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Returning 35 results for 'even rising'.
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Monsters
Quests from the Infinite Staircase
;s most precious belongings decades after the archmage’s mysterious departure. The identity of Drelnza’s father is unknown even to her.
Drelnza slumbers deep in the Lost Caverns of
Tsojcanth, rising to dispatch those few who make it to Iggwilv’s hoard. As a consequence of Drelnza’s prolonged rest, she has yet to regain some of her vampiric powers.
In the years before
Monsters
Mythic Odysseys of Theros
rising sun. But Heliod showed mercy to the penitent archon, who swore to uphold justice and righteousness in the world’s wildest places. As a sign of his mercy, Heliod gave the archon a spear
developed into the poleis of today.
Even though the age of archons is long past, many wonder if the few surviving archons might someday attempt to reestablish their empire or if they are truly resigned to their lesser role in the world.Radiant
Monsters
Icewind Dale: Rime of the Frostmaiden
challenge, even when the odds are clearly stacked against her. Seeing other wizards as a threat, paranoia rules her life.
Avarice has been a member of the Arcane Brotherhood for almost two years. She
fantasizes about rising to fame and prominence in record time and hopes that plundering the lost Netherese city of Ythryn will turn her fantasies into reality.
The tiefling has the secret support of the
Monsters
Fizban's Treasury of Dragons
the surrounding water—and any creatures in it. And even if an enemy wears down the dragon turtle’s defenses, magical storms manifest to shield the dragon turtle and strike at foes
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Monsters
Mythic Odysseys of Theros
become part of her throne.
Hythonia as a Mythic Encounter
Hythonia serves as a potent threat against even high-level characters, but you can increase the challenge by using the Shed Skin trait. When
medusa rising up anew, the last of her shed skin dropping away, revealing glistening, unscarred scales.
Fighting Hythonia as a mythic encounter is equivalent to taking on two challenge rating 17
Monsters
Fizban's Treasury of Dragons
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
. Rising from the far side of the bridge are the lair’s anterior spires. These solid, pointed shafts resemble inverted icicles more than towers and enclose a terraced, open-air amphitheater that
Monsters
Fizban's Treasury of Dragons
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
spans a chasm between a lesser peak and the lair.
Anterior Spires. Rising from the far side of the bridge are the lair’s anterior spires. These solid, pointed shafts resemble inverted icicles more
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
radicals. Most of these folk hold nonviolent ideals that contribute to the ward’s peacefulness, but at least one cult devoted to a radiant idol (described in Eberron: Rising from the Last War) meets
in the inn district called Boldrei’s Hearth. The radiant idol at the heart of this cult seduces its followers into acts of robbery, kidnapping, and even ritual murder to prove their loyalty.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Threshold’s floating island ceases to rise. However, the rest of the city continues breaking apart and rising into the sky. Even if Belephaion is taken alive, he refuses to lower the city. The characters
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
casual observer, the Mror dwarves’ star appears to be rising. Their mines seem to offer limitless resources. Mror artificers make amazing strides as they study the relics of their ancestors. The dwarves
dwarves are also divided by their attitude toward the aberrations. Some of the clans—notably Soldorak—embrace symbionts and other daelkyr gifts; some even experiment with flesh-warping techniques and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paved the way for the living warforged. If you’re an artificer or have ties to House Cannith, you might have roots in Eston. Metrol Once the capital of Galifar, Metrol was known as the Rising City
. Now lost, the beauty of Metrol lives only in Cyran memory. Seaside A coastal town in southern Cyre, Seaside was a popular vacation spot even during the war. While not as celebrated a destination as
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
distance to them — along with a steady chorus of cheers, boos, and shouts — obscures what’s being said.
Rising from a small hill overlooking the town is an old manor house — or at least it was an
old manor house. Most of its walls have collapsed in what appears to be a recent disaster, with traces of smoke still rising from piles of tumbled stone.
When the characters approach the stage or try
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
monastery, the dance begins, with the sound of drums, flutes, harps, and chants rising. Mystics, people from nearby villages, thri-kreen travelers, and even enthusiastic capybaras shuffle and gyrate
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
adventure hooks and affect the characters’ lives directly. In the middle, they make great turning points as the characters’ fortunes reverse — rising after a defeat or falling after a victory. Near the end
of a campaign, such events serve as excellent climactic episodes with far-reaching effects. They might even occur after the story has ended, as a result of the characters’ actions.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
emerging through the floor of a large cavern. The ceiling arches sixty feet overhead, bristling with stalactites that drip water onto stalagmites rising from the uneven and broken floor. Here and there
over uncounted years. Even though they are transformed into stone statues, the fallen angels remain very much alive, their petrified bodies having become prisons for their minds and souls. They remember
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
General Features The island is little more than a slab of rock rising from the ocean. The sea has battered its crumbling cliffs so that almost the entire island is surrounded by dangerous rocky
shoals. The waves crashing and splashing over the jagged rocks make it obvious, even to landlubbers, that any attempt to navigate the shoals can only end in disaster. In fact, there is no reason to pass
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
within their territories. The Mists slip through the Domains of Dread, rising to claim unwitting travelers or releasing terrors upon unsuspecting villagers. Most infamously, the Mists slither into other
to them, but they accept the Mists as a natural part of their homeland. Many who travel between domains even refer to their world as the Land of the Mists. Any supernatural happening, inexplicable
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Reflections This swampy cavern has a 50-foot-high ceiling of jagged rock. Rising from the mire is an island of dry rock, upon which are the following features: Ruins and Statue. Amid the ruins of
on this level, the image changes to appear as that character, even if the character is later raised from the dead. A dispel magic spell that targets the image causes it to disappear for 1 hour. A
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
make deadly foes. The radiant power they once commanded becomes corrupted into a horrid, draining magic. And their angelic guides abandon them. Even aasimar wholly dedicated to good sometimes feel
forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible. FALLING FROM GRACE OR RISING
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
accordingly. The rising sun is his symbol, and his colors are the rose, gold, and violet of the dawn. Lathander’s temples and shrines host a wide range of functions both municipal and personal. At such
places folk get married in dawn ceremonies, announce the start of civic projects, and even give birth when possible, to provide the baby good fortune. The faithful of Lathander embrace the founding of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
time enjoying the leisure and company of their kin and friends back home. The rising madness of the demon lords affects these brave pioneers more than those who live within the relative security of
the reclaimed parts of Blingdenstone. Svirfneblin in the outskirts are more curt with strangers, and a few might even try to steal from them. Taskmasters at each location are now feeling themselves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
, including piles of skulls and bones, strange maze patterns, spore clouds, and fetid pools of ooze. Conflicts are rapidly rising between the various “sects” that have formed. If Shuushar the Awakened (see
factions of the kuo-toa show him respect. Shuushar mediates disputes between the kuo-toa and supervises the allocation of their dwindling resources. Even so, the kuo-toa monk isn’t sure how long he can sustain his people and keep them from destruction.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of svirfneblin families, all chambers are tall enough for Medium creatures to walk around without difficulty, and common areas are even larger.
