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Returning 35 results for 'engage reduced'.
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enraged reduced
Monsters
Mordenkainen Presents: Monsters of the Multiverse
","rollAction":"Annihilating Aura","rollDamageType":"necrotic"} necrotic damage. Undead are immune to this aura.
Life Eater. A creature dies if reduced to 0 hit points by the nightwalker and can’t
or its hit point maximum is reduced by an amount equal to the necrotic damage taken. This reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Tentacle", "rollDamageType":"necrotic"} necrotic damage. If the target is a creature, its hit point maximum is also reduced by 3 (1d6);{"diceNotation":"1d6", "rollType":"roll", "rollAction
":"Tentacle"}. This reduction lasts until the target finishes a short or long rest. The target dies if its hit point maximum is reduced to 0.
Possess Corpse (Recharge 6);{"diceNotation":"1d6
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
10 ft., one target. Hit: 20 (4d6 + 6);{"diceNotation":"4d6+6", "rollType":"damage", "rollAction":"Fae Claymore", "rollDamageType":"force"} force damage, and the target’s speed is reduced by 10
amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against one another.
Most high fae remain secluded deep within the wilds
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
spoken (though misdirection and riddles are always welcome). To amuse themselves over the long centuries of their lives, high fae frequently engage in deceptions and other complex games of wits against
transformation ends if the high fae is reduced to 0 hit points, uses this bonus action again, or uses a bonus action to revert to its true form.
races
to reduced gene pools within each guild. Members who breach this rule risk expulsion from their guild.
Manyhorn tend not to be attentive parents, and females lay between 3 and 10 eggs in a clutch
within a circle.
The guilds compete openly for political power, but also engage in espionage to undermine each other’s influence. Every year, one high-ranking member of each guild is selected
Monsters
Mythic Odysseys of Theros
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed
. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone, weaving their forms to create a grisly throne made of their petrified bodies.
While the medusa&rsquo
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
creature responsible for its creation, which can provide clues as to who the trapped creature is. This attraction doesn’t indicate a willingness to engage with the world, though; nightwalkers exist to
turn within 30 feet of the nightwalker must succeed on a DC 21 Constitution saving throw or take 21 (6d6) necrotic damage. Undead are immune to this aura.
Life Eater. A creature dies if reduced to 0
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, you’ll have to deal with me—Steel Crane!”
As Steel Crane presses his attack, the monks use the steles for cover and leap between them to engage the characters in close-quarters combat. Red Key. Steel
the attack is reduced by 1d10 + 10. If the damage is reduced to 0, Steel Crane catches the missile if it’s small enough to hold in one hand and Steel Crane has a hand free.
Slow Descent (3/Day). When Steel Crane falls, he can slow his descent, taking no damage from the fall.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
the creature responsible for its creation. Such interest doesn’t indicate a willingness to engage with the world; nightwalkers exist to make life extinct and never to serve living things. Undead Nature
reduced to 0 hit points from damage dealt by the nightwalker dies and can’t be revived by any means short of a wish spell.
Actions
Multiattack. The nightwalker uses Enervating Focus twice, or it
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Dying Wish If the zodar was reduced to 0 hit points in the previous chapter’s trial by combat, it regains 1 hit point now. At the same time, any unconscious characters regain 1 hit point and wake up
. If the characters did not engage in the trial by combat, the zodar floats into view immediately after either Xeleth or Xedalli is hailed as the new emperor. Unknown to Xeleth or Xedalli, the zodar
Compendium
- Sources->Dungeons & Dragons->Locathah Rising
they have no choice but to engage in melee combat. When both kraken priests have been reduced to half their hit points, they call for the young kraken to attack the characters. Likewise, if one or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
has 1 hit point and can’t attack or cast spells. An echo reduced to 0 hit points vanishes. It’s impossible to tell at a glance whether an echo is from the past or the future. Clothing and equipment
Stonespeaker Hgraam (see chapter 4, “Gracklstugh”) treats the characters as spirits and asks them philosophical questions about the nature of dreams. If the characters engage him in conversation, he bids
Compendium
- Sources->Dungeons & Dragons->Fated Flight of the Recluse
) aboard the Recluse, also wearing harnesses, engage the characters. The pirates remaining aboard their own skyskiffs continue their attempts to capture the Recluse. Each skyskiff is 30 feet away from the
release the harpoons once the Recluse has righted itself. A skyskiff flees if reduced to half its Hit Points.
