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Returning 35 results for 'entire rolling'.
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Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
from other D&D worlds include the Free City of Greyhawk on Oerth, the city of Specularum on Mystara, and the city of Sharn on Eberron. To get things rolling, read or paraphrase the following
, regardless of whether they’ve ever received that miracle in the past. Temples and scholars of divine magic are at a loss to explain a curse that has affected the entire region, and possibly the entire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the Monsters’ Favor. Rolling dice in front of the players when a situation is especially deadly is one way to communicate that you’re not cheating in the monsters’ favor or singling out a single
no way to escape. Irina Nordsol Sometimes death—even the death of an entire party—is just a passage to new adventures
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Neverlight Grove Population: 150 myconids and spore servants
Government: Organized circles ruled by larger specimens called circle leaders; even larger specimens called sovereigns rule the entire
suffuses the entire grove and lends the grove a dreamlike quality.
Sentinel Mushrooms. To defend themselves, myconids have cultivated and guided the growth of awakened zurkhwoods (see appendix C) to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the Feywild that their emotions can suffuse an entire domain, overriding the emotional influence of all other creatures in it. From that standpoint, Zybilna’s dormancy enables other creatures to
accompanied by a minor reaction in the environment, which you can determine by choosing an entry that you like from the Domain Transformation table or by rolling on the table to determine a random result
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the rolling ladder in front of the door and pushing on the shelf 15 feet above the floor. If anyone but Xonthal opens either secret door, the papers piled throughout the room begin to ruffle as though
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
determined by rolling on the magic item tables in chapter 7 of the Dungeon Master’s Guide. The first sarcophagus contains four magic items. Roll on Magic Item Table F for each item. If Iymrith stole
sarcophagus contains two magic items. Roll on Magic Item Table H for each item. The fourth sarcophagus contains one magic item, determined by rolling on Magic Item Table I. This item rests on a bed of 900 pp
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
following roles: Dark Clutches. The Mists serve the Dark Powers. They might steal residents of other worlds or entire locations from elsewhere in the multiverse and trap them in the Domains of Dread
After wandering for another 1d6 hours and rolling again on this table. 41–65 1d100 feet from where they entered. 66–75 A mile from where they entered at midnight of the following night. 76–85 Inside a
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the rolling ladder in front of the door and pushing on the shelf 15 feet above the floor. If anyone but Xonthal opens either secret door, the papers piled throughout the room begin to ruffle as though
books, pamphlets, folios, quartos, scrolls, and tablets with a combined weight of more than a ton. The entire collection would be worth 50,000 gp if it could be moved. Alternatively, the characters can
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
hall, a thick purple drape hangs wall to wall. At the upper end, the hallway terminates.
The hall slopes down toward area 62C. Area 62D lies to the west, behind a secret door that spans the entire
on a DC 15 Constitution saving throw or fall unconscious for 1 hour. The effect ends on a creature that takes damage. 62D. Secret Room The secret door to this room spans the entire wall and can’t be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
The Iron Tabernacle The Iron Tabernacle is Gauntlgrym’s spiritual and cultural heart as well as its physical center. More than a temple, the tabernacle is an entire section of the city larger than
the priests and a sure sign that something unwelcome has made its way into this most sacred of places. Check for a random encounter once every hour of travel in the Iron Tabernacle by rolling a d20
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
zodiac phenomenon might sweep over an entire planet once in a generation, or it might occur monthly in a remote village. The DM decides when and where zodiac phenomena occur as well as their impact
constellation most prominent in the game’s current time of year, or you can choose randomly by rolling on the table. The following are examples of events that might correspond with a zodiac phenomenon: A
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
sound of rolling thunder fills the temple, loud enough to be heard throughout the complex. Any creature that steps into the archway appears in area 11. The archway remains active for 1 hour. Any
subject to the spell’s effect (save DC 15). Skye Cloud A reverse gravity spell activates (save DC 15), affecting the entire room. Creatures and objects that aren’t anchored fall upward. The spell
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Triton Tritons dwell throughout the Siren Sea, exploring a world of coral forests and secret mountains the “dryfolk” of the surface world will never know. While most live their entire lives beneath
. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d10 Height = 4 feet + 6 inches + your size modifier in inches Weight
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
was a respected leader of other warriors.
4 My namesake ran the entire breadth of Phoberos in order to warn the minotaurs of an Akroan attack.
5 My namesake was famous for great magical
average over 6 feet in height, and they have stocky builds. Your size is Medium. Here’s how to determine your height and weight randomly, starting with rolling a size modifier: Size modifier = 2d8
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
region. Consider rolling on the Blessed Radiance Effects table when the following circumstances occur in the region: A creature succeeds on a saving throw compelled by the abilities of a fiend or an
inspire life to propagate along alien paths. Consider rolling on the Far Realm Effects table when the following circumstances occur in a region touched by the Far Realm: A warlock whose Otherworldly
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. If the characters seize all this treasure, don’t bother rolling to determine the exact contents of each sack
; instead, assume that the entire hoard consists of 10,000 sp, 7,000 gp, and twenty items selected from the table. 6. Aft Battery A 30-foot-high curtain wall with an overhanging rampart (area 17) encloses
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
oversized elf heads with fangs, or any other horrific form you can imagine. Personality If you haven’t already settled on a personality for your archfey, you can determine it randomly by rolling on the
secrets of the multiverse. If you want your archfey to have an obsession, you can determine it randomly by rolling on the Archfey Obsession table. Archfey Obsession d8 Obsession 1 Beauty. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grease to get it rolling again. The old brake looks solid, but each time it’s used, it has a 10 percent chance to fail utterly. This risk is recognized by someone who inspects the brake and makes a
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
catacombs serve as the burial place of lesser Phenax worshipers who earned the honor of being interred near Orestes. Two feet of water fill the room, making the entire area difficult terrain. (DANIEL
and most of its trappings ruined by earth and time. The two statues depict the god Phenax; the depictions are slightly disturbing but harmless. The 2-foot-deep standing water here makes the entire
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
. Each character can contribute spells, spell slots, and components, as long as everyone participates during the entire crafting process. Each character can contribute 25 gp worth of effort for each day
compares the total to the Running a Business table to determine what happens. If the character is required to pay a cost as a result of rolling on this table but fails to do so, the business begins to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
walrus as big as an elephant is having a grand old time rolling and sliding on the ice, paying you little heed.
