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Returning 26 results for 'engage raised'.
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engage raise
races
(depending on species) that are then raised by communal “hatchwatchers”. Offspring are cared for in large groups of 20 or more hatchlings. All eggs are the centre of a fierce custody battle
within a circle.
The guilds compete openly for political power, but also engage in espionage to undermine each other’s influence. Every year, one high-ranking member of each guild is selected
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
gong in area 9. The Temple Roster table summarizes the positions of yuan-ti across the lair and indicates how they react when intruders are detected or the gong is struck.
Once an alarm is raised
the temple from area 1 or 23 and behave as you desire.
The temple is a living community. Outside combat, inhabitants move between chambers, feed, wash, rest, and engage in all the villainous deceptions of yuan-ti life. You can use the Temple Reinforcements table to simulate this.
Compendium
- Sources->Dungeons & Dragons->Lorwyn: First Light
Mudbutton Warren Huts built into trees and atop ruined mounds rise out of the swamp. Twisting, raised wooden pathways stand above the pungent muck, connecting one place to another with little rhyme
so he can judge if they are a danger to warren or if the warren will be a danger to them. Mudbutton Warren is known for chaotic parties, where boggarts engage in their favorite pastime: experiencing
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
high enough level to have allies raised from the dead when those allies fall to a draconic foe. If the characters can’t do so themselves, their allies in the Order of the Gauntlet or the Harpers should
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
high enough level to have allies raised from the dead when those allies fall to a draconic foe. If the characters can’t do so themselves, their allies in the Order of the Gauntlet or the Harpers should
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
slaughter foes with its breath weapon. Only in its lair will a dragon typically engage in melee, and then only if its hoard is threatened. Characters who can tackle the challenges of this adventure are
high enough level to have allies raised from the dead when those allies fall to a draconic foe. If the characters can’t do so themselves, their allies in the Order of the Gauntlet or the Harpers should
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
territorial, griffons engage in brutal aerial combat to defend their aeries, tearing and shredding the wings of flying intruders to send them spiraling to the ground. Creatures that climb to a
griffon’s lair are plucked from the cliffs and eaten, or are knocked from the heights to go tumbling to their deaths.
Trained Mounts. A griffon raised from an egg can be trained to serve as a mount
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Connected Creatures
1 A flight of pseudodragons has raised an orphaned bronze dragon wyrmling, who is quickly growing too large for the group’s usual activities.
2 A knight rescued a bronze
An adult bronze dragon regularly consults a storm giant whose prophecies give hints as to which conflicts the dragon should seek out and engage in.
3 An adult bronze dragon keeps a roc as a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
her from the conflicts of Faerûn, and she came of age with a tender and fragile disposition. Eventually her parents decided it was time for their daughter to engage in elven society, and they brought
her to the hidden city of Evereska. Her parents then realized their grave mistake. In pampering and sheltering their daughter, they had raised not a young lady but a spoiled child. Accustomed to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, but they can’t be relied on to make wise decisions or hold up their end in battle. Wallflower Warrior. A wallflower warrior NPC is good at fading into the background, doesn’t usually chat or engage
Score can never be raised above its maximum. When other party members act in a manner that runs counter to the NPC’s alignment or personality, reduce the NPC’s Loyalty Score by 1d4. Reduce the NPC’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ancestors that the monster will die by my hand.”
Paolo is the group’s leader, and he travels with four of his cousins: Dolores, Raqua, Senedicto, and Yomas. They were raised together and share Paolo’s
to carrying out his work. Now that Pangil ng Buwan has returned, his duty to the memory of his clan’s founder and ancestors is clear. He’s willing to engage in underhanded behavior to ensure he and his
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
jowls, and its trunk is raised in a roar. Inscriptions coil around the statue’s body, and murals on the walls show a Chultan warrior riding a living mastodon through a series of hellish landscapes. In
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them — but it demands
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
detect the presence of undead. As the young remorhazes engage the characters in battle, Tekeli-li assumes its gnoll form and joins the fray, keeping its distance from the remorhazes. See the “Tekeli-li
statues are raised by a five-foot-high, curved stone platform enclosed by a low wall, with stone steps leading up to it.
