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Returning 35 results for 'etched roll'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
phenomena. You may choose a blackguard’s accoutrement or roll on the Blackguard Accoutrements table to determine it.
Blackguard Accoutrements
d8;{"diceNotation":"1d8", "rollType":"roll
", "rollAction":"Blackguard Accoutrements"}
Accoutrement
1
Armor etched with stylized depictions of gruesome battles
2
Helm wrought in the shape of a demonic boar
3
Helm wrought to
Monsters
Vecna: Eve of Ruin
);{"diceNotation":"3d6+3","rollType":"damage","rollAction":"Serrated Bolt","rollDamageType":"piercing"} piercing damage. If Glaive has advantage on the attack roll, the serrated bolt lodges in the target
", "rollType":"roll", "rollAction":"Self-Preservation"}.Since the Mournland’s earliest days, Glaive has wielded her namesake weapon in service to the Lord of Blades’ bloody conquest of the
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
technologies and cultures. Innsmouth’s cults covet such relics. Roll on or choose a result from the Alien Relics table to inspire what otherworldly beings might possess. Alien Relics 1d6 The Alien
Being Possesses … 1 A crystalline wand with a monstrous face. 2 A faintly glowing trapezohedron. 3 An jade amulet shaped like a sphinx. 4 A metallic cluster of globes and half globes. 5 An oversize, pattern-etched silver key. 6 A preserved brain in a glass cylinder.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
lengths to hide and protect its spirit jar. Spirit jars are typically small, well-made objects that were meaningful to a lich in life. Roll on or choose a result from the Lich Spirit Jar table to
the lich created. 4 A hollow figurine of a deity or monster. 5 An hourglass with its sands floating in stasis. 6 A locket or signet ring with a noble crest. 7 A rune-etched egg. 8 The skull of the lich’s mentor.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
their former lives. Blackguards often adorn their armor and weapons with dread accoutrements or are marked by eerie phenomena. You may choose a blackguard’s accoutrement or roll on the Blackguard
Accoutrements table to determine it. Blackguard Accoutrements d8 Accoutrement 1 Armor etched with stylized depictions of gruesome battles 2 Helm wrought in the shape of a demonic boar 3 Helm wrought to
Compendium
- Sources->Dungeons & Dragons->Monster Manual
to hunt independently. Both eventually grow into full-size jellies. What ochre jellies can’t dissolve they leave behind. Roll on or choose a result from the Ochre Jelly Leftovers table to inspire such
remains. Ochre Jelly Leftovers 1d6 After a Meal, the Ochre Jelly Leaves Behind... 1 A bone etched with a word or an eerie symbol. 2 Broken dragonborn or tiefling horns. 3 An ornate prosthetic
Compendium
- Sources->Dungeons & Dragons->Monster Manual
rudimentary cunning. Such conditions include strikes from magical lightning, nature defending itself, or druidic curses. Roll on or choose a result from the Shambling Mound Cultivation table to inspire a
shambling mound’s origins and features. Shambling Mound Cultivation 1d6 The Shambling Mound Is... 1 Covered in vibrant alien or Feywild blooms. 2 Hauling a rune-etched menhir in its torso. 3 Infested
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
rules or once ruled, adventurers might find monuments built to honor great leaders, gods, and cultures. Use the Monuments table for inspiration, or randomly roll to determine what monument the adventurers
or cliff 5–6 Intact obelisk etched with a warning, historical lore, dedication, or religious iconography 7–8 Ruined or toppled obelisk 9–10 Intact statue of a person or deity 11–13 Ruined or toppled
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
to the Lord of Blades’ bloody conquest of the blighted region. Among the blades, Glaive is best known for her talent at self-modification. “Glaive” is etched onto the back of her neck-plate. It is the
advantage on the attack roll, the serrated bolt lodges in the target, and the target’s speed is reduced by 10 feet until the serrated bolt is removed. A target’s speed can be reduced by only one serrated
Compendium
- Sources->Dungeons & Dragons->Monster Manual
attacks, using Flame Sword or Hammer Throw in any combination.
Flame Sword. Melee Attack Roll: +11, reach 10 ft. Hit: 21 (4d6 + 7) Slashing damage plus 10 (3d6) Fire damage.
