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Returning 28 results for 'enclosed reveals'.
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enclosed reverts
enclosed reveal
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Q15. Cemetery Tucked behind the mansion is a fog-shrouded cemetery enclosed by a seven-foot-tall fence of wrought iron. In the northeast corner stands a mausoleum. If the beacon has not been lit (see
. Closer inspection and a successful DC 10 Wisdom (Perception) check reveals that the corpses buried there crawled out of the earth. Of the missing corpses there is no sign, but the surrounding fence is
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
S9. Gardens Nestled between rising and plunging cliffs are four rectangular garden plots enclosed by a five-foot-high wall of mortared stones. White rabbits nibble on turnips uprooted by the cold
locked. Fortunes of Ravenloft If your card reading reveals that a treasure is here, the item is hidden in the straw-filled gullet of the southernmost scarecrow. If the treasure is removed from the scarecrow, seven wights erupt from the gardens and attack. They wear tattered livery of Strahd’s house.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
her. Hidden by the fog and elevated a few feet above the surrounding marsh is a raised plot of land, barely ten feet on a side, enclosed by a disintegrating iron fence. In the center of the plot is a
. Carved into the monument’s base is an epitaph. The epitaph reads as follows: Marina, Taken by the Mists. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is hidden in a cavity
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
reveals that a sinister magical signature is drawing the mascots here—the sensation is something like a rotten-smelling tingle in the back of one’s nostrils. The exact nature of the unsettling latent magic
that few creatures would intentionally pass through these areas. Walkways. The walkways and the platform underneath the hall are made of magically reinforced wood and enclosed by short guard rails. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
12. Wongo’s Shrine Carvings of monkeys hanging by their tails decorate two cracked obelisks that stand before a shrine enclosed by broken walls. Past the obelisks is a courtyard filled with
betrayed Wongo to the god Ubtao (see “Legend of the Nine Gods”). Statue and Puzzle Cube. A detect magic spell or similar effect reveals an aura of conjuration magic around the statue, which is easy to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pillars carved to resemble spider legs support the balcony, which is enclosed by wrought iron railings shaped like webs.
Alcove. A deep alcove to the south contains a large pile of humanoid bones
”).
Wardrobe. A tall, slender wardrobe made of purple wood stands against the south wall. (The wardrobe once contained ritual vestments, but they were stolen long ago. A search reveals nothing inside
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Machinery. The engine is a quasi-magical machine that controls the submarine’s propulsion and depth and powers the fins and rudder that control direction. A detect magic spell or similar magic reveals
created by magic and can be dispelled.) A hammock is suspended in the starboard alcove. A detect magic spell or similar magic reveals that the wall behind the hammock radiates an aura of transmutation magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Three deathlock wights (see appendix B) oversee six skeletons. They attack intruders. Aura. A detect magic spell reveals a transmutation aura on the whole area, which is a simple magical effect to control
unconscious while on a bridge has a 50 percent chance to fall into the pigpen. Enchanted Pillars. A detect magic spell reveals that each pillar radiates an aura of enchantment magic. Any humanoid that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mantelpiece is a stuffed and mounted aarakocra with blue plumage. This poor creature is the remains of Jakka (see the “Aarakocra Simulacra” section earlier in this chapter). A detect magic spell reveals a
hour before it dies out. This property can be activated at will. Casting an identify spell on the fireplace reveals both its property and the command word needed to activate it. 26. Port Lawn A healthy
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
otherwise help them. Fortunes of Ravenloft If your card reading reveals that a treasure is hidden at the inn, the Keepers of the Feather don’t reveal where the treasure is until they know the characters
’ Loft Dim light spilling in through a pair of dirt-encrusted windows reveals piles of hay with pitchforks sticking out of them. Ravens rule this roost—you can see hundreds of them. Characters who search
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Silent Sound Lighthouse Silent Sound lighthouse is a seventy-foot-tall cylindrical tower of mortared stone, with a square base carved into the rock it stands on. The lantern room is enclosed within
1 round after the door is opened. Development. The ghost and the corpse are all that remain of a deceased member of the Order of the Stout Half-Pint, Patsy McRoyne. An examination of the body reveals
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. Balcony. Through the trees, the characters can see a large balcony (area G17) enclosed by an iron railing above the mansion’s main entrance. The balcony is 20 feet above ground level, and scaling
be a spellbook, the tome on the lectern is a chronicle of the Gralhund family’s accomplishments, embellished or recast to paint the family in the most favorable light. A detect magic spell reveals an
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
reveals that each one contains what appears to be a 10-foot cube of ice. One of the cubes has a humanoid skeleton—the remains of High Evoker Zadulus—suspended inside it. These blocks of ice are, in
light.
