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Returning 30 results for 'enemy realms'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"1d8+2", "rollType":"damage", "rollAction":"Light Crossbow", "rollDamageType":"piercing"} piercing damage.Derro slink through the subterranean realms, seeking places that are safe from
power that the dwarves became Aberrations.
Derro tell their own stories of flight and survival in the Underdark, in which mind flayers aren’t always the enemy. They tell of two brothers, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spellcasting ability (spell save DC 12):
At will: mage hand, message, prestidigitation
1/day each: invisibility, sleep, spider climbDerro slink through the subterranean realms, seeking places that are
’ psionic power that the dwarves became Aberrations.
Derro tell their own stories of flight and survival in the Underdark, in which mind flayers aren’t always the enemy. They tell of two
Monsters
Fizban's Treasury of Dragons
their shells. An angry ancient dragon turtle is terrible to behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Fizban's Treasury of Dragons
behold, radiating heat from the shell to boil the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
A prisoner of the sahuagin in The Final Enemy, Kysh is a defender of the deep sea realms who
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Make a Deal with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus
the extent to which you strive against those aims. Level 3: Dark One’s Blessing When you reduce an enemy to 0 Hit Points, you gain Temporary Hit Points equal to your Charisma modifier plus your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
gnome nation of Zilargo, and they held the Demon Wastes in name only. Other states were born in violence: the elves of Valenar and the goblins of Darguun seized their realms by force. But Aundair
forces all struck deep within enemy territory, and the cities of Khorvaire suffered. Wherever you go, you might see the scorch marks of fireballs or wreckage from siege weapons. Every nation is working
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
against the Abyss and end its threat forever. Instead, as long as the demons focus most of their efforts on the doorstep of the Nine Hells, realms such as the Seven Heavens and Bytopia are loath to commit
highly prized targets, which in turn leads to protective measures, such as valuables hidden in bags of holding or empty treasure containers used to lure the enemy into a trap.
Regardless of the side
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
taxes Zariel’s armies, so she must ensure a fresh supply of souls as replacements. To this end, Zariel looks for evildoers in the mortal realms who can deliver more souls to her. Because devils can’t
, and causing random acts of violence in the name of some enemy to ignite the spark of war, devils swell the capacity for mortals to commit acts of evil, corrupting souls by the thousands and thus
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
object or knowledge it guards vanishes. Even if a sphinx is attacked and defeated, a quester will still fail to gain the secret it sought — and will make an enemy of the god that placed the sphinx as a
access extraplanar realms. A conversation with a sphinx that begins between tumbled stone walls might suddenly shift to an alien locale, such as a life-sized game board or a daunting cliff that must be
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
etiquette Resisting the urge to respond to goading or insults from an enemy Recognizing when an enemy attempts to trick a character into a breach of honor Sanity Score Consider using the Sanity
Throws. You might call for a Sanity saving throw when a character runs the risk of succumbing to madness, such as in the following situations: Seeing a creature from the Far Realm or other alien realms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
making an enemy of such a person. In towns and cities, the same power might lie in the hands of a prominent temple, a guild independent of the council, or an individual with magical power. Forms of
place within the confederacy. The Lords’ Alliance in the Forgotten Realms setting is a loose confederacy of cities, while the Mror Holds in the Eberron campaign setting is a confederacy of allied dwarf
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
a life of piracy, following in the enormous footsteps of Huzza, a hill giant in the world of the Forgotten Realms. The Boss Assignments table suggests the kinds of missions a giant boss might send
Sovereign Assignments table lists some missions a giant sovereign might send adventurers on. Sovereign Assignments d6 Assignment 1 Steal intelligence from an enemy giant sovereign. 2 Weaken or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Gutbuster Brigade is part of the Host, battleragers who strike fear into any enemy intelligent enough to realize whom it is they face. Travelers allowed inside the city are housed in upper-level guest
much more a mine than it is a city. Like most dwarven realms, it lost significant numbers to the orcs, and saw its population further depleted by Bruenor’s quest for Gauntlgrym and the resulting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Derro Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than
Underdark, and the mind flayers aren’t always the enemy. Laduguer and Deep Duerra don’t feature in their mythic history. Instead they tell of two brothers, Diirinka and Diinkarazan, and of how Diirinka
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
silver cord — a strike against such an enemy has a chance of severing the silver cord, causing instant death. Knights and their silver swords are inseparable, and a knight will fight to the death to
raids on the Material Plane or other realms. The best duty of all for a dragon is being tasked to guard a githyanki crèche on the Material Plane, a posting that could last for years. Not only does it
