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Returning 33 results for 'ends rewards'.
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ends regards
ends regard
Monsters
Spelljammer: Adventures in Space
;opportunity attacks.
Rallying Cry. The giff ends the frightened condition on itself and each creature of its choice that it can see within 30 feet of it.
Weapon of Choice (2 Actions). The giff makes two
rewards for valor.
Muskets and grenades are the specialties of many giff regiments. The bigger the boom, the brighter the flash, and the thicker the smoke it produces, the greater the glory for the one wielding the weapon.
Monsters
Spelljammer: Adventures in Space
Firearms Knowledge. The giff’s mastery of its weapons enables it to ignore the loading property of any firearm.
Headfirst Charge. If the giff moves at least 20 feet in a straight line and ends
death, each has a military rank. Promotions don’t depend on time in service but are granted by superiors as rewards for valor.
Muskets and grenades are the specialties of many giff regiments
Monsters
Fizban's Treasury of Dragons
with a beholder that has moved into the dragon’s domain.
5
Xorn serve as lookouts and spies for an adult amethyst dragon who rewards them with gems.
6
To repay a favor long owed to a
. They prize locations with a combination of open space, connecting tunnels, and dead ends to make the most of their natural and magical mobility, using flight and teleportation to navigate obstacles in
Monsters
Quests from the Infinite Staircase
Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in that area must succeed on a DC 22 Strength saving throw or be pushed up to 15 feet away from him
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Skalanthas ends his friendship with Ronnom and stops threatening ships traveling to and from Najkir. Furthermore, if the characters explain that they’re stranded on the island, the dragon gives them the
Folding Boat he previously loaned to Ronnom (see area M26) to help them get home and deliver Ronnom to the authorities. Rewards If the characters take Ronnom to the mainland to answer for his crimes
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
into truly legendary confrontations, well suited to the climactic battles at the ends of adventures or whole campaigns. Mythic traits are optional; they don’t need to be used during combat with these
encounters. Each monster features an “As a Mythic Encounter” section that highlights its mythic trait, notes how using it changes the difficulty of the encounter and the rewards, and includes read-aloud text you can use mid-battle to signal a terrifying shift in the conflict. (SAM ROWAN)
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
consequence. Each faction has a representative who serves as its primary contact. This NPC delivers mission briefings and dispenses the tangible rewards for completing a mission. An increase in renown
your own creation. If a mission ends in failure, the characters can try again after 24 hours, unless the failure has created circumstances where doing so is impossible.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
kill them, imprison them, or throw them overboard. The crew can be cowed into obedience through violence, combat, or offers of treasure or other rewards. When the DM ends the mutiny, the crew’s quality
Compendium
- Sources->Dungeons & Dragons->Monster Manual
their kind. These forces serve more powerful yugoloths, other fiends, sinister mages, or anyone who provides them with tempting rewards. Mezzoloths obediently adhere to the bargains they strike
the target is a Large or smaller creature, it has the Grappled condition (escape DC 14) from two of four claws, and it has the Restrained condition until the grapple ends.
Mercurial Trident. Melee
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
notice them before the attack. Characters who scan the loft for hidden enemies upon entering the mill have advantage on the check. Ten minutes after the second fight ends, a dozen bloody but basically
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
notice them before the attack. Characters who scan the loft for hidden enemies upon entering the mill have advantage on the check. Ten minutes after the second fight ends, a dozen bloody but basically
healthy defenders arrive from the keep with orders to relieve the characters and defend the mill. They tell the characters to go back to the keep quietly while they remain behind at the mill. Rewards
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of the Last War; if the group is to continue, the Redcloaks of the future have to learn the soldier’s trade in different battles. To such ends, senior members of the battalion send your party on
values their contributions but fears their power, which is why he divided the battalion after the end of the war. Still, he rewards loyalty among the Redcloaks by showing loyalty to them in return. Again
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
racing team.
5 Assassinate a person watching a competition before the final match ends.
6 Save a wrestler from a planned murder in the arena.
7 Capture a beast that has escaped from
competitions stand here to receive medals, wreaths, rewards, the blessings of priests, and the praise of the crowd. Outside the arena and beneath the seats are open areas and alcoves where vendors
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Erebos’s Favor d6 Circumstance
1 You follow Erebos seeking financial success, expecting service to translate into rewards.
2 In a moment of anguish, you prayed to Erebos. He granted you
Erebos to bring peaceful ends to the unfortunate.
Devotion to Erebos Just as every life ends at the same destination, many different paths can lead a worshiper to Erebos. As a follower of Erebos
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Demon Lords The chaotic power of the Abyss rewards demons of particular ruthlessness and ingenuity with a dark blessing, transforming them into unique fiends whose power can rival the gods. These
uncountable mobs of demons rampaging across the Abyss, the plane also rewards outsiders that conquer any of its infinite layers. The elven goddess Lolth became a demon lord after Corellon Larethian cast her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
privilege. Any creature that serves a cult of Elder Evil, including a star spawn, can be given one of these rewards — usually as compensation for faithful service, but sometimes as a chance for a creature
their relative strength. But they are all forces of corruption and evil. Nothing good can come from their influence. No bargain made with them ends in anything other than madness, plague, death, or worse.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
powers to override senses, granting creatures, such as its followers, the illusion of promised rewards. Enemies of the Gods. The aboleths’ fall from power is written in stark clarity on their
and the target can communicate telepathically with each other over any distance.
