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Returning 21 results for 'enter recipient'.
Other Suggestions:
either recipient
enters recipient
enter resilient
eager recipient
Monsters
Monster Manual
vampire has these weaknesses:
Forbiddance. The vampire can’t enter a residence without an invitation from an occupant. Running Water. The vampire takes 20 Acid damage if it ends its turn in running
"}. The vampire casts Charm Person, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 17), and the duration is 24 hours. The Charmed target is a willing recipient
Monsters
The Wild Beyond the Witchlight
","rollDamageType":"piercing"} piercing damage.
Pixie Dust (1/Day). The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying
world they know and care about.
All hands enter into an agreement when they join the carnival: they must never harm another staff member, and they can’t leave the carnival for more than a day at a
Monsters
The Wild Beyond the Witchlight
","rollDamageType":"piercing"} piercing damage.
Pixie Dust (1/Day). The hand sprinkles a pinch of pixie dust on itself or another creature it can see within 5 feet of it. The recipient gains a flying
world they know and care about.
All hands enter into an agreement when they join the carnival: they must never harm another staff member, and they can’t leave the carnival for more than a day at a
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, but that piece is enough to wrack the recipient with temporary mental anguish and violent compulsions. The survivors of an allip’s attack are sometimes left with a compulsion to learn more about
, months, and sometimes years after their fateful encounter.
Insidious Lore
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its
monsters
. Strahd can’t enter a residence without an invitation from an occupant.
Running Water. Strahd takes 20 Acid damage if he ends his turn in running water.
Stake to the Heart. If a weapon that deals
the Charmed target is a willing recipient of Strahd’s Bite, the damage of which doesn’t end the spell. When the spell ends, the target is unaware it was Charmed by Strahd.
Shape-Shift. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
written out in Infernal, and are made binding in one of several ways, ranging from a simple signature to a revolting act. Once all concerned parties perform the actions necessary to enter the contract
voices (in Infernal) and spew blood when they are hugged. To enter the contract, the devil and the character making the deal must each hug a doll. When the contract is finalized, the devil keeps one
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dark Gifts). Investiture. A dying dragon might willingly pass on power in different ways. The most common process is for the recipient to inhale the dragon’s dying breath—which often involves being
lay a claw on the recipient or bequeath a piece of treasure as an embodiment of the transferred power. Body and Blood. When a dragon dies a violent death, the dragon’s power might linger in the corpse
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
enter into an agreement when they join the carnival: they must never harm another staff member, and they can’t leave the carnival for more than a day at a time. (A longer absence is equivalent to
feet of it. The recipient gains a flying speed of 30 feet for 1 minute. If the creature is airborne when this effect ends, it falls safely to the ground, taking no damage and landing on its feet
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of an imp. The imp wears a leather vest that conceals the message, and the laces of the vest are knitted into the imp’s heart. If the vest is removed by anyone other than the intended recipient, that
spell that could incinerate a legion of warriors, but the promise of knowing which crops will sell best over the coming years might persuade him to enter into an infernal compact. To Dispater, all of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
seeks to relieve this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary madness. The
, drink, or sleep. INSIDIOUS LORE
An allip might attempt to share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
this burden by sharing its secret. The creature can impart only a shard of the knowledge that doomed it, but that piece is enough to wrack the recipient with temporary mental anguish and violent
share its lore to escape its curse and enter the afterlife. It can transfer knowledge from its mind by guiding another creature to write down what it knows. This process takes days or possibly weeks
Compendium
- Sources->Dungeons & Dragons->Monster Manual
vampire can’t enter a residence without an invitation from an occupant.
Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
Stake to the Heart. If a weapon that
save DC 17), and the duration is 24 hours. The Charmed target is a willing recipient of the vampire’s Bite, the damage of which doesn’t end the spell. When the spell ends, the target is unaware it was
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
check.
Vampire Weakness. Strahd has these weaknesses:
Forbiddance. Strahd can’t enter a residence without an invitation from an occupant.
Running Water. Strahd takes 20 Acid damage if he ends his
ability as Spellcasting. When the spell is cast this way, its duration is 24 hours, and the Charmed target is a willing recipient of Strahd’s Bite, the damage of which doesn’t end the spell. When the spell
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Ghost Orchid Tepui before opening into a larger chamber. Read the following description when the characters enter the cavern: Glowing crystals speckle this cavern’s walls like stars in the night sky
attempt to teleport behind the intruders, following them into area C4 to ambush them with the other whistler in that area. Otherwise, they attack when the characters enter this passage. C4: Orchid
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
:
Forbiddance. The vampire can’t enter a residence without an invitation from an occupant.
Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
Stake to the Heart
can’t enter a residence without an invitation from an occupant.
Running Water. The vampire takes 20 Acid damage if it ends its turn in running water.
Stake to the Heart. If a weapon that deals
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
), Gond (god of craft), or Milil (god of poetry and song). Anyone can freely enter one of the shrines, but access to a private chamber requires a key from the barkeep and a payment of 5 gp. Meeting
from the Keeper of Tomes, the First Reader, or one of the eight Great Readers. When permission to enter the Inner Ward is granted by such an individual, it’s customary for the beneficiary of this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
ice to enter the city. As the characters approach the end of the causeway, read: Green and purple lights cast an otherworldly glow upon the frost draping the silent city. Clawing spires, broken domes
. Characters who can pass through the force field can open the gate and enter the strut, which is hollow and encloses a steep passage. Any creature that enters this elevator is magically levitated to the spire
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
does. 5 Refuge. The archfey creates a wooded glen, a dome of brambles, a silken cocoon, or some other kind of refuge. Creatures hostile toward the gift’s recipient can’t enter this refuge without the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, massive, and rising well above the perimeter structures. About the central keep a garden spirals in rising steps, and those lucky enough to enter the library proper do so by passing around and up through
Candlekeep” are permitted to enter without making such a donation (though such folk often contribute to the library’s vaults as a matter of course anyway). The great double gates of Candlekeep are as
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-foot-wide, naturally formed opening on one side of the stump leads to a cavity filled with honeycombs and swarming with bees. (Amidor used this opening to enter the hive and rescue Pollenella
tiny puppet resembling the character painted on it. Written under this effigy in script that the recipient understands (regardless of what languages it knows) are these words: “Good for one private
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
scholar who came to the temple to confront Valin, and who became an unwilling recipient of the mummy lord’s rituals. Though she remembered nothing of the ritual, Mayastan’s recollection of her mission and
for descriptions of these two items). T11. Observatory of History The shell of this large, spherical chamber begins to shimmer with color, forming patterns and images.
Creatures that enter this area