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Returning 23 results for 'enemy revealing'.
Other Suggestions:
energy revealing
every revealing
enemy repelling
monsters
Flyby. The nightgaunt doesn’t provoke an Opportunity Attack when it flies out of an enemy’s reach.Multiattack. The nightgaunt makes two attacks, using Claw or Barb in any combination. It
, horned polyp. Before a nightgaunt kills, its head splits apart, revealing an otherworldly glow deep within.Lightning, Poison, PsychicTickle. Wisdom Saving Throw: DC 16, one creature Grappled by the
Monsters
Mythic Odysseys of Theros
is a formidable enemy under normal circumstances, but to give characters a truly mythic challenge, you can have her call on her Armor of Spiders. Her use of this trait signals a drastic turn in the
ground ripples and bursts over the monster, revealing itself as a wave of countless spiders. The tiny arachnids swarm the larger horror, girding it in skittering bodies.
Fighting Arasta as a mythic
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
in ages past now seek to destroy you. Our thirst for vengeance is strong, as is your thirst for continued life.
“Our enemy has become your enemy. We know their weaknesses and the ways of destroying
both.
“Our agent, Nyh Ilmichh, will return with you to your city of Waterdeep, there to serve as our liaison to your council. What you learn of the enemy, she will relay to us by means of our own. You
Compendium
- Sources->Dungeons & Dragons->Divine Contention
the following boxed text aloud to set the scene: The sky becomes clear and sunny as the rain begins to clear, revealing two nearby ships. The smaller vessel, a longship, rows quickly toward you
following crew: A captain, Galas Windrage, a female chaotic evil war priest of Talos (see appendix A). Forty sailors (chaotic evil cultists). Ten chaotic evil berserkers who attempt to board enemy vessels and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
have been updated for the current edition of the game, revealing deadly shores for brave crews to explore anew. Along with these adventures returns one of D&D’s most famous seaside settings: the port
town of Saltmarsh. The original backdrop of three of this collection’s tales (The Sinister Secret of Saltmarsh, Danger at Dunwater, and The Final Enemy), this fishing community has a tradition of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
targets inside the area of its antimagic cone, the ability of its central eye is incredibly effective in combat — instantly crippling enemy spellcasters, revealing the exact location of anyone using
change in circumstances, or to press an assault that it began on its turn. For instance, it might use its sleep ray as a legendary action against an enemy that has just been awakened. If no such
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
score of –1 or lower. Those with a renown score of –5 or lower are actively hunted by a faction’s members and considered enemy agents. Recovering Renown. It’s possible for characters to gain renown
intercede, who will? Renown in Kalakeri Adjusted Renown Activity Faction
+1 Advancing the faction’s interests Either
+1 Revealing a traitor Either
+1 Attaining victory over a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
52–54 Helm of Comprehending Languages 55 Immovable Rod 56–57 Instrument of the Bards (Doss lute, Fochlucan bandore, or Mac-Fuirmidh cittern) 58–59 Lantern of Revealing 60–61 Nature’s Mantle 62–63 Oil
–88 Ring of Free Action 89–92 Rope of Entanglement 93–96 Staff of Healing 97–00 Wand of Enemy Detection Implements—Very Rare 1d100 Item 01–07 Ammunition, +3 08–14 Bag of Devouring 15–21 Carpet of
Magic Items
Infernal Machine Rebuild
properties. Roll for each of these properties on the Infernal Machine Properties table. To keep things interesting, the DM might roll secretly for detrimental properties, revealing those properties only
fragrant leaves. The leaves fall off after 1d10 minutes, revealing 1d6 magic fruits that can be plucked from your head. Each fruit functions as a berry created with the goodberry spell.