Hammer Throw. Ranged
Attack Roll: +11, range 60/240 ft. Hit: 23 (3d10 + 7) Bludgeoning damage plus 4 (1d8) Fire damage, and the target is pushed up to 15 feet straight away from the giant and has Disadvantage on the next
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Woods Encounters Each time the characters explore this region, roll once on the Woods Encounters table to determine what the characters encounter. Woods Encounters 1d4 Encounter 1 Hermit’s Hut 2
demon worshiper.” (Partially true; Xanthe is referring to Ivlis, the former priest)
Occult Ritual Eventually, you come across an eerie statue in a forest clearing. Strange runes are etched into
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
playing field.
At the place where the corridor bends is a capstone that seemingly covers a hole in the floor. Etched into the top of the slab are several glyphs obscured by a layer of dust. This
. Roll initiative. The ball uses its initial actions to bounce off the walls and strike at characters, trying to get them to strike back. When a character’s attack hits the ball, it bounces off the south
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, panic flickers across their faces. “Run!” one hisses. They turn to bolt, just as one’s foot crosses the threshold of a shadowed archway. A sigil etched into the stone flares with blinding light, pulsing
themselves. Use the chart below to roll or choose an effect as thematically appropriate. Social. Initially, it won’t be easy to convince the pair to stand down, requiring an Influence action with a DC 15
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
Nothic Lair Locations The following locations are keyed to map C. Marc Moureau Map C: Nothic Lair (DM’s Version) View Without Tokens View Player Version C1: Entrance The symbols etched into the
Wisdom (Medicine) check deduces that the dwarf died from Necrotic damage. Treasure. The dead explorer’s belongings include 60 GP and one magic item; roll once on the Magic Items table in appendix A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
, Sage) Rewarded Trinkets. When you make your character, you can roll once on the Rewarded Trinkets table instead of on the Trinkets table in the Player’s Handbook for your starting trinket. Rewarded
city 4 A motto or symbol whose meaning eludes you, etched on a piece of your equipment 5 A crisp playing card that never seems to tear or soil, depicting the card that affected you 6 Half a medallion designed to be rejoined to its other half
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the door when this happens, the door wraps its tongue around the character and swallows the character whole. No attack roll or saving throw is required. A character “devoured” in this manner is
have the names Predator and Prey etched into their transoms. A detect magic spell or similar effect reveals an aura of transmutation magic around each vessel. Each boat can hold up to four Small or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Witchlight hand background can roll on this table instead of the Trinkets table in the Player’s Handbook to determine what trinkets their characters possess. The adventure includes a few encounters that
require you to roll on the table to determine what random trinkets the characters find in key locations. Feywild Trinkets d100 Trinket 01 Cookie cutter shaped like a unicorn 02 Two yew rings linked
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
next attack roll you make before the end of this turn. You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a
, if the creature is Large or smaller, be pushed up to 15 feet away from you. To determine this damage, roll a number of d6s equal to your Wisdom modifier (minimum of one die).
RICCARDO MOSCATELLO
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
surface of the island. The Steinfang is etched with questions written by Kayalithica in Dethek, the Dwarvish script. The stone giant thane is carving new questions into the stalactite when the characters
of anything happening in the world. If the characters wait around to see what answers appear, roll a d20 and assume that the next new moon occurs in that many nights. Its answers to the above
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
desiccated and skeletal humanoid corpses litter the floor of this small chamber. The stone of the north wall has been etched with intricate runes, but the pattern ends abruptly.
Bodies and Runes. A closer
to poison damage. After the fight, a thorough examination of the undead cockatrices reveals a tiny sigil etched into each of their beaks — the draconic skull with an upthrust sword that is the symbol
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
measuring 16 feet tall, 10 feet wide, and 2 feet thick, each one etched (in Dethek, the Dwarvish script) with the name of a frost giant jarl and a florid summary of that chief’s legendary deeds
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an “S” burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Senses passive Perception 10
Languages Common
Challenge 5 (1,800 XP)
Indomitable (3/Day). Gunvald can reroll a saving throw he fails. He must use the new roll.
