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Returning 21 results for 'escape record'.
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condition (escape DC 19). While Grappled, the target has the Restrained condition. When the angel moves, the Grappled target moves with it, costing it no extra movement. The angel can have up to three
slaughter exist at a time. Divine entities must bargain with angels of slaughter for their service.
These angels slaughter hundreds at a time in epic acts of carnage. Holy texts record these events
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
dread in defiance of logic. Domains don’t abut one another, historians don’t record coherent pasts, and communities cloak ignorance in strange traditions. The Domains of Dread operate on the same
setting. Most adventures won’t engage with these forces, but that doesn’t prevent characters and Darklords from seeking to learn about them, particularly as a means to escape the Domains of Dread
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Way of the Long Death Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and
end of your next turn. Mastery of Death Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
chapter and moves the adventure’s plot forward. Sensory Experience A Society of Sensation muse (see Morte’s Planar Parade) in a flowery gown approaches the characters, eager to record a new sensation in
accompanied by a threatening gesture or ominous interaction. On a failed check, the characters record the citizen’s contempt instead. Joy. The Sensate points the characters to a sobbing child
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Creating a Horror Campaign When planning campaigns in Ravenloft, consider the guidance in chapter 5 of the Dungeon Master’s Guide, along with the following topics. Record the answers to the questions
shape your adventures: Escape. Do you want characters to pursue escape from the Domains of Dread? Do they want to leave even if a domain has been their home? Islands or Regions. Does your campaign
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
turning over the Stone of Golorr to his Luskanite contact. Now, he plans to use the stone to escape imprisonment and wipe his criminal record clean. If the characters can get close enough to speak with
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Larlow was killed instantly. Taela managed to escape with their four children. Treasure. Goblins have already searched the cottage, but characters who conduct their own search and succeed on a DC 15 Wisdom
Nightstone from Waterdeep four years ago at Lady Nandar’s request. Melantha Xelbrin served as the village’s notary and record keeper. She and her husband, Lathan, were killed when the roof of their cottage
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
” earlier in the chapter). Roll on the Wanted Posters table to determine which poster it is, and record this information on the Story Tracker. Characters who announce their arrival hear an old man
in control of Thither, he sees no hope of escape. Gold-spun Gifts d8 Gift 1 Amulet of proof against detection and location 2 Bag of holding 3 Boots of elvenkind 4 Bracers of archery 5 Cloak of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
must find a means of escape. Ravnica* In a world-spanning city, ten disparate factions draw heroes into a web of adventure and danger. Spelljammer Travel among the stars on a spelljamming ship, and
to the campaign—and record them in your campaign journal. What Roles, If Any, Do the Gods Play? What greater gods, lesser gods, and quasi-deities are present or worshiped in your world? If there are
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
and permanently laying them to rest. 2 Devout Scholars. This federation prizes knowledge and texts pertaining to their god. They collect rare holy books and record the life stories of miracle-working
serve your deity. Religious Order Quests d6 Quest 1 Safe Escape. A band of the faithful wandered into territory hostile to your order. You must find them and escort them to safety. 2 Relic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
they call forth in the hope of learning secrets. They record their stories on the bones that once belonged to these creatures, thus preserving the information they gain. Spectral Spy. The pursuit of
. Hit: 20 (3d10 + 4) piercing damage. If the target is a creature, the boneclaw can pull the target up to 10 feet toward itself, and the target is grappled (escape DC 14). The boneclaw has two claws
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Aurnozci within the Firehive The cult’s leader, the Eye of Aurnozci, focuses on powerful mortals or enemies of the cult. High-level characters with a record of heroic deeds can easily fall into this
confrontation with Aurnozci’s cult by diplomacy or by force. The safest way to escape the cult is to confront the Eye of Aurnozci and persuade this shadowy villain to call off the attacks
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Darklord a reflection of one or more of the adventurers? What does the Darklord want more than anything? When would the Darklord be gracious or heroic? Record your answers to these questions, then
inspire your Darklord’s objectives: Change society Claim a new role Continue a tradition Correct a tragic event Defend the status quo Enforce order Escape their prison Find a missing person Maintain
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Bugbear Warrior), attempts to grapple characters to enable Bill’s escape. The chase unfolds as follows. The chase begins in Area 1 of Map 1. Bill follows a path from there through Areas 2, 3, 5, and 7
to escape on his next turn, if he loses 26 Hit Points or more, or if a character catches up to him in Area 7, he gives up and offers to return the dagger. He knows the Locksmith enchanted the dagger
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
adventurers exploring the dungeon either escape or meet terrible ends. Roll on the Dungeonland Results table to determine how the game concludes. CoupleOfKooks “You ever get the feeling you’re being watched
traps and monsters. 8–9 Adventurers Win. Some adventurers escape the dungeon. 10 Adventurers Win. All the adventurers escape the dungeon. The results of this roll can be influenced by submitting magic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
carrying any light sources or making a lot of noise when they enter, the troglodytes in the west and southeast chambers are alerted. As soon as any fighting begins, one troglodyte attempts to escape to
they enter. If he loses at least half his hit points, he tries to escape (using invisibility if possible). If his escape succeeds, he soon afterward rounds up a war party of surviving troglodytes from
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Hellenhild, and Braxow wait to attack them (see “Dealing with the Giant Lords”). The storm giant guards cover Mirran’s escape to area 15. Mirran and Nym do everything possible to avoid getting
) is designed to serve as an escape route. At the far end of the passageway is a lowered portcullis that bars access to the sinkhole. Facing the pool and the doors are three enormous thrones. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
the svirfneblin provided better product. The door at the rear of the mine was installed later as an escape route that let many duergar flee the mind flayers during the attack. G10: Collapsed Tunnel
, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it has the grappled condition (escape DC 16) and must succeed on a DC 16 Intelligence saving throw or
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
accommodate new signatures. Pherria took the Tome of the Creed Resolute from the cathedral to safeguard it. The book is merely a record of everyone who has taken the Creed Resolute oath. Its destruction
possible to the cemetery to search for Ravengard and his retinue. H17. Escape Tunnel This tunnel, accessible from beneath one of the holy water fonts in area H16, leads from under the cathedral catacombs
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
you determine whether the vault door in area G20 can be opened or not. It is strictly a tool for DM record-keeping and not meant to be shared with the players. Permission is granted to photocopy this
of the characters’ presence, the druids seize The Codicil of White and try to escape with it, to keep it from falling into the hands of Auril’s enemies. In combat, the druids like to pelt enemies with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
him, he is happy to make a permanent record of their astonishment. Marlos enjoys fine things and showing off. He gloats about how he has discovered power to shake the foundations of the earth. Very soon
alcove with the arrow slit to function as a means of escape. The arrow slit is 4 feet high, 6 inches wide, and 1 foot deep. One use of his Earth Passage feature is sufficient to pass through. Just