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Returning 31 results for 'energy robes'.
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Monsters
Vecna: Eve of Ruin
of Mystra, the god of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic.
Alustriel’s youthful appearance as a human woman with silver hair
gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Personality
Alustriel’s primary concerns
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Sisters—immortal daughters of Mystra, a god of magic. The divine energy Mystra passed to Alustriel grants Alustriel incredible power over arcane magic. Alustriel’s youthful appearance as a human
woman with silver hair gives no hint of her supernaturally extended life span. She typically wears long robes and wields a unicorn-headed staff, her Staff of Silverymoon.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
black energy run between the pillars and the cloud.
The cult fanatics are named Abberoch, Belora, Liana, Shanzo, Torfiana, and Uzalyn. They are performing a ritual designed to anchor one of
, destroying the line of energy emanating from it and weakening the ritual. When all six lines of energy are destroyed, the fog cloud vanishes. As long as at least one column is active, characters see
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3 hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
hours. Each of the goblets can be used to produce this effect once per seven days. The airtight chest holds seven silk robes kept free from rot, and worth 50 gp each if sold. The chest also holds an amethyst-set ring of resistance (poison) and two spell scrolls of protection from energy.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
primarily on the psionic energy that they extract from it in its final moments of activity. Through some quirk of the illithids’ parasitic nature, the cultural sophistication of a mind flayer depends upon
crafting clothes to wear, and the latter will dress in elaborate robes. This phenomenon extends to all displays of culture, from modes of architecture to the decorations that adorn illithid funerary
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the city fell. As soon as a character approaches, magical energy swirls within the arch. The magic kicks up nearby debris that animates as a hostile clay golem. Few can survive the flood-prone
canyons of the Northern Wastes Golem. The golem resembles a proud-looking human with fine robes and an aura of sunbeams around its head. The magic that animates the golem was designed to safeguard the gate
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
walkers of this way usually don robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death. Implements of Mercy 3rd-level Way
strike without spending the ki point for Hand of Harm. You can still use Hand of Harm only once per turn. Hand of Ultimate Mercy 17th-level Way of Mercy feature Your mastery of life energy opens the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
wall depicts a handsome, long-haired man in flowing robes, radiating golden light. Fountains burble to the north and south. The east wall holds a single door to the north and a double door to the south
, Belephaion, who holds some secret power. If asked about dangers above, the devil notes the next floor has a chamber filled with dangerous energy. The characters can pass safely by speaking the Istarian
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Yxirath the Hollow (Medium, Chaotic Evil Cultist Fanatic) are attempting to drain the power of Fragarach and use that energy to empower their elemental candles, to open rifts into the various planes
. Yxirath the Hollow CE male (he/him) human (Oeridian)
Yxirath is a gaunt, hollow-eyed man draped in layered ash-gray robes that seem to swallow the light around him. His skin clings tightly to his frame
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ancient empires. The regalia of their terrible rule still adorns their linen-wrapped bodies, their moldering robes stitched with evil symbols and bronze armor etched with devices of dynasties that fell a
Constitution saving throw or be stunned until the end of the mummy lord’s next turn.
Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
everything started. An imperious drow archwizard in spider-silk robes casts a mighty conjuration spell. As the ritual draws toward its conclusion, a web of faerzress energy expands outward. The wizard seems
alarmed by this, his efforts to complete the spell growing more crazed as he realizes he’s lost control.
And then, madness! Rifts open in the web of energy around him. These cracks stretch and widen
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
a long braid. She is dressed in the simple yellow robes, belted sash, and leather sandals of the priesthood of Savras, and bears the customary third-eye tattoo on her forehead.
Naive curiosity
dais at its center.
This area was once used by priests and acolytes to sharpen their mental acuity against harmful psychic energy. Valin has turned it into a formidable hiding place for a powerful
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
magic of shadow, which lets them take on a ghastly appearance and disappear, as well as twist shadow into terrifying bolts of energy that drain the vigor of their victims. Death Giant Reaper Huge Giant
herself. A shrouded one collects the skulls of fallen kin and inscribes the death rune on a prized skull from this grisly collection. Abandoning armor in favor of gloomy robes, the shrouded one uses
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
of the monastery. All wear cowled robes to conceal their features, which can be seen only if a monk is forced to unmask, or if a watchful character gets close to a monk and succeeds on a DC 12 Wisdom
or fog. A force pike uses an energy cell (see area M10), expending one charge for each successful attack. If claimed as treasure, a pike’s cell holds 2d10 remaining charges. If you prefer not to have
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
holding an assortment of bottles, and an enormous walk-in closet containing dozens of long, elegant robes.
