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Returning 19 results for 'enlarged remains'.
Other Suggestions:
enlarge remains
Magic Items
Dungeon Master’s Guide (2024)
closest to the chosen point of origin is enlarged as if you had cast Enlarge/Reduce on it. If the target isn’t you and can’t be affected by that spell, you become the target instead.
56
normal size and remains overgrown for 1 minute.
65–68
An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn nor carried, within 120 feet
Monsters
Waterdeep: Dungeon of the Mad Mage
damage.
The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.
False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.
Enlarge
(Recharges after a Short or Long Rest). For 1 minute, the ooze magically increases in size. While enlarged, the ooze is Gargantuan, doubles its damage dice with its pseudopod attack, and makes Strength checks
Magic Items
Storm King's Thunder
the aquatic elf tyrant Gantar Kraok and sold it to the storm giant Neri for a considerable fortune. Neri had the throne magically enlarged and gave it to her husband, King Hekaton, as a gift, along
creature can’t be touched or moved from the throne. Touching a Ruling Scepter to the force field dispels the field, though the creature remains paralyzed until it is separated from the throne.
Any
Compendium
- Sources->Dungeons & Dragons->Rrakkma
11 (2d6 + 4) piercing damage while enlarged.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4
) piercing damage while enlarged.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the
Compendium
- Sources->Dungeons & Dragons->Rrakkma
11 (2d6 + 4) piercing damage while enlarged.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4
) piercing damage while enlarged.
Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bolt. The Line created by the spell extends from you to the chosen point of origin. 51–55 The creature closest to the chosen point of origin is enlarged as if you had cast Enlarge/Reduce on it. If the
. Grass that’s already there grows to ten times its normal size and remains overgrown for 1 minute. 65–68 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
enlarged by the duergar skull, the gelatinous cube has the following modified statistics: The cube is Gargantuan and can hold up to nine Large creatures or up to thirty-six Medium or smaller creatures
the water is the putrid, rotting corpse of a human wizard in green and purple robes. This is what remains of Salamanth, one of Halaster’s more foolish apprentices. Treasure. A search of the room reveals
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bolt. The Line created by the spell extends from you to the chosen point of origin. 51–55 The creature closest to the chosen point of origin is enlarged as if you had cast Enlarge/Reduce on it. If the
. Grass that’s already there grows to ten times its normal size and remains overgrown for 1 minute. 65–68 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
enlarged by the duergar skull, the gelatinous cube has the following modified statistics: The cube is Gargantuan and can hold up to nine Large creatures or up to thirty-six Medium or smaller creatures
the water is the putrid, rotting corpse of a human wizard in green and purple robes. This is what remains of Salamanth, one of Halaster’s more foolish apprentices. Treasure. A search of the room reveals
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bolt. The Line created by the spell extends from you to the chosen point of origin. 51–55 The creature closest to the chosen point of origin is enlarged as if you had cast Enlarge/Reduce on it. If the
. Grass that’s already there grows to ten times its normal size and remains overgrown for 1 minute. 65–68 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Bolt. The Line created by the spell extends from you to the chosen point of origin. 51–55 The creature closest to the chosen point of origin is enlarged as if you had cast Enlarge/Reduce on it. If the
. Grass that’s already there grows to ten times its normal size and remains overgrown for 1 minute. 65–68 An object of the DM’s choice disappears into the Ethereal Plane. The object must be neither worn
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to investigate the room. This chamber has been enlarged and reshaped from its original form. The floor and three of the walls are smooth, and stalactites and stalagmites have been polished into
Mountains. Most characters should recognize Tiamat from folktales and know she was banished to the Nine Hells long ago and remains imprisoned there. There is no way to tell from the carvings where the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
to investigate the room. This chamber has been enlarged and reshaped from its original form. The floor and three of the walls are smooth, and stalactites and stalagmites have been polished into
Mountains. Most characters should recognize Tiamat from folktales and know she was banished to the Nine Hells long ago and remains imprisoned there. There is no way to tell from the carvings where the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Underdark and brought it back here. If the characters challenge the duergar, the two enlarged ones remove the sack covering the umber hulk’s head and release the creature, after which all four
remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Underdark and brought it back here. If the characters challenge the duergar, the two enlarged ones remove the sack covering the umber hulk’s head and release the creature, after which all four
remains in contact with the throne for 1 hour gains a random form of indefinite madness (see “Madness” in the Dungeon Master’s Guide). If this madness isn’t cured within 24 hours, it becomes permanent
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Enlarge ability in the next round, taking cover behind two of the pillars before wading into melee. Meanwhile, Ghared remains invisible and maneuvers to make a sneak attack, then enlarges herself
damage, or 16 (4d6 + 2) slashing damage while enlarged.
Nimira uses Enlarge and comes out to join the fight in the next round. If her guard falls or she faces at least three enemies, and negotiation
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Enlarge ability in the next round, taking cover behind two of the pillars before wading into melee. Meanwhile, Ghared remains invisible and maneuvers to make a sneak attack, then enlarges herself
damage, or 16 (4d6 + 2) slashing damage while enlarged.
Nimira uses Enlarge and comes out to join the fight in the next round. If her guard falls or she faces at least three enemies, and negotiation
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The
buried remains of the tribe’s honored dead. The upper tier is shaped like a sky pony (a pegasus), though the form of this feature is readily apparent only from the air. A round, 15-foot-diameter boulder
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
about the dark halls of the keep like a bad smell. The keep had a small garrison once, but only Amrath remains. The keep is nestled among old pine trees on a hilltop overlooking the sleepy village. The
buried remains of the tribe’s honored dead. The upper tier is shaped like a sky pony (a pegasus), though the form of this feature is readily apparent only from the air. A round, 15-foot-diameter boulder