See area H28 for a description of the stone building’s interior. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
of darts has become an obsession among the bored miners and soldiers, and anyone with real skill at the game has a chance of talking their way past the guard at the door to engage in a match. Haunted
the cave as a meeting point for smugglers. He has recruited several goblins to keep watch over the place, along with a trained giant constrictor snake he raised from a hatchling. The goblins barricaded
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
or raised. The true monster of the mine reveals itself M7. Bucket Lift Landing The mechanism creaks as the bucket lift descends to the floor of a small cave where two dusty tunnels lead in opposite
speaks only Common. If the characters engage Trex in conversation, he makes a proposition: “The everlasting winter has made the wilderness unsafe for my kind, and the preternatural cold dulls our wits
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
council hall is a nondescript warehouse where the speakers of Ten-Towns engage in discussions about matters that concern their communities. When no meetings are in session, the building stands empty
parents gave him up as a baby; he was raised in an orphanage and learned his survival skills as a teenager living on the streets of Suzail. He traveled west with a caravan to Baldur’s Gate, then sailed up
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
being raised as undead. Also nearby, two wights (see “Reduced-Threat Monsters” above) are being raised as warrior undead. These wights are only partially animated, so they respond only to Phaia when she
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
intruders are enemies. He’s calculating enough to engage in conversation, trying to learn what the characters are capable of and why they’re here. Bastian tries to convince the characters to go after
uses sending to contact the chimera in area E30. The chimera moves to help Lyzzie as soon as it can. E26. Fire Temple This room has a wide alcove in the east wall. A raised dais with an altar fills
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that are barred at night. (From sunset until dawn, someone who wants to enter or leave can pay a stiff fee to be raised and lowered on a rope-slung chair, but nothing can be taken along beyond what
characters can choose to keep their distance and avoid conflict, or they can engage the ravenous fire giant and her troll in battle. Zaastrid and the troll fight to the death. If the characters return to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Maelstrom Level 2 14. Great Hall Music fills this hall when the characters first arrive. The room is split into two levels; a 15-foot-high raised ledge hugs the walls to the north and east, and
meditating, the creature can’t engage in any strenuous activity. If the short rest is interrupted, the attunement fails. Otherwise, at the end of the short rest, the creature becomes aware of the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Trade Route Maps. When the characters reach the crow’s nest, even if they raised the alarm, they have time to look around. On the main deck below the crow’s nest, a female elf dressed in green leather
their killer. Torwyn does not realize this, merely believing that some dark curse affects the ship. Creatures. The characters have an immediate problem with the group of six zombies that initially engage
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of interest: Eight stained glass windows overlook a ruined auditorium. Benches glistening with frost are arrayed in broken rows, facing a raised lectern. A bejeweled goblet rests on the lectern. Steam
“Scrivenscry and Kingsport” sidebar). If the characters engage Scrivenscry in conversation, Kingsport chooses a moment to approach the nearest character and pass a note to them. Scratched into a piece
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
reduce the status of both. Wealth also changes hands between cloud giants when they indulge their obsession for gambling and wagering. Cloud giants don’t engage in betting for enjoyment; it is less a
trained as it is raised. In fact, remorhaz hatchlings are surprisingly pliant to the frost giants’ manner of teaching by bullying. THRYM'S FRIGID MIGHT
Thrym has long rivaled his twin brother Surtur for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
, preferably with his pet. D15: Frozen Corpses Most of this cave is filled with ice. Five human corpses are dimly visible, each frozen deep within an icy pillar. Each corpse has a weapon raised and wears a
. Should they notice intruders, though, both are Hostile, and Challidax commands Aerstigga to prove her worth. The giant rushes to engage interlopers and won’t surrender or flee while Challidax is present
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
died, the kenku raised her in undeath to prolong their cult, continuing to fill their city with glass statues. After Kwalish fled his first laboratory, he used the initial research of his expedition to
coffin. But after endless years of undead incarceration, she sees the characters as potential servants, not foes. Priestly Bargaining. The high priest attempts to engage the characters as soon as they
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
potency after 1 hour. X3: Hashutu’s Room The door to this room bears a series of small, raised dots. This is a message in Qualith, the mind flayers’ tactile language that most creatures must resort to
defends itself if attacked, but the alhoon prefers to engage in conversation long enough to determine why the characters are here (and, hopefully, to ascertain which character is the smartest and therefore