Hashutu is the most self-indulgent of the mind flayer fanatics. He keeps dozens of bottles
of perfumes, elegant robes of exquisite make, and a tub for baths in scented unguents. The blue stains in the sleeping tub still smell faintly of wildflowers. Most items here have been untouched for
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
danger sense and is convinced he’s supernaturally lucky. His prized possession is an ordinary dagger he claims is magical. Frub has limitless energy and desperately needs help finding productive
beard that is mostly gray, and gray-blue eyes. Faded tattoos in an abstract design peek up the side of his neck from beneath his dirt-stained robes. An avid botanist, Tarak tends the cloister’s garden
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
magical energy in a 20-foot-radius sphere centered on it. Each creature in the area must make a DC 17 Dexterity saving throw, taking 31 (7d8) thunder damage on a failed save, or half as much damage on a
. Tinker Shop Tinkerer. A wild-haired gnome wearing a grease-stained apron over threadbare robes (Zox Clammersham) sits atop the table, using a set of tinker’s tools to tune a Tiny music box that is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
shimmering teal robes runs this arcane jewelry store. Elegant, bejeweled accessories are displayed for sale on the counter.
The store is run by a vainglorious rakshasa lapidary named Krysocol, who has
crystalline rod piece pulsing with energy. The piece projects the holographic image of a sleeping red dragon. Windfall stands near the projection, watching it intently.
The ceilings in this chamber are 45
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
of days before the characters discovered the portal site, Splugoth accessed the extradimensional space and began the process of opening the portal. Energy from the Far Realm has infused several
purple energy. As soon as you step through the door, though, all the strangeness stops.
You see a perfectly ordinary inn, its common room featuring five round tables. Two of those tables are
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
buried under the rubble is a human skeleton in tattered robes—the remains of an apprentice who died in the crash. Characters who examine the skeleton notice that one of its bony fingers is missing. A
pudding stat block. This blob of magical energy can be dispelled (DC 16).
51–90 The object or creature ceases to be an illusion and becomes real for 2d12 hours. A creature brought into being in this
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
pulses with arcane and elemental energy, filling the room with whipping winds and biting cold. Standing next to the crystal is a water genasi with turquoise skin and blue robes. He is guarded by a
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
skeletons, many still wearing rusted armor or tattered robes.
Gremorly dumped the corpses of those he killed into the moat. A character who examines these remains and succeeds on a DC 15 Wisdom
three rods Gremorly set up to turn Harrowhall into a ghost trap. If the rod is removed from its tripod or destroyed, the necromantic energy fades and the rod becomes nonmagical. The rod and tripod
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the Mind’s Eye. Saladryn focuses her energy on creation, practicing many crafts she’s learned in her centuries of life. Faction Attire. Members of the Mind’s Eye dress in sleek, opalescent robes and
matching robes. They are often accompanied by small attendants—mephits, imps, and homunculi who carry their tomes of order. Role in Sigil. The Fraternity of Order reviews, studies, and adjudicates the
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
dead. A decrepit figure in tattered robes floats above the walkway, examining ghostly threads spun from a skeletal loom.
Jared Blando Map 1.4: Factol Skall’s Orrery Factol Skall (see the appendix
defeated, each round on initiative count 10, the orrery erupts with a 100-foot-long, 5-foot-wide beam of necrotic energy that shoots down one of the orrery’s six central walkways at random. To determine
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk
seven or eight years ago. The presence of demonic energy at the Temple of Elemental Evil and the arrival of the demon lord there caused some babies in Hommlet to be born as tieflings with abyssal and
time. Her vibrant energy makes it fun and endearing. She’s never met a stranger and is a great source of gossip.
Suspects at the Inn The suspects are staying at the inn and are in the Common Room
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
the ground, gathering evil energy around himself in glowing wisps. The desiccated man then screamed and the energy exploded, causing something terrible to happen. This vision terrified Sarcelle. A
basin reveals a wide drain. C16: Subleader Quarters Bones in nooks along this wall were pushed aside to make room for folded robes and other personal effects. Four narrow cots lie against the north
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
necromancy magic. Necklace Trap. The first time a creature touches the necklace, it releases a burst of deathly energy in a 5-foot-radius sphere. Each creature in that area must make a DC 22
the chest involved: Gold Chest. Six swarms of poisonous snakes teleport into the room. The snakes are hostile. Silver Chest. A burst of desiccating energy radiates from the altar in a 15-foot-radius
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
here wander the ruins. The power of the air node imbued them with elemental energy, so their attacks deal lightning damage instead of necrotic. They attack any creature that enters the cavern. N6
are four thin figures in billowing cult robes. The wind doesn’t seem to impede them at all.
Four emaciated Howling Hatred priests (see chapter 7) — Aerisi’s most devout cultists — guard this area
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
: Vestry This dusty chamber contains four unlocked wooden trunks, each of which contains four dark-purple silk robes. D26b: Ceremony Room Iron brackets bolted to the walls hold four sputtering torches
(Arcana) to ascertain the purpose of the large crystals sprouting from the floor. These crystals focus the ritual’s extraplanar energy, allowing the fragment of Krokulmar to remain on the Material
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
dragons is Bahamut, the Platinum Dragon. He dwells in the Seven Heavens of Mount Celestia, but often wanders the Material Plane in the magical guise of a venerable human male in peasant robes. In this
, taking 88 (16d10) lightning damage on a failed save, or half as much damage on a successful one.
Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area