It is rare for cavern walls to be bare in Blingdenstone
collapsing roofs and spiked pits (see “Sample Traps” in chapter 5 of the Dungeon Master’s Guide). Many tunnels slope down before rising up again, allowing the gnomes to flood them. All tunnel traps are inactive in Inner Blingdenstone, but the svirfneblin can quickly activate them in case of emergency.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
(and depending on whether the adventurers meet conditions that might lead to fighting; see below). This cavernous chamber is filled with drifting mist that shrouds a field of ice pillars rising from
crackling water, magically flowing even at subzero temperatures, course thickly through the hollows beneath wind-driven, icy snow. From the entrance, only swirling fog can be seen and only the wind can be
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
it’s not rising in a straight line. Cloud cover might even make it look as though it were broken into multiple pieces. After an hour, the Spire returns to normal. 2 A kolyarut (see Morte’s Planar Parade
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
buried beneath a flood of gelatinous ooze, with only its tallest stone structures left rising above the surface. The characters must find a safe means of descent into the ooze as they seek the
to complete their quest — and they might even have the chance to help Kwalish deal with one of a number of problems of his own. PLACING THE ADVENTURE
The original Expedition to the Barrier Peaks
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
(and depending on whether the adventurers meet conditions that might lead to fighting; see below). This cavernous chamber is filled with drifting mist that shrouds a field of ice pillars rising from
crackling water, magically flowing even at subzero temperatures, course thickly through the hollows beneath wind-driven, icy snow. From the entrance, only swirling fog can be seen and only the wind can be
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. As if on cue, one of the lumps closest to the characters bubbles up and bursts. A dense cloud of spores and dark, reeking fluid explodes outward, even as the characters hear a piercing scream of
distinguish where the drow ends, and the rot and fungi consuming him begins. The drow feebly thrashes, his screams rising ever higher in pitch, until he locks eyes with one of the characters and
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
the “Cyre Tower” section later in this chapter). This spy could even serve as a patron for the characters’ expeditions. Levels 5–10. Emerald Claw agents use violence to keep the characters away from
, in addition to the stat blocks presented here, and they are often accompanied by Undead troops such as Skeletons, Zombies, and Karrnathi Undead Soldiers (which appear in Eberron: Rising from the Last
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
by Wong-Ha’s curse. Kun Ahn-Jun Magistrate Kun Ahn-Jun (neutral good, human noble) is a rising star in Yeonido’s city bureaucracy despite their unassuming presence. They are humble and shy but show
am, and I know my limits.” Bond. “Magistrates should do everything in our power to serve those who need assistance.” Flaw. “I have to check to reassure myself that my work has been done right, even if
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
ago, the Dreaming Dark compromised House Deneith’s enclave in Upper Tavick’s Landing. Although the enclave seems normal to outsiders, and even to many in House Deneith, it is now a stronghold of
. Even members of the house who work directly with the Inspired believe that the Inspired consider them equal partners, but in fact the Inspired view them merely as useful pawns. Now quori spirits have
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
crowning glory of this infrastructural marvel is a wide bridge of ice that spans a chasm between a lesser peak and the lair. Anterior Spires. Rising from the far side of the bridge are the lair’s anterior
, nothing is truly off-limits to visitors, as long as they show themselves to be peaceful and respectful (or very, very interesting). The most favored of the crystal dragon’s acquaintances might even
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Elemental Plane of Earth The Plane of Earth is a chain of mountains rising higher than any mountain range on the Material Plane. It has no sun of its own, and no air surrounds the peaks of its
spires that top most buildings. The city is protected by a powerful spell that alerts the entire population if a visitor steals even a single stone. Furnaces The Furnaces are the mountains nearest the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Salamander As salamanders age, they increase in size and status, rising to positions of power as cruel nobles among their kind. Nobles rule wandering bands of salamanders, which move across the
their enemies on contact. Even approaching a salamander is dangerous, since flesh blisters and burns in its proximity. This inherent heat is an asset to salamanders’ skill as smiths, allowing them to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
form hubs for small communities amid sprawling marshlands. Thalasia The Heroic Isles, rising from the headwaters of the River Oceanus, hold the best departed souls. Elysium Adventures Tranquility and
. Some tales say it’s a powerful titan, perhaps the tarrasque, while others claim it’s a deposed duke of the Nine Hells, a banished elemental prince, or even a near-dead deity. Evil creatures sometimes