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Returning 28 results for 'enemy reaches'.
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Monsters
Tales from the Yawning Portal
White Plume Mountain might discover a group of these creatures confined in a watery cage.
These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy.
Monsters
Mordenkainen's Fiendish Folio Volume 1
, chaotic, and temperamental nature they all share. When its diabolical aspect shines through, a forlarren is a cunning, calculating, and brutal enemy. It might use its natural charm to worm its way
. Unfortunately, when it reaches that breaking point, its diabolical nature asserts itself, and it remains in this scheming, dominating mindset until its plans are foiled and it faces defeat. Then, overwhelmed
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
: each enemy exhibited a particular quirk of speech or gesture. They now recognize that quirk in an ally or mentor. 3 A mad wizard encoded the remedy to a destructive spell in their own dreams. The
characters must enter the dreamscape and recover the remedy. 4 A war criminal imprisoned during the Last War reaches out, claiming to have evidence of their innocence and warning that a destructive force is influencing the government.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sea Lion These large marine mammals live along coastal regions and around islands at sea. One sea lion is kept in a cell in the lowest reaches of the sahuagin fortress in The Final Enemy. Sea Lion
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hangs in the balance.
To the Council of Maelgoth:
War is coming—that truth I can no longer deny. Here in Solamnia’s eastern reaches, rumors swirl of human-led armies on the march, their ranks
have joined the enemy en masse. Whispers also speak of winged doom, wild reports of riders on dragonnels—and I dare imagine worse.
I don’t yet understand the shape of our enemy. Their motivations
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
. Aundair and the Eldeen Reaches Forty years ago, the farmers of western Aundair joined with the druids of the Towering Woods in seceding from the kingdom and founding the Eldeen Reaches. Most
that the war is over, many Aundairians believe Queen Aurala should reclaim the Eldeen Reaches, whether through diplomacy or force. Breland and Droaam Monstrous raiders from the western wilderness have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
yearns to reclaim the Eldeen Reaches, Breland keeps a wary eye on the monstrous kingdom of Droaam, and many mistrust the Valenar elves. Within the Five Nations, anger remains over how the final lines
forces all struck deep within enemy territory, and the cities of Khorvaire suffered. Wherever you go, you might see the scorch marks of fireballs or wreckage from siege weapons. Every nation is working
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
” section below provides examples of conflicts that reinforce particular themes. If a conflict reaches a satisfying end before the end of the campaign, create a new conflict to replace it. You can also
example, that the bandits they fought throughout their first four levels are merely puppets of an enemy nation they must confront in the second tier. The “Greyhawk” section in this chapter has examples of conflict arcs. Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
Waterdeep, she will put plan B—the one involving mass murder—into action. Despite the vast gulf between their outlooks, the Zhentarim and the Harpers have a common enemy, and that is pushing them into an
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
alert is raised — the sahuagin know the enemy is among them! When noted in an encounter area. A sahuagin flees battle and reaches Blademaster Makaht in area 10 or Baron Kepmak via area 19. The party
the main force engages the enemy. A cunning party should have the chance to take out numerous defenders, open the gate in area 1, and slay sahuagin leaders, possibly without ever raising an alert
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
for the characters, Gleamsilver persuaded her superiors to give her a shot at uncovering the truth in a less bloody fashion. If she hasn’t come up with something useful by the time the caravan reaches
Waterdeep, she will put plan B — the one involving mass murder — into action. Despite the vast gulf between their outlooks, the Zhentarim and the Harpers have a common enemy, and that is pushing them
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
years, Rasiao lived far from ocean or river, making her home in the driest reaches of Theros. She lived a long life, but on one trip to Akros to resupply and brag, she drowned in a bowl of ox stew
sailor once stole Thassa’s bident and used it to sink an enemy fleet. Thassa cared nothing for the vanquished fleet, but punished the sailor for his thievery by turning his family into eels. The sailor
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Army. Ambushing the Enemy The characters are tasked with investigating a farmstead eighteen miles east of the city, after fleeing residents report the farm was overrun by soldiers. When the
, not thugs. Figure out which you have, then dispatch the ones not suited to the task. This is the Dragon Queen’s will.