Menacing Blows (1/Turn
friends and peace with his enemies, and has led warriors he knew as babes to their deaths in battle. The strain of his long years of rule is etched on his weather-worn face. Jarund’s late son, Jarund
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
determine what your archfey looks like, roll on the Archfey’s Presentation table. Archfey’s Presentation d8 Presentation 1 Adorable. The archfey has taken on the form of something adorable, such as an
finely tooled metal etched with organic designs or cryptic symbols. 8 Monstrous. This archfey has a monstrous form. For example, they might resemble an enormous spider, a hydra whose heads look like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
party. When using the Random Encounter table below, roll once for travel during the day and once while the characters are resting at night. Or if you see an encounter that tickles your fancy, just run it
. In one hand, he fiddles with a copper medallion etched with the image of a thin, tangled pair of antlers. He might be a beardless dwarf, or a short and pale half-orc, or a human with a gland condition
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
giant crabs dwell in this cavern. Three are in plain sight on the rocky ledge to the northwest. Two crabs cling underwater to each span of net. Characters observing the water must roll a successful DC 14
character who pays close attention to the stalactites and succeeds on a DC 20 Wisdom (Perception) check spots the symbol of water etched into the creatures’ tough flesh. The roper attacks first. As it
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
to the ceiling down to the floor. Tracks have worn smooth paths from ledge to ledge across the curving floor.
The thunderous griding of stone echoes throughout the cave, as three boulders roll along
DC 15 Constitution saving throw or be warped by planar magic. Roll on the Abyssal Energy table to determine the effect, which lasts until the pillars pulse again or are destroyed. Abyssal Energy
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Random Encounters in Yon A random encounter in Yon occurs whenever you want it to. To determine what the characters encounter, roll a d8 and consult the Random Encounters in Yon table. If you get the
same result as a previous roll, choose a different encounter that you think would be fun. Random Encounters in Yon d8 Encounter 1 Astronomer’s throne 2 Awakened giant goats 3 Cyclops beekeeper 4
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
) check. (Roll once for both giants.) If the character wins the contest, Tug and Cog exchange glassy-eyed looks, shrug, open the doors, and allow the characters to enter the throne room. If the giants
coinage. Lying among the chests are 1d4 + 1 magic items. Roll on Magic Item Table H in chapter 7 of the Dungeon Master’s Guide for the first two items and on Table F for any other items. The first
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
accordingly: Lining the far wall of this hall are eight doors, each marked with a different arcane symbol. On the wall above them is etched an inscription in Draconic.
A magical trap (marked T on map
eye. Floating above the middle of the pit is a human skull with wispy, arcane symbols forming above it.
Have the players roll initiative for their characters, and roll initiative for all the other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
disturbs the mycelium; roll a d6 and refer to the Mycelium Effects table. Fungus creatures and those that have been infected with saprophytic plague are immune to these effects and are not targeted by
bugs. Drinking the water or bathing in it causes no ill effects. A character who succeeds on a DC 16 Wisdom (Perception) check finds the image of an oak leaf—the symbol of Silvanus—etched on one of the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
race out and prepare to yank this rope, timing it so the boulder smashes down on the cart. They make an attack roll (+4 to hit) against the cart’s AC, which depends on its speed. Rolling at top speed
rope, to change the cart’s speed, it has AC 12. If the boulder hits, every creature in the cart takes 5 (1d10) bludgeoning damage. Roll a d6 to determine what happens to the cart and its occupants: 1–2
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
audience with Manistrad can find her here when she’s not working at the mine. She sometimes has need for adventurers to help keep the mining operation secure. Roll a d6 and consult the table below to
emissaries from Iuz pay on time and they buy shiploads of fish at once, so no one inquires too closely into the captain’s sepulchral voice or her penchant for wearing gold jewelry etched with grim
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
questions. Random Encounters. Check for a random encounter when the characters enter one of the apartments and every 10 minutes that they remain. Roll a d20 on the following table. d20 Encounter 1–2 2d4
. Each initiate carries two seeker darts (see chapter 7) and gains the following attack option: Seeker Dart. Ranged Weapon Attack: +4 to hit, and the hurricane gains advantage on the attack roll
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Strength (Athletics) check. Any Medium or smaller creature attempting to do so has disadvantage on this check. B3: Prison Tower A forbidding tower overlooks the yard below, its toothed parapets etched
following preset ones: Circle of Death. While attuned to the book, you can cast circle of death (save DC 20) from it as an action. After you cast the spell, roll a d6. On a roll of 1–5, you can’t use this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
hovel north of town. Treasure Each giant carries a sack containing 1d4 mundane items (roll on the Items in a Giant’s Bag table in the introduction). Aboard the greatship is an unlocked wooden chest, its
network’s innermost chamber is a relic of giantkind left here long ago by a Tree Ghost shaman: a nonmagical electrum torc etched with Giant runes. Formerly the nose-ring of a powerful hill giant chief