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Returning 6 results for 'enters replica'.
Other Suggestions:
enters replace
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
magically charged disks into special slots. Those doors open automatically, remaining open until the disks are removed. The doors cannot be opened by any other means. Replica Modrons A number of
instead has darkvision out to a range of 60 feet. It can understand Common but speaks only preprogrammed responses. If the modron has a flying speed, the replica has wings but can’t fly. The modron’s
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
creatures behind it. A creature can move through the wall of thorns, albeit slowly and painfully. It costs 8 feet of movement to move through 1 foot of the wall. The first time a creature enters the
successful DC 15 Intelligence (Investigation) check. The compartment is located in a bench and contains a tiny, bejeweled chest worth 50 gp. This chest is a replica of a much larger chest hidden on the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
around exuberantly. This corridor ends in a set of elegant bronze double doors.
After 10 minutes, the water returns to its normal downward flow. The water enters the shaft from a hole just below the
stands a statue of Amun Sa with a stone replica of a gem held its outstretched right hand and a stone replica of the staff held across its body with its left hand. Hieroglyphs adorn the walls.
This
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a7
sculpture in the northeast corner is identical in size and placement to the one in the other corner, but it is tinged with a bluish color over the green. Any character that enters the mouth opening of
replica of the crown inlaid in silver on the lower front panel of the seat. If the silver end of the scepter is applied to this inlay, the throne sinks down and reveals a 5-foot-wide passageway that leads south.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
furniture. Faint footprints lead to the cloakroom (area D2b). Encounter. Roll on the Death House Encounters table the first time a character enters this room. D3: Den of Wolves This oak-paneled room
to the higher shelves.
The bookshelves hold hundreds of tomes on topics such as history, warfare, and alchemy. Encounter. Roll on the Death House Encounters table the first time a character enters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
gp to a planar scholar (such as Eldon, who promises to buy the book once returned to Neverwinter) A snow globe containing a miniature replica of the city of Neverwinter, worth 350 gp B5: Puzzle Door
attack anyone who enters the room. She fights until destroyed but doesn’t pursue foes who flee. Blades. The blades on the floor are difficult terrain. When a creature moves into or through the blades on