Draconian Blockade Word reaches Kalaman of soldiers attacking travelers on the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
silver cord — a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
dragons typically serve the githyanki during their younger years. Once a dragon reaches adulthood, it is dismissed and replaced with a younger dragon, taking with it the loot it has accumulated on
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
hold, though smoke rises from the bombardment of enemy war machines and dragonnels. Flights of winged enemies circle between the city and, high above, the inky shape of the flying citadel. Clystran
check. The character with the highest result calculates that based on the flying citadel’s current speed, at least three hours remain before the citadel reaches Kalaman’s walls (at which point
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
diabolical aspect shines through, a forlarren is a cunning, calculating, and brutal enemy. It might use its natural charm to worm its way into earning trust from those it encounters, casting itself as a
death, or to throw itself into caring for others with such relentless energy that it eventually collapses from exhaustion. Unfortunately, when it reaches that breaking point, its diabolical nature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
directly for the them or pay tribute in exchange for independence. The Boromars control a vast network of extortion, blackmail, and graft that extends throughout the city, and their influence reaches
safer to be an ally of the syndicate, or at least to stay out of its way, than it is to be its enemy—and it’s more lucrative to boot. The following groups count themselves among the Boromar Clan’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Encounter Pace and Tension A good story hooks you in with an interesting introduction, builds tension steadily throughout the story, then reaches a climactic conclusion. It’s not always easy to mimic
invaders, lone messengers riding for the front lines, enemy war parties, and so on. A Life of Its Own. Sometimes a random encounter that starts off incidental can become important to the story. A random
Compendium
- Sources->Dungeons & Dragons->Monster Manual
condition.
Slam. Melee Attack Roll: +13, reach 10 ft. Hit: 29 (4d10 + 7) Bludgeoning damage.
Bonus Actions
Charge. The goristro moves up to half its Speed straight toward an enemy it can see.
Gray
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weakness of their enemy like a pack of hungry wolves. Bahgtru, “the Leg Breaker” Despite the influence of Ilneval, orcs are and will forever be brutal and feral in how they wage war. Bahgtru is the deity who
choose to honor that enemy by giving it the same treatment. The bodies of orcs that die in a failed battle are left behind; they were weak and don’t deserve to join Gruumsh. Those that die of old age
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
out loud when this happens: Zariel’s trembling hand reaches toward the gleaming hilt of her sword. Her fingers brush against it, and she grimaces as radiant light sears her flesh. As her grip tightens
enemy of Asmodeus this day. We have that in common now. I wish you strength and good fortune — and if ever you have need of my power, hold this feather aloft and invoke my name. I shall come to your aid
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
gaining entrance. Mahadi has a special collection of named soul coins, each of which harbors the soul of an enemy the rakshasa vanquished in the past. Mahadi consults with these souls individually
character signing one of these contracts gives up their soul forever. After the signing character reaches 17th level, if at any point they die, their death is permanent, with no chance to return from
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
crimes, seeking their fates in the future, not the past. While the inhabitants of Akros and other reaches near Phoberos, the homeland of most minotaur herds, have engaged in endless conflicts with
is tied to a single god.
Minotaur namesake d8 Ancestor’s Qualities
1 My namesake defeated a massive enemy.
2 My namesake was known for fierce devotion to a god.
3 My namesake
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Uthgardt tribes will unite against a common enemy. The Uthgardt hate giants most of all—Uthgardt legends are replete with tales of how evil giants slew their ancestors and threatened Uthgar’s rise to
occasionally to defend their territory, which includes the surrounding mountains, the Fell Pass, the Frost Hills, the Lurkwood, and the northern reaches of the Silver Marches. The Great Worms also venture into
Compendium
- Sources->Dungeons & Dragons->Divine Contention
: “Enter the Dragon.” Event 6. Rolling Thunder As the characters catch their breaths, the cultists of Talos unleash a magical storm on the town. Read the following boxed text aloud: Word reaches you
that the enemy has breached the town square and the defenders are in dire need of aid. As you prepare to respond, you hear war drums beating from just outside town. Suddenly a bolt of lightning blasts a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
This chamber’s lower reaches are filled with lava. An uneven stone causeway spans the lava, ending at a narrow ledge along the eastern wall. Hanging from a pair of stout chains near the western
accessible via a vertical shaft. Once a character reaches the bottom of the shaft, read the following: This rough, circular cave is painfully hot. A curved wall of fire stretches from floor to ceiling
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
succeed on a DC 16 Wisdom saving throw or be cursed. For as long as the curse lasts, members of the Elk tribe recognize the cursed creature as a hated enemy and are hostile toward it. In addition
primordial reaches the king’s ear, in which case the characters are asked to help find those responsible. In either case, the characters encounter the drow in a dusty, 20-foot-wide, 30-foot-high hall
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
reaches the forest floor carries an emerald green cast, and every sound seems muffled. At the center of its forest, a green dragon chooses a cave in a sheer cliff or hillside for its lair, preferring an