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Returning 17 results for 'enemy reasons'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might be reasons to have one or more characters make saving throws to resist being frightened: The character experiences one of their Seeds of Fear. An enemy is immune to the character’s attacks or
spells. An enemy demonstrates it can deal enough damage to reduce a character to 0 hit points in one blow. A creature is alien or monstrous in ways the character never could have imagined. An object undermines a character’s understanding of reality.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Ruin Adventures table offers some reasons why characters might risk death in the Demon Wastes. Demon Ruin Adventures d4 Adventure Goal 1 Make a desperate request for aid from a Lord of Dust who
is, by all accounts, an enemy of the characters’ adversary. 2 Escort an innocent who is prophesied to destroy the Lord of Dust to the ruin, and there confront the fiend. 3 Carry an artifact to the
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
foremost of all. In the center of the acropolis stands Karsus’s Sanctum, a pillared pavilion that looks out over the city. Reasons to Visit. Adventurers might visit the acropolis for one of the following
reasons: Karsus. Adventurers might ask Karsus to cast impossible spells or bestow supernatural gifts, request that he intervene in some matter of law in the city, or seek to stop him from bringing down
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, fighting behind enemy lines or striking into wild, unsettled lands. The force must be fast, self-sufficient, and either diplomatic or decisive to assure their survival. 4 Horde. The horde is almost a
the instruments of that will. Military Force Envoys You might join a military force for a wide range of reasons, or the military has reasons for seeking you out. Those with specialized skills
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Ruthless Reigar Because of their exploits earlier in this adventure, the characters have unknowingly made an enemy of Hastain, a chaotic evil reigar (see Boo’s Astral Menagerie) who lives in a small
palace on the Rock of Bral. Hastain is a longtime ally of the Xaryxian Empire, which holds a grudge against Commodore Krux (for reasons described in chapter 7). Hastain’s spies have been watching the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
these people were once our enemy and could be again. And let us also remember that the cause of the Mourning remains a mystery. Was it divine punishment for Cyran sins that have yet to be washed clean? Or
, Tavick’s Landing offers a host of opportunities to enjoy food and entertainment from distant lands. Or you might find yourself here for one of a few specific reasons, such as: Take a chance. The
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Common Cause d8 Reasons for Cooperating 1 Cellmates. The characters are prisoners in an Azorius prison, a Gruul camp, or a Rakdos cage. 2 Greater Threat. The characters are fighting each other when a
a secret mission. 7 Common Foe. A villain is a common enemy to all the characters. 8 Do or Die. The characters are all trying to avert the catastrophe of an all-out war among the guilds.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
nation’s previous regents manifests to avert disasters. Sovereign Proxies You serve a sovereign out of national pride, out of tradition, or for your own practical reasons. The needs of a leader potentially
identity a highly guarded secret. Political rivals, enemy countries, and natural disasters all pose dangers to the sovereign’s nation. Yet a sovereign who sows chaos, enacts tyrannical decrees, or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
palanquin as far as the eye can see. 4 Double Dealer. The leader of a noble family has turned against their nation, secretly opposing their liege for personal gain or ethical reasons. 5 Ambitious
obtain a wonder your patron believes is the key to their financial fortunes. 3 Sabotage Rival. You break into the business or estate of an enemy noble family and undermine their political or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
, even if their reasons are unclear until you arrive. 6 Divinity’s Voice. Otherworldly messages direct you to undertake divine quests. Religious Order Member Your primary duty to a religious order is
Recovery. You seek a lost symbol of the order discovered in a dangerous place or in the hands of an enemy. 3 Cult Hunt. You hunt a cell of zealots dangerous to your order or mortals at large. 4 Desperate
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
guard, usually because you failed to notice foes being stealthy or you were startled by an enemy with a special ability, such as the gelatinous cube’s Transparent trait, that makes it exceptionally
to wait to act in response to something, take the Ready action, which lets you take part of your turn later. For a variety of reasons, we didn’t include the option to delay your turn: Your turn
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
impossible to understand her. Oddly, that something is a complex clockwork device, which Gildha stuck in her mouth to keep out of enemy hands during the attack. If the device is removed, the characters
paladin occultant named Talanatha Three-Coins — activate the timepiece of travel and teleport away. For reasons unknown, the timepiece stayed behind (see the “Level Inappropriate” sidebar). Gildha
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
conspired to usurp Asmodeus, yet has failed at every turn. Asmodeus laid a curse on him that causes any deal made with him to lead to calamity. Asmodeus occasionally shows Baalzebul favor for reasons
citadel of Mephistar, where he plots to seize the throne of the Nine Hells and conquer all the planes. He is Asmodeus’s greatest enemy and ally, and the archduke of Nessus appears to trust
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
favor for reasons no other archduke can fathom, though some suspect that the Archduke of Nessus still respects the worthiness of this fallen adversary. Cania. Cania, the eighth layer of the Nine Hells, is
. Mephistopheles dwells in the ice citadel of Mephistar, where he plots to seize the Throne of Baator and conquer the planes. He is Asmodeus’s greatest enemy and ally, and the Archduke of Nessus
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
users might not be so lucky. The weapons don’t have to be lethal — in many cases one serves its purpose if it distracts, scares, or confuses a creature long enough for other kobolds to kill the enemy. In
tribe for several reasons. Because the kobolds’ deity remains imprisoned, most tribes lack individuals that can use divine magic, and so the scale sorcerers fill the roles of advisor and historian. In
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
councillors, Thornwell, has her own reasons for wanting Mr. Dory humiliated, bankrupted, or — better yet — killed. She has been keeping an eye on her enemy as a result (see the “Adventure Hooks
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the enemy but also collapses the passage. Open spaces inside a lair are useful for a number of reasons, and the goblins will hollow out chambers for their use if need be. Slaves and tamed monsters are