Whenever you
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
guards still challenge them to ask who they are and where they’re going (in fractured pidgin Common if none of the characters speak Bullywug). They just don’t assume that every stranger is an enemy and
castle; it’s too inaccessible, lying deep in the swamp. But if that unlikely event ever happened, he knows that the swaggering bullywugs would desert rather than fight an organized enemy. The lizardfolk
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
to ask who they are and where they’re going (in fractured pidgin Common if none of the characters speak Bullywug). They just don’t assume that every stranger is an enemy and attack on sight. Lizardfolk
, lying deep in the swamp. But if that unlikely event ever happened, he knows that the swaggering bullywugs would desert rather than fight an organized enemy. The lizardfolk, on the other hand, can be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creature takes 26 (4d12) force damage and any spell of 6th level or lower on it ends.
(RAOUL VITALE) Arasta as a Mythic Encounter Arasta is a formidable enemy under normal circumstances, but to give
trait: The nightmarish arachnid unleashes a shriek that sounds like a thousand spider carapaces scarring slate. In response, the ground ripples and bursts over the monster, revealing itself as a wave
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Revealing a safe house, whether purposefully or by accident, causes you to lose favor with the syndicate and may see you banned from using them. Syndicate-Owned Businesses. The syndicate owns several
swindles or pickpocketing. Someone with your skills cooperates with others for greater purposes that offer both dangerous risks and splendid rewards. The law of the land is your most persistent enemy
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
snowflake in the bottom middle of the frame causes the secret door to swing outward on hidden hinges, revealing a staircase to the storage cellar (area P18). A character who examines the painting or
of a fantastically beautiful fey creature who looks like winter incarnate. The pool’s water is perfectly clear, revealing a tile mosaic at the bottom of it. In the center of the pool’s mosaic are
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
uncertain terms that she is not, nor ever will be, Strahd’s enemy. Lady Wachter has a different list of prepared spells from that of the priest in the Monster Manual: Cantrips (at will): light
instead of being poisoned for 1 hour. The iron chest is lined with thin sheets of lead and contains the bones of Leo Dilisnya, an enemy of the Wachter family. Leo was one of the soldiers who betrayed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
who examines the secret door immediately realizes they can trace the runes to cause that circular section of wall to disappear, revealing the remainder of the tunnel on the other side. The wall re
walk through a curtain into the inner space, read the following: Black candles cast dim light throughout this inner room, revealing a circle of unholy runes drawn in chalk on the floor. A black-robed
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
turn to the party, revealing ghostly, screaming skulls instead of faces. The soldiers are three hostile wights. Three will-o’-wisps, previously invisible, appear at the start of combat and fight
servant (use the stone golem stat block). It is designed to defend Landro from enemy boarders. As soon as a creature disturbs the table’s contents, the table reveals its true nature and attacks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
scale of your campaign, the area might be as small as a section of a city or as large as a continent, world, or plane of existence. Define the aggressor and whether it represents a known enemy or a
might or might not happen, depending on the actions of the characters. Describe the person or creature that discovered the prophecy and how it was found. What did this creature gain by revealing it
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
. They snarl a challenge, revealing yellowed tusks, and prepare to hurl javelins at you!
Rope Bridge. The bridge is safe structurally, despite its appearance. Crossing under fire is difficult enough to
two dire wolves, Vak and Thrag, and takes the Ready action to attack the first enemy who enters the room. He is armed with a greataxe instead of a greatclub: +6 to hit; 17 (2d12 + 4) slashing damage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
way against the walls, revealing a floor of black stone, much worn by the tread of countless feet. 2. Chamber of the Keeper A cluttered room near the marshaling area has skins on the floor, a bed, a
prevented from doing so and are faced by an obviously superior enemy, the bugbears feign surrender and direct the characters’ attention to the fourth cell (see below), where—so they say—treasure is to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
the dais is a sun blade placed there by Valin. It came into her possession years before, after she had received two visions about it—one in which she used the weapon to slay a great enemy, and one in
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the aviary and try to open the big windows without being attacked by the owl. Bloodybeak is a natural enemy of the jabberwock in area P22. If the owl is released from temporal stasis, it attacks the
conversation, Warduke remains silent, eyeing the party mirthlessly. Zargash, if present, does as little as possible to help Kelek without revealing his treasonous heart. He wants to replace Kelek as leader