Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 6 results for 'enter rarity'.
Other Suggestions:
either rarity
enter reality
enter rarely
ever rarity
enters rarity
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
35. Eyes of Stone This chamber is the only means by which characters can enter level 23 of Undermountain. Arch. A stone arch is embedded in the east wall between the two arms of the chamber. The
passage!” A stone arm with a flat, outstretched hand then rises from the floor before the arch. If a magic item of at least uncommon rarity is placed into the hand, it sinks back into the floor with the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
different domains are understandable to one another. Other languages from the Player’s Handbook are also known among the domains, but their rarity varies between domains as you see fit. Religion In many
domains either at random, using Mist talismans (see “The Mists”), or by engaging mist-wandering guides. Those who enter the Mists by road, river, or sea usually emerge in a new domain by the same method
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
invite them inside the cave. If they enter, read: Inside the cave, a wizened old man wearing a blindfold sits at a spinning wheel, surrounded by piles of gold. As he spins, he reaches down and grasps
character asks Nib to make something specific, Nib honors that request, provided the desired item is a nonmagical item worth no more than 1,000 gp, or a magic item of common or uncommon rarity. Nib can make
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Future Quests Future quests are available to adventurers only after they satisfy the prerequisites. The characters might need to enter and leave Undermountain several times before they’re eligible to
of similar rarity (subject to your approval). House Moonstar offers to fund any future expedition the characters decide to mount, providing maps, caravan services, and NPC followers as needed. House
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Investigation) check ascertains that it is a rare vintage worth 50 gp to the proper buyer. Anyone who samples the wine, though, finds it cloyingly sweet, the vintage’s value clearly owing more to rarity than
and dirty.
Six old skeletons lurk in the shadows here. They rise and attack as soon as the characters enter the room. They have disadvantage on initiative checks owing to the length of their dormancy
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
characters first enter the area: This roughly circular room is made of pitted bone. Along its perimeter stand several alcoves, four of which hold swirling portals. Two large hollows provide a view of vast
, which can influence the game’s results. A bettor can send a magic item to the dungeon. The magic item must be in the bettor’s possession and be of at least uncommon rarity. Knol takes the item, then has