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Returning 6 results for 'ends reaper'.
Other Suggestions:
ends reappear
Monsters
Baldur’s Gate: Descent into Avernus
magically turns invisible until the start of its next turn. This invisibility ends if the reaper makes an attack roll, makes a damage roll, or casts a spell.Bhaal's cultists emulate their deity
Aura of Murder. As long as the reaper is not incapacitated, hostile creatures within 5 feet of it gain vulnerability to piercing damage unless they have resistance or immunity to such damage.
Innate
Spells
The Book of Many Things
You call forth a spirit that embodies death. The spirit manifests in an unoccupied space you can see within range and uses the reaper spirit stat block. The spirit disappears when it is reduced to 0
hit points or when the spell ends.
The spirit is an ally to you and your companions. In combat, the spirit shares your initiative count and takes its turn immediately after yours. It obeys your
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
uses the reaper spirit stat block. The spirit disappears when it is reduced to 0 hit points or when the spell ends. The spirit is an ally to you and your companions. In combat, the spirit shares your
movement to avoid danger. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, use the higher level wherever the spell’s level appears in the reaper spirit stat block
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d4 + 5) piercing damage.
Shroud Self. The reaper magically turns invisible until the start of its next turn. This invisibility ends if the
20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Reaper of Bhaal
Medium humanoid (human), chaotic evil
Armor Class 15
Hit Points 27 (5d8 + 5)
Speed 40 ft.
STR
11 (+0
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
penetrate the Bright Desert and extract its riches, but none have ever returned. Riftcanyon. Between the Bandit Kingdoms and the Shield Lands stretches a deep canyon, ten miles wide at the ends, thirty
allies Grinning human skull Kord, the Brawler Ysgard Athletes, berserkers Spears and maces radiating from a point Nerull, the Reaper* Carceri Murderers, necromancers Skull with a scythe Obad-Hai, the Shalm
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
makes a melee spell attack (+5 to hit) against an available target, dealing 6 (1d8 + 2) force damage on a hit. The effect ends when there are no longer any creatures in the room, and the trap resets