Antonio José Manzanedo
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Dybbuk Dybbuks terrorize mortals on the Material Plane by possessing corpses and giving them a semblance of life, after which the demons use them to engage in a range of sordid activities. Puppet
a creature, its hit point maximum is also reduced by 3 (1d6). This reduction lasts until the target finishes a short or long rest. The target dies if this effect reduces its hit point maximum to 0
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that find the manticore can engage it in battle.
If the knights find the manticore first, they blow their horns so that other groups can pinpoint the knights’ location and join the battle in 1d6
attack, using its action every round to make three Tail Spike attacks. If there are no characters present, assume that one knight is injured and the manticore’s hit points are reduced by 8 at the end
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Sgothgah — or, better yet, that they have killed the rogue aboleth — they can engage these aboleths in diplomacy regarding their desire to kill or enslave the kraken. The aboleths might respond to a
cooperating with anyone. Its only fear is dying before it becomes monarch of the sea, so if it is reduced to 40 hit points or fewer, it stops fighting and focuses on escape. Writhing Sigils. The glowing
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
initial volley of boulders. Their job is to distract the town’s defenders and engage enemy archers in melee combat. The axe beaks act on the orcs’ initiative count. Rules for mounted combat can be found
their homes and businesses. If either fire giant is reduced to 81 hit points or fewer, the giants realize that they have underestimated Triboar’s defenses. They quickly leave the way they came while
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
monodrone 19 2d6 quaggoths 20 1d4 shriekers Behir This long-bodied reptile is either prowling a tunnel or resting in a cave when the characters encounter it. The behir retreats if reduced to 80 or fewer
about the nearby threats, but it is up to the characters whether they wish to engage those threats. Gnoll Pack A gnoll fang of Yeenoghu named Kurr made his way into the Labyrinth shortly after Yeenoghu
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
devils Round 4: Two barbed devils Round 5: One horned devil Round 6: One erinyes If the characters try to strike a bargain with the devils, only the erinyes is willing to engage them — but it demands
, barely recognizable as the man riding the mastodon in the wall murals. He has the statistics of a revenant, but he can’t be destroyed. If reduced to 0 hit points, Ch’gakare turns to smoke, vanishes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
an evil presence in the land, such as a cruel overlord or a vicious necromancer, they may offer an alliance if the villain offers plenty of opportunities for them to engage in wanton destruction and
+ 7) slashing damage plus 19 (3d12) necrotic damage. Any creature reduced to 0 hit points by this attack dies, with its body and everything it is wearing and carrying, except magic items, exploding
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
gaining Pharika’s favor. Seeing herself surrounded by willing devotees, Hythonia formulated a cruel plan. After encouraging them to engage in wild rituals, Hythonia began turning her followers to stone
; Recharges after a Short or Long Rest). If Hythonia is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she sheds her skin, regains 199 hit points, and moves up to her speed without
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
frequently engage in deceptions and other complex games of wits against one another. John Stanko Most high fae remain secluded deep within the wilds of Eldraine. They draw power from motes of light
itself off as the creature. This transformation ends if the high fae is reduced to 0 hit points, uses this bonus action again, or uses a bonus action to revert to its true form.