Whenever the charmed target takes damage, the target can repeat the saving throw. On a success, the effect ends. No
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ends without bloodshed. Characters who confront the giant and the mammoth are in for the fight of their lives, for the evil giant is happy to claim their heads as trophies as well as their treasures
mostly interested in bragging rights, but they’re open to other possible rewards. For example, the characters might propose that the losing team carry the winning team’s gear for a day. Athletic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
both useful to the cause. Devils constantly strive to recruit mortals into their ranks by offering them rewards in return for their service. While they live, these cultists carry out the wishes of
get involved in such a quest, either as unwitting pawns or as an independent force pursuing its own ends. SAILING THE STYX
The River Styx frustrates every attempt to map it or predict its course
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to three reactions per round but only one per turn.
Blowback. Immediately after a creature Nafas can see ends its turn, Nafas exhales forceful winds in a 30-foot cone. Large or smaller creatures in
role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas can
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
wisps of the same light that transformed her, and are infused with a blessing of health (see “Other Rewards” in chapter 7 of the Dungeon Master’s Guide). Returned to her full celestial glory, Zariel
can. In the longer term, the characters might also have loose ends in Baldur’s Gate to take care of, especially if any villains in chapter 1 were left alive to continue their dark plots. Even if the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
has a +6 bonus to hit and deals 3 (1d6) psychic damage, as described in the spell. The effect ends if the affected creature deals the imaginary warrior a total amount of damage equal to the creature’s
chamber is a cross-shaped dais with sets of stairs leading up to it along each of the four ends. In the center of the dais rises a cylindrical structure that appears to be made of transparent walls of
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
at all.
Time Displacement. You and your companions can return to the Material Plane up to fifty years from now without having aged a day.
Title. You gain an important title and all the rewards
imposed on a creature who breaks a lesser contract can be removed by any magic that ends a curse; a wish spell is needed to remove the penalty for breaking a greater contract. The Breaking a Greater
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Bridge and Lake A wooden bridge crosses the marshy lake, which reeks with decay. The bridge ends at the camp’s gate.
When the Wash is low, the lake surrounding the camp becomes a marsh filled with
the characters give the egg to Nezrah (see “Heart’s Hollow Quests”), she rewards them. Treasure. The desk holds two potions of greater healing and a pouch containing 300 gp. Wings of Death The
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Before reaching the edge of Anauroch, the road ends at a great set of stone doors set into a high ridge. Statues of dwarves once stood in rows on either side of these doors, but all that remains of
off completing their quest. If the characters have already cleared out Ironslag, the king expresses his surprise and gratitude and urges them to rest in Adbar while he gathers their rewards. For more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
competing interests or priorities while they pursue the same goals.
Adventurer organizations are also a great source of special rewards beyond Experience Points and treasure. Increased standing in
penetrate the Bright Desert and extract its riches, but none have ever returned. Riftcanyon. Between the Bandit Kingdoms and the Shield Lands stretches a deep canyon, ten miles wide at the ends, thirty
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
pragmatic, willing to do whatever necessary to achieve their ends. But they have no need to terrorize the folk of Darkhold Vale, for one simple reason: they already control them. In years past, these folk
. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim — Manshoon and Fzoul — heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
can’t be charmed are immune to this effect. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours. The anemone’s tentacles
Dexterity check using thieves’ tools can pick the lock, freeing Dalixiateara. If freed, the dragon attacks the hags and rewards the characters who freed her with a cloak of the manta ray from her hoard
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is
itself on a success. If a creature’s saving throw is successful or the effect ends for it, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Acid Breath (Recharge 5–6
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
of each of its turns until it escapes the vortex. Any creature that ends its turn in the vortex with 0 hit points is ripped to shreds, and its remains are scattered across the planes of existence along
rings are rewards from Zybilna for faithful service, and others were gifted to him by guests who learned about his obsession. The collection includes the following: Sixty-one ornate silver rings (10 gp
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
retreat to the throne room (area 15). The visiting giants join the battle on the side of the storm giants to avoid incurring the royal family’s wrath. A 40-foot-wide hall leading south ends at a guarded
Neri is returned to life, she replaces Iymrith as Serissa’s advisor, and Serissa rewards the characters by giving them the magic items in the sea chest in the royal treasury (area 16). Queen Neri, like
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
creature that ends its turn in the room takes 1 poison damage. Creatures reduced to 0 hit points by the gas have the unconscious condition but are stable rather than dying. If all characters succumb
restore Cynidicea’s lost glory. Joining the Guardians. If a character was honest with Kanadius, he asks them to join the Guardians of Gorm. Kanadius rewards the first three characters who accept with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, while charmed in this way, can take only the Dash action and move toward area 3. The effect on a creature ends once that creature reaches the floor beyond the pit trap in area 3. If an affected
creature is prevented from moving to area 3, the creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save. The effect ends on its own 1 minute