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
Derro Derro slink through the subterranean realms, seeking places that are safe from the perils of the Underdark. Equal parts fearful and vicious, bands of these dwarf-kin prey on those weaker than
flayers aren’t always the enemy. They tell of two brothers, the gods Diirinka and Diinkarazan, and of how Diirinka cleverly betrayed his sibling so that he could steal magical power from the evil they
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pantheon, pushes his children to increase their numbers so they may be his instrument of revenge against the realms of elves, humans, and dwarves. In order to spite the gods who spurned him, Gruumsh leads
weakness of their enemy like a pack of hungry wolves. Bahgtru, “the Leg Breaker” Despite the influence of Ilneval, orcs are and will forever be brutal and feral in how they wage war. Bahgtru is the deity who
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
. Fungal Plague. To protect a primeval forest from the encroachment of hunters and settlers, druids unleash a fungal plague that quickly gets out of hand. Old Enemy. An elusive villain who plagued the
of a mythic fantasy campaign: Divine Trials. Seeking a gift or favor from the gods, the adventurers undertake a series of trials that lead them to the realms of the gods, where the adventurers can
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. Celestial Patron Call on the Power of the Heavens
Your pact draws on the Upper Planes, the realms of everlasting bliss. You might enter an agreement with an empyrean, a couatl, a sphinx, a unicorn
with the Lower Planes Your pact draws on the Lower Planes, the realms of perdition. You might forge a bargain with a demon lord such as Demogorgon or Orcus; an archdevil such as Asmodeus; or a pit
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the Player’s Handbook. Musical Instruments In addition to the common musical instruments listed in chapter 5, “Equipment,” of the Player’s Handbook, bards in the Realms play the following instruments
, where the resonant tones can carry. Wargong: A metal gong, traditionally made from a shield, particularly the shield of an enemy. Both goblins and dwarves make and play wargongs, their sound echoing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their archdevil masters, whether raiding an enemy outpost or gathering more members for the cult. When a cultist dies, its soul emerges in the Nine Hells and becomes another of the Blood War’s immortal
cultists dedicated to one of the demon lords exist all across the realms of the material world. For as long as these mortals do the bidding of their lord, they are allowed to live. From a demon’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
nations, a tremendous, forbidding jungle, and all manner of lands destroyed or transformed by magical cataclysms and upheavals. Amid the ruin and the distress in these realms are signs of renewal and
good works disappear within a generation or two. In some cases, one of these realms is fortunate to be saved from its inevitable decline by another group of successful adventurers, who inject enough
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
a cult’s villainous plans. 17 A secretive cult uses spies to heighten tensions between two rival nations, hoping to provoke a war that will weaken both. 18 Rebels or forces of an enemy nation have
, possibly determining the fate of millions on the Material Plane and even places beyond. Characters traverse otherworldly realms and explore demiplanes and other extraplanar locales, where they fight
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
halfling gods are viewed as folk heroes — mortal beings who ascended to divinity, rather than divine entities who descend from their realms to influence the world. Because of this outlook, halflings
Stickwhackers. Halflings rush an intruder in waves, swatting the enemy with sticks on all sides. Fiddle and Crack. A halfling fiddler lures the monster into a trap, usually a net or a pit, followed by
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
a bitter enemy of Zinzerena, who deceives and uses him as a tool in many of the stories about the Dark Seldarine. Kiaransalee The drow god of vengeance and undeath, called the Revenancer, is
retain them for the sake of remaining aware of the enemy they describe: a drow god who would spirit away all of Lolth’s worshipers to the surface world. The matron mothers warn those who go to the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
. Above an empty dais, the wall is covered with a mosaic shaped from colored chips of bone, artfully arranged to depict scenes of funerals, the migration of souls, and the celestial realms. Lettering
creature friendly to Ulder, the target provokes an opportunity attack from that creature.
Reactions
Guardian Strike. If an enemy within 5 feet of Ulder attacks a target other than him, Ulder can
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
that Ilvaash is their common enemy. Spectral Webs. The diaphanous webs are too flimsy to impede movement, but they lightly obscure most of the room and heavily obscure the 20 feet of the room closest
out and wreak havoc on other evil Far Realms creatures throughout the Briny Maze. If the characters wish, 1d4 flumphs accompany each character who succeeds on a DC 13 Charisma (Persuasion) check, to a
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
battlefield, capable of annihilating whole armies with her five breath weapons, her formidable spellcasting, and her fearsome claws. Tiamat’s most hated enemy is Bahamut the Platinum Dragon, with whom
, so that by the time it is old, it is mottled by patches of pale blue and light gray. This patterning helps the dragon blend into the realms of ice and stone in which it hunts, and to fade from view