A detect magic spell cast here reveals an aura of illusion magic. This magic makes the eyes carved into the tower appear to follow those who approach the structure. Characters who enter the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
: Bedchamber The lacquered iron frame of a huge bed stands on the north side of this room. All its other furnishings, including red curtains that once enclosed the bed on three sides, are rotted away to
. The fountain and the three limestone sculptures give off an aura of conjuration magic discernible by a detect magic spell. A search of the fountain reveals a mallet made of green limestone that
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
unassailable fortress, enclosed on all sides by sloped outer walls as wide at the base as many city blocks in Waterdeep. Defenders can fire arrows down from atop the walls, or, in winter, pour water down them
the Evermoors thwart efforts to rebuild it. The town stood on the east side of the Surbrin River, enclosed within a circular wall festooned with ballistae and catapults, and connected by a fortified
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
reveals stagnant, murky water. If the water is disturbed, a Hostile Water Elemental lurking in the fountain ambushes the characters. As a Study action, a character can examine the fountain’s statue and
staircase and a glass-enclosed elevator climb to a ten-foot-high balcony that hugs the north and east walls of this atrium. The sliding door of another elevator is embedded in the west wall in the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
search of the pile reveals them. One tube, sealed and marked with a triangle surrounding a Y, holds instructions on the next raid, written in Giant and signed Eclavdra. Also inside is a map of the
beds. Still, a valuable reward waits for those who can find it. Treasure. The unlit torch is an illusion, and making physical contact with it reveals it as such. Someone who examines the image without
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Punketah, the deck wizard. On a peg behind the door hangs a maroon robe, of no particular value. Examining the boots in combination with a successful DC 12 Wisdom (Perception) check reveals a small
pack of well-used, greasy playing cards (examination reveals the deck has two aces of spades) Two sets of dice, one of them loaded A book titled Grog Hovels, which describes taverns and inns along the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
the map) screen the temple area from discovery. Making physical contact with these images reveals their illusory nature. Someone who examines either image without touching it can determine that it is
triangle with a Y shape enclosed in it and touching the triangle’s sides. Hanging beneath this symbol, suspended on chains from the ceiling, is a black metal triangle and cylinder. The floor of the
Compendium
- Sources->Dungeons & Dragons->Descent into the Lost Caverns of Tsojcanth
) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can sense. For now, the tunnel leads only to a dead end. If the characters draw attention with light
. Careful examination of the floor reveals many cracked bone fragments among the stalagmites. Once the lair of a chimera, this cavern is now home to Lludd, a clever and long-lived behir who ousted the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
interaction immediately reveals the illusion. G5. Underdark Entrance A hole in the back of this cave forms the mouth of a tunnel that plunges deeper into the earth. The tunnel is devoid of the luminous
sight. The enclosures to the north and south are kennels enclosed by 10-foot-high walls. The south kennels are empty. The northern kennels contain three young bulettes (use rhinoceros statistics, but
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
key so that Leo can’t be raised from the dead. Fortunes of Ravenloft If your card reading reveals that a treasure is here, it is in the iron chest that contains Leo Dilisnya’s bones. N4p. Library The
extends south from the landing, leading down to the cellar. N4s. Cellar This large root cellar has a dirt floor. Two ascending flights of stone steps enclosed by wooden railings stand across from one
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody sap. These arboreal visions of the future are often cryptic, yet inevitably come to pass. As much as the city’s elite would
love to harness this power, anyone else attempting to peel the tree’s bark or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
origins, yet everyone knows its power. When properly entreated by Torimesh, the tree’s red bark cracks and curls like parchment. Pulling it carefully away reveals a prophetic scene rendered in bloody
or force a prophecy reveals only bark and sends Torimesh into a near-murderous rage. For his part, the druid refuses to work for money, peeling off prophecies only according to the unspoken whims of
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
between them.
The statues that surround the top of the tower were sacrifices vitrified here to create a wall around the medusa. A successful DC 12 Wisdom (Perception) check reveals areas where the
. Development. A successful DC 12 Intelligence (Investigation) or Wisdom (Perception) check made while searching the garage reveals the remains of a massive prototype apparatus of Kwalish, able to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
enclosed by an alabaster balustrade that has gold-leaf reindeer for balusters.
It’s a 20-foot drop from the balcony to the ballroom floor. Guests. At any given time during the gala, 1d6 nobles
removing it from the room renders it nonmagical. If a character threatens to destroy Oak, the painting reveals that Zorhanna’s vault is “hidden in the tower pool beyond the bathroom,” then nods toward
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
end of the tunnel, where hewn steps rise into the darkness.
Eight pechs (see appendix B) are diligently carving a tunnel from this grotto up into the mountain toward an enclosed cavern they can
any of the food or drink, refuse to join the nobles outright, or see through the illusions, Kashem reveals herself and attacks. Dust to Dust. If Kashem is slain, her body disintegrates into a pile of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
View Player Version Ancient Relic Casting detect magic on the altar reveals a faint aura of divination magic originating from underneath it. The slab weighs several tons and is too large to be lifted or
southeast of Neverwinter, Helm’s Hold is a fortified monastery enclosed on all sides by stone walls patrolled day and night by members of the Order of the Gilded Eye, a splinter sect of the Order of the