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Returning 33 results for 'enhanced ability'.
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Enhance Ability
enhance ability
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20.
Puncture. Once per turn, when you hit
a creature with an attack that deals Piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll.
Enhanced Critical. When you score a Critical Hit that deals
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20.
Push. Once per turn, when you
hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the target is no more than one size larger than you.
Enhanced Critical. When you score a
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20.
Hamstring. Once per turn when you
hit a creature with an attack that deals Slashing damage, you can reduce the Speed of that creature by 10 feet until the start of your next turn.
Enhanced Critical. When you score a Critical Hit
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+)
You gain the following benefits.
Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20
.
Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn with a
Monsters
Planescape: Adventures in the Multiverse
the spellcasting ability (spell save DC 13):
At will: command,* detect thoughts,* sending*
1/day each: confusion,* dominate monster*
*To cast this spell, the swarm must have more than half its hit
residents of the City of Doors, whether by simply living together or by pursuing greater ambitions. When squeakers collect in large numbers, their swarms merge into a single intelligence with enhanced
Magic Items
Keys from the Golden Vault
bonus to your spell attack rolls.
Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22.
Curse. Attuning to
’s curse causes misfortune to befall you. When you roll a 1 on an attack roll, an ability check, or a saving throw, roll on the Shard Misfortunes table to determine the misfortune. For as long as
Monsters
Keys from the Golden Vault
Intelligence as the spellcasting ability (spell save DC 17):
At will: dancing lights, mage hand
3/day: mage armor
1/day each: dispel magic, invisibility, polymorphCharmayne can take up to three
vitality and charm, and to funnel these qualities into herself. However, the magic only enhanced her greed and jealousy; the more she took from Jhaeros, the hungrier for power Charmayne became, going so
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):
At will: detect thoughts, levitate
1/day each: dominate monster, feeblemind, mass suggestion
the colony.
This process doesn’t work on the brain of an ulitharid that dies a natural death, as such brains are too decrepit to be used. Instead, each ulitharid carries a psionically enhanced
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
C2. Enhanced Sphinx Sitting regally on the metallic dock, this Enhanced Sphinx protects the approach to the monastery. It intervenes in any attempt to fly or otherwise cross to the floating island
expedition, the enhanced sphinx was subsequently repaired with magical-mechanical parts — and (unknown to it) programmed by Kwalish to serve his needs and guard this location. The sphinx’s head is also
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
The Enhanced Sphinx Plenty of additional options can be used during the process of resolving the sphinx’s riddle, including working with the idea that because the enhanced sphinx gains much new
the sphinx sits on magically fuels its enhanced abilities, and that by tricking or forcing the creature off the dock, it has disadvantage on its Intelligence checks to answer. Another obvious option is
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Piercer General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity by 1, to a maximum of 20. Puncture. Once per turn, when you
hit a creature with an attack that deals Piercing damage, you can reroll one of the attack’s damage dice, and you must use the new roll. Enhanced Critical. When you score a Critical Hit that deals
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Crusher General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Constitution score by 1, to a maximum of 20. Push. Once per turn, when
you hit a creature with an attack that deals Bludgeoning damage, you can move it 5 feet to an unoccupied space if the target is no more than one size larger than you. Enhanced Critical. When you
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Slasher General Feat (Prerequisite: Level 4+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of 20. Hamstring. Once per turn
when you hit a creature with an attack that deals Slashing damage, you can reduce the Speed of that creature by 10 feet until the start of your next turn. Enhanced Critical. When you score a Critical Hit
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dual Wielder General Feat (Prerequisite: Level 4+, Strength or Dexterity 13+) You gain the following benefits. Ability Score Increase. Increase your Strength or Dexterity score by 1, to a maximum of
20. Enhanced Dual Wielding. When you take the Attack action on your turn and attack with a weapon that has the Light property, you can make one extra attack as a Bonus Action later on the same turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
organization’s most important people are these: Thora, a female human, has the ability to sense mystical energies—a gift that enables her to identify others with aberrant marks. She founded the organization and
enhanced by his mark. Zae is a female halfling who has the power to speak to and control vermin. Though she’s no warrior, her gift helps the house gather information.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
House Tarkanan House Tarkanan is an elite force of mercenary thieves and assassins. The criminal talents of the Tarkanans are enhanced by another trait they share: every member of the house possesses
trinkets. 5 Zae (halfling) can influence vermin and see through rats’ eyes—an ability often used to spy on people. 6 Mala Shol (half-elf) is an expert pickpocket and a master of disguise, with a talent for illusion.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class
burning hands, has an enhanced effect when cast using a higher-level slot, you can use the enhanced effect, even though you don't have any spells of that higher level. For example, if you are the
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
enhanced by the dragon’s magical connection to nature. The cave has an earthy smell and is warm and humid. The following features are common throughout.
Ceilings. The ceilings throughout the cave are 40
Intelligence (History) check.
Trees. The trees outside of the lair are 1d6 + 10 feet tall and require no ability checks to climb.
