining. The processed materials are then transported past Turbine Heights to Old Lockford, where they are sold by merchants and guild artisans.) The Slagline alternates between running for 1
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
19. Spiderwatch Keep Fashioned from seamless black stone with veins of silver running through it, this windowless edifice bears a striking resemblance to a crouching spider. From here, Erelal Freth
get Hatchrin out of his sister’s life.) Hatchrin promises any service to characters who can help him regain Erelal’s trust and thus enable him to see the birth of his child. The other drow prisoner
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
items that enable characters to breathe underwater don’t function here. Any character who runs out of air begins to suffocate (see “The Environment” in chapter 8 of the Player’s Handbook). Snails and
down normally. Any character who searches the cell and succeeds on a DC 10 Wisdom (Perception) check notices a seam running down the middle of the floor from north to south. The seam suggests the
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Running the Investigation There are two mechanisms to keep the adventure moving when the players are stumped. “I Know Someone” Sometimes a clue will suggest a location without being specific. As
Bugbear Warrior), attempts to grapple characters to enable Bill’s escape. The chase unfolds as follows. The chase begins in Area 1 of Map 1. Bill follows a path from there through Areas 2, 3, 5, and 7
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
desk at which to work. Such features are cosmetic or limited in impact, but enable players to feel more interested and invested in their headquarters. Starter Headquarters Each franchise’s starter
associated with that lifestyle for franchisees and select staff are subsumed within the overall cost of running the franchise. Outside the franchise headquarters, normal lifestyle expenses apply.
Many
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
while Xanathar watchessilently. Rules for running a tournament are described at the end of this chapter (see “Blood and Fortune”). If a character joins the tournament and wins, or defeats its
familiar ritual. When the gazer becomes a familiar, its alignment changes to match that of its new master. Thorvin Twinbeard. When it is finished, Thorvin’s contraption will enable Xanathar to
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
is trapped with a tripwire that the kobolds connect after shutting the door. Hitting this tripwire, 2 inches off the ground stretched between opposite door frames and running up the frame, causes the
just wide enough to enable Small and smaller creatures to slip through without having to open it farther. Creatures. The two southernmost cells and the one to the northeast contain abandoned giant rat