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Returning 7 results for 'enclose reach'.
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enclosed reach
enclose race
encloses reach
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Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5);{"diceNotation":"1d8+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 15 ft., one target. Hit: 18 (2d10 + 7);{"diceNotation":"2d10+7", "rollType":"damage", "rollAction":"Bite
;{"diceNotation":"1d20+13", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 10 ft., one target. Hit: 14 (2d6 + 7);{"diceNotation":"2d6+7", "rollType":"damage", "rollAction":"Claw", "rollDamageType
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
psionic force generator, a magic device that allows the mind flayers to create and sustain the walls of force that enclose area 8. The mind flayers provide the mental energy that powers the generator. If
within reach of the diamond can use an action to take it. Without the diamond, the generator shuts down and the walls of force in area 8 disappear. The device can’t function without the diamond (or
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
attack. He then casts spells from the balcony, switching to melee combat when one or more enemies move within his reach. 11a. Lower Level Balcony. A 30-foot-high balcony circles the room. Eight stone
iron railings that enclose the balcony are sturdy and shaped to look like webs.
Decor. Hanging on the walls between six sets of double doors are steel shields that bear web-like and spider-like designs
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon to squeeze through, but Iymrith can effectively burrow new passages or widen existing ones, moving through the clay and sand at her burrowing speed.
Collapsible Passages. Dotted lines enclose
creature standing at either end of the collapsed area can use its action to pull a buried creature out of the area, provided the buried creature is within reach (no ability check required
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
40-foot-high, 1-inch-thick dome of opaque necrotic energy erupts from the middle of the moat to enclose the ruined fortress (area N6). When the dome appears, read the following: A wall of writhing
damage from nonmagical attacks. The Locus can’t be moved, but it can be damaged in the following special ways: Rip Out Its Guts. A character can reach inside the Locus through one of its mouths and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
belligerently protective treants. Thus, it is best “forgotten.” An immortal druid named Pheszeltan dwells deep in the woods and is willing to offer advice to those with the skill to reach him. Fork
for other properties of the oathbow.) Characters who travel by air have an easy time spotting the tree and can reach the perimeter of this area without encountering any ground patrols. Grandfather Tree