Walls. Wild vines grow on the cave’s walls. Climbing the walls without equipment requires a successful DC 11 Strength (Athletics) check.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
a +1 bonus to your spell attack rolls. Enhanced Strength. Your Strength score increases by 4 while the shard is on your person. The shard can’t raise your Strength score above 22. Curse. Attuning to
causes misfortune to befall you. When you roll a 1 on an attack roll, an ability check, or a saving throw, roll on the Shard Misfortunes table to determine the misfortune. For as long as this misfortune
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Warforged Traits Your warforged character has the following traits. A few of the traits give you a choice; consider how your choice reflects the purpose for which your character was built. Ability
Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1. Age. A typical warforged is between two and thirty years old. The maximum warforged
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
use the spellcasting ability of that class when you cast the spell. CHRIS SEAMAN A character with Paladin and Warlock levels might call
on both a mighty oath and an otherworldly patron Cantrips
spells you prepare. You can use those slots but only to cast your lower-level spells. If a lower-level spell that you cast, like Burning Hands, has an enhanced effect when cast at a higher level, you
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
enhanced sphinx (whose machinery he created). This restores to normal any ability scores decreased by the sphinx (see area C2). Laboratory Fight If negotiations break down, or if the characters take
magically enhanced demilich skull built into the lab’s instrumentation panels is used to channel a character’s soul energy once the bargain is struck. A character who has a portion of their soul
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
use the spellcasting ability of that class when you cast the spell. Cantrips. If a cantrip of yours increases in power at higher levels, the increase is based on your total character level, not your
, like Burning Hands, has an enhanced effect when cast at a higher level, you can use the enhanced effect as normal. For example, if you are a level 4 Ranger / level 3 Sorcerer, you count as a level 5
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
one of your classes, and you use the spellcasting ability of that class when you cast the spell. Similarly, a spellcasting focus, such as a holy symbol, can be used only for the spells from the class
lower-level spells. If a lower-level spell that you cast, like burning hands, has an enhanced effect when cast using a higher-level slot, you can use the enhanced effect, even though you don’t have
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
provides advantage to any characters’ ability checks made to interact with the monastery’s Grand Master. Secret Agendas. Steal the highest-valued object from the party without getting caught; convince
Xanathar’s Guide to Everything), to cast the light cantrip at will, and to grant other characters advantage on Dexterity checks made with thieves’ tools and on ability checks made to identify or operate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
City of Doors, whether by simply living together or by pursuing greater ambitions. When squeakers collect in large numbers, their swarms merge into a single intelligence with enhanced psionic abilities
or fewer, plus 22 (5d8) psychic damage.
Spellcasting (Psionics). The swarm casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Functions: Destroy targets (people and information); study conflicts Position Proficiency: In addition to the proficiencies noted below, you can add your proficiency bonus to an ability check to make sense of
Proficiencies and Starting Equipment, Read the Opposition
2 Alchemist’s Insight, Obviator’s Lenses
3 Advanced Preparations, Travel Alchemical Kit
4 Enhanced Lenses, Obviate the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
brine pool, where it grows into an elder brain over a few days. Extractor Staff. Each ulitharid carries a psionically enhanced staff made of black metal. When the ulitharid is ready to give up its body
action required).
Innate Spellcasting (Psionics). The ulitharid’s innate spellcasting ability is Intelligence (spell save DC 17). It can innately cast the following spells, requiring no components:
At
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
tables don’t list every language in the D&D multiverse. The Monster Manual mentions other languages, including Gnoll, Modron, Sahuagin, and Slaad. Does a monster with at-will spellcasting ability
mean it can cast a spell as an action or as a bonus action? If a monster has the ability to cast a spell at will, that spell is cast using its normal casting time. If a monster makes a melee attack that
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
store’s manager is Groff Lundquist (neutral good human commoner), a friendly Strixhaven staff member known for his ability to fashionably mix and match items of university apparel. Students can buy
magically enhanced to amplify the professor’s lecture and minimize the disruption of side conversations. While a class is in session, each hall holds a professor and up to thirty students. B8. Study Area
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
.
Innate Spellcasting (Psionics). The alhoon’s innate spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
At will: detect
thoughts, levitate
1/day each: dominate monster, plane shift (self only)
Spellcasting. The alhoon is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
vampire’s Charm ability or a druid’s Wild Shape? Dispel magic has a particular purpose: to break other spells. It has no effect on a vampire’s Charm ability or any other magical effect that isn’t a
with a weapon as part of the spell’s casting. First, each of these spells involves a normal melee weapon attack, not a spell attack, so you use whatever ability modifier you normally use with the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
the city. Even though it has no ability to move, the ooze is aware of all activity around it, and has extensive experience with drawing prey into itself. Treat the ooze as a massive, immobile
Kwalish’s completed experiments — a set of clockwork-enhanced footwear that act as boots of striding and springing A collection of tiny glass statues of creatures, including a pseudodragon, an imp