The giant walrus (see appendix C), named Ukuma, is supposed to be guarding this room
that fills the entire room, sealing Vassavicken’s corpse in ice once more. Any creature in the room when Thrym breathes must succeed on a DC 16 Constitution saving throw, taking 44 (8d10) cold damage on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Nsi. To determine whether they can be trusted, she assigns them to work under Overseer Issar (area 19). Issar assigns each character a labor, determined by rolling percentile dice and consulting the
broodguards, 2 basilisks, 1 triceratops If combat erupts, one broodguard tries to strike the gong in area 9, placing the entire temple on alert. If the gong is struck by someone else, all the yuan-ti
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. M7. Library Large wooden doors open to reveal a cozy library lit by warm candlelight. Two walls of shelves stretch to the ceiling, with a rolling ladder to help reach the higher books. In the center of
that spans the entire upper floor. The crawl space is dusty and has a 3-foot-high ceiling. Characters can use the crawl space to enter any other room on the upper floor through removable panels in the ceiling.
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
attack against it as a bonus action.
Galeb Duhr
Medium elemental, neutral
Armor Class 16 (natural armor)
Hit Points 85 (9d8 + 45)
Speed 15 ft. (30 ft. when rolling, 60 ft. rolling
XP)
False Appearance. While the galeb duhr remains motionless, it is indistinguishable from a normal boulder.
Rolling Charge. If the galeb duhr rolls at least 20 feet straight toward a target and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Among this junk are 11,000 cp, 3,500 sp, 220 gp, and the bronze-plated skull of a slain adult red dragon (worth
items, determined by rolling on the Items in a Giant’s Bag table in the introduction. 16C. South Room Twelve iron-framed beds line the walls of this chamber. At the foot of each bed is an unlocked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
are rolling grass-covered hills recently claimed by the orcs of the Iceshield clan. They dwell in lodges made from timber cut from the forest. Elves and centaurs regularly emerge from the High Forest
hunting for food. They have no treasure to speak of, though each carries a sack containing 1d4 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction. Reghed Nomads
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
.
Merle, the dwarf cook (commoner), works here from 6 a.m. to midnight. When confronted with danger, he grabs a rolling pin (treat it as a club) and defends himself. The door that leads outside is used
poison and psychic damage. Rather than shattering an entire skylight, a character can take an action to break or pry out one of a skylight’s panes, creating a hole big enough to slip through. It’s a 15-foot drop from the skylights to the floor of area C11.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
who search the hut find, amid the clutter, a basket containing 250 gp in mixed coinage, four pieces of fancy bead jewelry (worth 25 gp each), and one magic item, determined by rolling on Magic Item
item, determined by rolling on Magic Item Table B in chapter 7 of the Dungeon Master’s Guide. 7. Crop Fields Cut into the sloping mountainside are several tiers of tilled earth where the yakfolk grow
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
within 30 feet of each other to communicate telepathically for 1 hour. Make It Snappy. This rolling seafood cart sports a bottomless tank linked to an aquatic demiplane. Buyers who fish their own catch
such cases, Parakk Pest offers as much as 1 gp for a single cranium rat tail and larger sums to clear out entire swarms. Sandstone Strip A sliver of tightly clustered buildings stands between the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
killed. The area is a 20-foot-diameter oval chamber with walls of glazed ice. Scattered on the floor are three 500 gp gemstones, fifteen 100 gp gemstones, and one magic item determined by rolling on Magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
addition, the creature has disadvantage when rolling initiative and can’t maintain concentration. Remove curse, greater restoration, or equivalent magic restores the creature to normal, as does finishing
hide among the ledges, trying to avoid the aberrant monsters. Aberrant Magic Field. Weird transmutation magic radiates from the entire cavern. Whenever a character gets a failure on an attack roll, a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
books. Each bookshelf is outfitted with a ladder on a rolling track to enable people to reach the highest books. Shelves that take up the entire southwest wall hold not books but eighty wide-necked glass
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
faces a creature twisted by the daelkyr—an aberration or another creature bearing a daelkyr’s corruption—consider rolling on the Daelkyr Modifications table to add strange cosmetic details to the creature
in the shadows.” 2 “I perceive certain types of people—vocations or entire societies—as hideous monsters.” 3 “Someone is watching everything I do.” 4 “When I close my eyes, I see my past misdeeds.” 5
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
surface of the water undulates in big, rolling waves.
The ceiling is 30 feet above the eater’s surface. A water elemental myrmidon (see chapter 7) lurks under the water but rises to attack trespassers
skeletons droop from the rigging or lay in tangled piles, and seaweed hangs from the gunwales. The rain renders the entire area lightly obscured, and strong currents on either side of the wreckage pull
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
them here as grisly decorations.) The maze fills the entire room but for a 10-foot-square area in the southwest corner, where Ahmaergo keeps a wooden chest and a bed made from the skulls, bones, hide
radiation found in the Underdark. A creature that ends its turn in the room must succeed on a DC 13 Constitution saving throw or suffer a random form of short-term madness, determined by rolling on the