High Fae Kindguard Marta
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
hit point maximum reduced by the amount of the damage until the creature finishes a long rest. With a successful DC 15 Strength check, a creature can use an action to escape the pillar’s hold, or
Wizard evoker (see appendix B), directs the brutal combat training here. Six Thayan warriors engage a dread warrior (see appendix B for both stat blocks) and seven skeletons. Lahnis orders the whole
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
enfeeblement, spider climb, and stone shape. 19j. Erelal’s Sanctum Erelal uses this area to engage in numerous dark pleasures. The room contains the following: Prisoners. Two male drow hang suspended from
unoccupied space within 60 feet of him, acts as his ally, and can’t summon other demons. The summoned demon remains until Drivvin dismisses it as an action or until the demon is reduced to 0 hit points
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn. The section of ice that traps the mummy has AC 13, 22 hit points, vulnerability to fire damage, and immunity to cold, poison, and psychic damage. If the wall is reduced to 0 hit points, the mummy
the chance, Hathowyn tries to engage the characters in conversation, speaking Elvish or Sylvan. She hopes to keep them in the grove for as long as possible. If the characters try to leave, Hathowyn
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
left boot. Three guards are stationed atop each tower—twelve duergar in total. One guard on each tower is secretly loyal to Grandolpha Muzgardt (see “The Muzgardt Conspiracy”). If the characters engage
-quarters cover. The heart is a Large object with AC 13, 27 hit points, vulnerability to cold damage, and immunity to fire and psychic damage. The heart stops beating when reduced to 0 hit points, rendering
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
likely to hear the characters if they engage in combat in this area or are otherwise noisy. Unless the characters are purposefully quiet and stealthy, the single smuggler beyond the northern secret
. The skeletons are reinforced by compounds applied to their bones years ago. The first time they take damage from a melee attack, that damage is reduced by half. If the skeletons are vulnerable to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
intruders are enemies. He’s calculating enough to engage in conversation, trying to learn what the characters are capable of and why they’re here. Bastian tries to convince the characters to go after
and arming themselves, joining the fight on their next turns. Lacking time to don armor, each has AC 13 (shield). If the hobgoblin captain is reduced to half its hit point maximum, it spends one turn
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
companion into battle and fights at its side. Heldalf and his mammoth flee if either of them is reduced to 30 Hit Points or fewer.
Talking with Heldalf. If the characters want to converse and know Giant
. Should they notice intruders, though, both are Hostile, and Challidax commands Aerstigga to prove her worth. The giant rushes to engage interlopers and won’t surrender or flee while Challidax is present
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
asymmetrical!” On the second round of combat, a second eyestalk emerges from the hole in the ceiling. Once reduced to 0 hit points, these eyestalks eject any swallowed creatures, retract into their holes, and
while other modrons cross along their backs. These modrons don’t defend themselves, but three nonaton modrons (see Morte’s Planar Parade) emerge from the marching throng and engage any creature that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
before it starts biting. If reduced to 10 hit points or fewer, the spider retreats into a nearby narrow fissure. However, it attacks again when the characters come back through this area. Treasure. If the
plans to hurt him, the goblin relaxes. If the characters engage Gorkoh in conversation, he tells of how he and Caerhan came to these caverns in search of a lost shrine, and how Caerhan’s goal was to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attempts to help him dig or play his music with, “I got Jitterjaws, so I don’t need you!” If the characters continue to engage with him after he has rebuffed them several times, Shalfi becomes convinced the
finally earn Ilvaash’s approval and a lair of its own. The beholder is unwilling to die for its goal, though, so Mublinesh retreats to area B15 to hide if reduced to fewer than 50 hit points. Rear and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
javelin.
Creatures. Unless the party is under Ghared’s protection (see area 36), the lone duergar on duty fights to the death to protect his leader, who is in area 40. If the characters engage the
Glitterhame. (False.) A dead dwarf haunts the halls, reduced to a mad, gibbering spirit. (True; this is the ghost of Arundil.) An ancient dragon lairs below the Foundry. (Partly true; Nightscale is a young
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
time is right to seize control of the river. Due to her reduced hit points, Bronzefume has a challenge rating of 13 (10,000 XP). If a boat ventures into her half of the lake, Bronzefume surfaces to
characters have the chance to engage Shatterkeel in conversation, the prophet is sullen and suspicious. He despises most people and believes that even his most reliable followers are likely to fail him
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
requires restarting the process. After three overall failures, the door to the vault gives off a loud ringing noise and four guards come to investigate. The DC is reduced to 10 if the character has one of
to the correct person. Both are pleased to have a wedding in their halls, and they engage in small talk to ask polite questions of their guests. Many of those questions involve the business operations